Dungeon Crawl Stone Soup version 0.32-a0-1868-gc4896267e4 (webtiles) character file. Game seed: 12434500038229073869 46 HourglassMan the Shooter (level 3, -1/27 HPs) Began as a Coglin Hunter on July 26, 2024. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:19 (1028 turns). HourglassMan the Shooter(Coglin Hunter) Turns: 1028, Time: 00:01:19 Health: -1/27 AC: 4 Str: 11 XL: 3 Next: 66% Magic: 3/3 EV: 11 Int: 8 God: Gold: 106 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . a - +2 sling {Hwan} rCold . . . d - +0 sling {Yuphin} rNeg . . . b - +0 leather armour rPois . m - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Hwan} d - a +0 sling (offhand) {Yuphin} Missiles f - 6 poisoned darts Armour b - a +0 leather armour (worn) k - a +0 ring mail m - a +1 hat (worn) Scrolls c - a scroll of butterflies e - a scroll of teleportation {unknown} g - a scroll of fog {unknown} i - a scroll of identify {unknown} Potions h - a potion of lignification {unknown} j - a potion of enlightenment {unknown} l - a potion of attraction {unknown} Skills: - Level 2.0 Fighting * Level 4.4 Ranged Weapons + Level 2.5 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 0% N/A 86% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 86% 3 Silence Hex/Air 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A magic dart appears from out of thin air! The magic dart hits you! A kobold comes into view. It is wielding a +0 club. You are confused. Something tries to affect you, but you resist. You are more confused. You're too confused to move! The kobold barely misses you. You clumsily bash the kobold but do no damage. x2 The kobold hits you but does no damage. The kobold misses you. The kobold attacks as it pursues you! The kobold closely misses you. You barely miss the kobold with your +0 sling. You barely miss the kobold with your +2 sling. Something hits you. Something burns you. The kobold hits you but does no damage. You miss the kobold with your +0 sling. You barely miss the kobold with your +2 sling. The kobold hits you but does no damage. Something hits you! * * * LOW HITPOINT WARNING * * * Something burns you. * * * LOW HITPOINT WARNING * * * The kobold hits you but does no damage. Reactivating autopickup. Sigmund appears from thin air! Sigmund attacks as he pursues you! Sigmund barely misses you. The kobold attacks as it pursues you! The kobold closely misses you. You feel less confused. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Sigmund misses you. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the kobold. The kobold is severely wounded. You shoot a sling bullet. The sling bullet hits the kobold! You kill the kobold! Sigmund gestures at you while chanting. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. ....... #........ ........... #.###.#.# .. ...=...... #.... ... ........ .#+#####.# ...###..... .........# ..........# #.......... ..........####.........# .............#.......... .......@$@..)....#####.. ...####..........# #.. .. #.............#####.. ...... ... #.................... ..........###.....[.............. ...)....##....................... ........##....##................. ........##....##......##......... ......................##......... You could see Sigmund. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A dart slug (D:1) A ball python (D:1) 5 endoplasms 3 giant cockroaches A goblin (D:2) 2 hobgoblins (D:1) 2 quokkas 5 bats 3 frilled lizards (D:1) 6 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 29 | D:1 | Found a faded altar of an unknown god. 131 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 195 | D:1 | Reached skill level 4 in Ranged Weapons 611 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 973 | D:2 | Noticed Sigmund 1028 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_loops_ring, shapermc_ecumenical_altar_starsandcircs D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.5 Ranged Weapons | 4 | 4.4 Fighting | | 2.0 Stealth | | 0.7 Action || total ---------------------------++------- Melee: Sling || 6 Fire: Sling || 136 Armour: Leather armour || 14 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1046 | 993 | 53 | 0 | 772 | 2 | 523.0 | Dungeon | 1046 | 993 | 53 | 0 | 772 | 2 | 523.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 780 daAuts D:2: 266 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 33.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 33.5 +-------+-------+-------+-------+-------+----------------------