Dungeon Crawl Stone Soup version 0.32-a0-1308-g275cc6b170 (webtiles) character file. Game seed: 2511673922623499301 9 HourglassMan the Gusty (level 2, 0/19 HPs) Began as a Barachi Air Elementalist on May 27, 2024. Constricted to death by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (213 turns). HourglassMan the Gusty (Barachi Air Elementalist) Turns: 213, Time: 00:00:30 Health: 0/19 AC: 2 Str: 9 XL: 2 Next: 12% Magic: 0/5 EV: 1 Int: 15 God: Gold: 10 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: constricted, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles e - 8 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} f - a scroll of revelation {unknown} Potions b - a potion of magic g - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 1.1 Conjurations + Level 3.6 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 3-4/arc 12% 2 Swiftness Air 12% N/A 14% 3 Airstrike Air 6% 2d(1-17) 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python, p - bat Aim: a ball python (constricting you, 64% to hit) The zap misses the ball python. The bat hits you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * You closely miss the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. You barely miss the ball python. The bat hits you but does no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (constricting you, 64% to hit) The zap misses the ball python. The bat hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. You die... ##### ########...# #........#.### #########.####...#...# ...............#####.# ......###.###....#...# .......S@.# #..#.#.#.#### .......b...##......#..... ...........###.##..###### ...........###.##..###### ....(.................... ###.....#................ #...#######..###.##.### .... ###......##.### ##(.. #...##..#...... You could see a bat and a ball python. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Barachi Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 195 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 213 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_ring, kennysheep_nondescript Action || total ---------------------------++------- Melee: Dagger || 28 Cast: Shock || 11 Armour: Robe || 40 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 229 | 229 | 0 | 0 | 164 | 1 | 229.0 | Dungeon | 229 | 229 | 0 | 0 | 164 | 1 | 229.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 229 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------