Dungeon Crawl Stone Soup version 0.32-a0-1187-g904c1d6a4d (webtiles) character file. Game seed: 3396171261213401817 2 HourglassMan the Conjurer (level 1, 8/14 HPs) Began as a Draconian Conjurer on May 17, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (49 turns). HourglassMan the Conjurer (Draconian Conjurer) Turns: 49, Time: 00:00:16 Health: 8/14 AC: 4 Str: 9 XL: 1 Next: 33% Magic: 0/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (8 -> -5) A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: - Level 1.8 Dodging - Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A quokka comes into view. A quokka is nearby! A quokka is nearby! The magic dart hits the quokka. The quokka is lightly wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A rat and a bat come into view. Found a beast talisman and 11 gold pieces. There are monsters nearby! The magic dart hits the bat. You kill the bat! The magic dart hits the rat. The rat is heavily wounded. The rat squeaks loudly. A goblin comes into view. It is wielding a +2 dagger of venom. The magic dart hits the rat. You kill the rat! A goblin is nearby! You are out of magic! You are out of magic! Found 12 gold pieces. A ball python comes into view. You closely miss the goblin. The goblin hits you with a +2 dagger of venom. You are poisoned. You barely miss the goblin. You feel sick. The goblin hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. #$.#. #..#. #.... . ###.#.# .. ......######... #.#..g........ #....@........ #..........%$. ....$..#.####.. .##...##.# #####...##.## #...#..##...## #.<.#####.ß..# #....##....⌠.#.. #.####.##..†ß....# You could see a goblin. Vanquished Creatures A quokka (D:1) A bat (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 49 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_cross, hangedman_feature_mirror Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 5 Armour: Skin || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 49 | 49 | 0 | 0 | 38 | 1 | 49.0 | Dungeon | 49 | 49 | 0 | 0 | 38 | 1 | 49.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 49 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------