Dungeon Crawl Stone Soup version 0.33-a0-511-g5569844878 (webtiles) character file. Game seed: 7671857363901012094 94 HourglassMan the Apothecary (level 4, 0/30 HPs) Began as a Merfolk Alchemist on Dec 2, 2024. Was an Initiate of Ashenzari. Splashed by a jelly's acid (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:11 (2576 turns). HourglassMan the Apothecary (Merfolk Alchemist) Turns: 2576, Time: 00:02:12 Health: 0/30 AC: -13 Str: 11 XL: 4 Next: 63% Magic: 1/8 EV: 12 Int: 16 God: Ashenzari [......] Gold: 61 SH: 0 Dex: 14 Spells: 6/9 levels left rFire . . . n - +2 dagger of the Ruined Ether {speed, Str+3, Elem, Cun} (curse) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ k - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: corroded, very slightly contaminated A: (nimble swimmer 2), mertail a: Renounce Religion, Shatter the Chains You were on level 3 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons d - a +0 dagger n - the cursed +2 dagger of the Ruined Ether (weapon) {speed, Str+3, Elem, Cun} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Cunning: Dodging and Stealth. Missiles j - 2 poisoned darts Armour a - a +0 robe (worn) f - a +0 cloak (worn) i - a +0 kite shield Jewellery k - a ring of willpower (left hand) Scrolls c - 2 scrolls of fear {unknown} e - 2 scrolls of teleportation {unknown} g - 3 scrolls of identify {unknown} h - 3 scrolls of revelation {unknown} q - a scroll of poison {unknown} Potions b - a potion of magic l - a potion of brilliance {unknown} m - 2 potions of attraction {unknown} o - a potion of mutation {unknown} p - a potion of lignification {unknown} Skills: - Level 2.6(3.0) Dodging - Level 3.0(3.3) Stealth + Level 3.1 Spellcasting - Level 0.7 Conjurations + Level 5.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mercury Vapours Alch/Air 22% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 20% N/A 19% 4 Mephitic Cloud Conj/Alch/Air 9% N/A 24% 3 Sticky Flame Fire/Alch 11% 2d5 52% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 88% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 99% 5 Sculpt Simulacrum Ice/Alch 5% N/A 100% 6 Orb of Destruction Conj 2% 9d5 100% 7 Spellspark Servitor Conj/Frge 1% N/A 100% 7 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Chain Lightning Conj/Air 1% 3d2 100% 9 Fire Storm Conj/Fire 1% 8d1 100% 9 Shatter Erth 1% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The sting hits the jelly. The jelly partially resists. The jelly is poisoned. The jelly is lightly wounded. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, poisoned, weak, 100% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The jelly hits you but does no damage. You hit the jelly. Your hands burn! The jelly is lightly wounded. The jelly completely misses you. You hit the jelly. The acid corrodes you! Your hands burn! The jelly is heavily wounded. You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly barely misses you. You hit the jelly but do no damage. Your hands burn! The jelly is heavily wounded. The jelly barely misses you. You completely miss the jelly. The jelly is heavily wounded. You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The jelly is no longer weakened. The jelly completely misses you. You hit the jelly but do no damage. The acid corrodes you! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid. * * * LOW HITPOINT WARNING * * * You hit the jelly. The acid corrodes you! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is almost dead. Okay, then. You hit the jelly but do no damage. Your hands burn! You die... ##.#........ #.######### #####.# #.....# # #.##### #.### #.# ....###[# ####..##.# #.).J@.#.# #..####...# ##..# #..# #..# #..# ...# ...# ##..# You could see a jelly (poisoned). Vanquished Creatures A gnoll (D:1) 3 adders 2 dart slugs (D:1) 2 orcs (D:3) 3 bats 5 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 7 hobgoblins 4 jackals (D:1) 8 ball pythons 5 frilled lizards 2 kobolds 5 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 245 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 531 | D:1 | Learned a level 2 spell: Mercury Vapours 554 | D:1 | Reached XP level 3. HP: 23/24 MP: 0/6 1375 | D:2 | Found a broken altar of Ashenzari. 1389 | D:2 | Reached skill level 5 in Alchemy 1389 | D:2 | Reached XP level 4. HP: 29/30 MP: 1/8 1398 | D:2 | Became a worshipper of Ashenzari the Shackled 2029 | D:3 | Identified the +2 dagger of Woof {speed, Str+3} 2576 | D:3 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, hangedman_decor_points, nrook_loot_triangle, minmay_splitting_lines, minivault_26, nicolae_grassy_gnolls D:2: layout_loops_ring, basic_altar D:3: layout_loops_ring, mainiacjoe_overflow_alcove_2, chequers_ecumenical_altar_simple, serial_glass, glass_columns_a, glass_columns_a, minmay_close_crescents Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Alchemy | 5 | 5.4 Spellcasting | 3 | 3.1 Dodging | | 2.6 Conjurations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 29 | 20 || 49 Cast: Sting | 57 | 31 || 88 Mercury Vapours | 1 | 1 || 2 Invoke: Curse Item | | 1 || 1 Armour: Robe | 42 | 15 || 57 Dodge: Dodged | 62 | 14 || 76 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2569 | 2536 | 33 | 26 | 2151 | 3 | 856.3 | Dungeon | 2569 | 2536 | 33 | 26 | 2151 | 3 | 856.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1223 daAuts D:2: 785 daAuts D:3: 560 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.0 +-------+-------+-------+-------+-------+----------------------