Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 16402815531235024788 14 HourglassMan the Gusty (level 2, -3/15 HPs) Began as a Deep Elf Air Elementalist on Sept 1, 2024. Slain by Terence ... wielding a +0 short sword (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:43 (654 turns). HourglassMan the Gusty (Deep Elf Air Elementalist) Turns: 654, Time: 00:00:44 Health: -3/15 AC: 2 Str: 5 XL: 2 Next: 27% Magic: 2/8 EV: 11 Int: 19 God: Gold: 38 SH: 0 Dex: 15 Spells: 7/8 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles i - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls f - a scroll of enchant weapon {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} e - 2 potions of brilliance {unknown} h - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting - Level 1.1 Conjurations + Level 3.7 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 8% 2 Swiftness Air 17% N/A 9% 3 Sandblast Erth 6% 2d5 14% 1 Airstrike Air 8% 2d(2-18) 30% 4 Stone Arrow Conj/Erth 10% 3d7 34% 3 Passwall Erth 3% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 72% to hit) The zap hits Terence. Terence is severely wounded. Terence misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, 72% to hit) The zap misses Terence. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, 72% to hit) The zap hits Terence but does no damage. Terence is severely wounded. Terence hits you but does no damage. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, 72% to hit) The zap hits Terence. Terence is almost dead. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (almost dead, 72% to hit) The zap misses Terence. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# .>. #.# ## #.# ..#.# #.#.# #.#.### #..@@.#.# #.(†....# ###.##..# #.# .# #<# .. ### ## You could see Terence. Vanquished Creatures 3 ball pythons An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 248 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 643 | D:2 | Noticed Terence 654 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic D:2: minmay_chambers_of_twos, layout_basic, wander_ebering_terrifying_dragon_lair, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Shock || 33 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+----------------------