Dungeon Crawl Stone Soup version 0.33-a0-785-g7aa09acf19 (webtiles) character file. Game seed: 1258857061028521307 44 HourglassMan the Tinkerer (level 3, -2/24 HPs) Began as a Merfolk Forgewright on Jan 23, 2025. Slain by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1117 turns). HourglassMan the Tinkerer (Merfolk Forgewright) Turns: 1117, Time: 00:01:42 Health: -2/24 AC: 5 Str: 10 XL: 3 Next: 60% Magic: 2/7 EV: 11 Int: 16 God: Gold: 47 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . d - +1 whip rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . l - +2 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 hammer d - a +1 whip (weapon) Armour c - a +0 robe (worn) l - a +2 pair of boots (worn) Scrolls f - a scroll of butterflies {unknown} g - a scroll of amnesia Potions b - a potion of magic e - 2 potions of berserk rage {unknown} h - a potion of mutation {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.9 Spellcasting + Level 4.6 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 2% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 c - Launch Clockwork Bee Frge 17% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 9% N/A 58% 4 Forge Lightning Spire Air/Frge 9% 3d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History With a metallic buzz, your clockwork bee launches itself at Terence. Terence screams, "I want to be left alone!" Terence hits you with a +0 hand axe. Terence hits your clockwork bee but does no damage. Your clockwork bee closely misses Terence. You swap places. Terence misses you. Terence completely misses your clockwork bee. Your clockwork bee stings Terence! Casting: Launch Clockwork Bee (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee misses Terence. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Terence completely misses your clockwork bee. Your clockwork bee stings Terence but does no damage. You barely miss Terence. Terence is moderately wounded. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence closely misses your clockwork bee. Your clockwork bee stings Terence. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (severely wounded, ally target, 77% to hit) The kinetic grapnel hits Terence but does no damage. Terence is severely wounded. Your clockwork bee barely misses Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence closely misses your clockwork bee. Your clockwork bee stings Terence. Your clockwork bee winds down and falls to the ground. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 hand axe! You die... Terence says, "And stay out!" ..>........#...#.# .......<.#.#.###.# #######.##.#.# # #.##.# #.##.# #.##.# #.##.# #.##.##### #.##...@*# ...#####@# .... #..### ...# ##.## #. #. You could see Terence (ally target) and a friendly dormant clockwork bee (minion). Vanquished Creatures 3 dart slugs (D:1) 4 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 5 goblins (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) 3 kobolds 4 rats 24 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A ball python (D:2) A goblin (D:2) A hobgoblin (D:2) A kobold (D:2) 5 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Merfolk Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 196 | D:1 | Reached XP level 2. HP: 17/19 MP: 3/5 599 | D:1 | Reached XP level 3. HP: 20/24 MP: 4/6 893 | D:2 | Learned a level 2 spell: Construct Spike Launcher 897 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1108 | D:2 | Noticed Terence 1117 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_rooms D:2: layout_basic, serial_bayou_pond_e, fountainhead, minmay_misc_feat_diagonals, kennysheep_generic_room_14, uniq_terence, uniq_robin Action || total ---------------------------++------- Melee: Whip || 47 Mace || 2 Cast: Kinetic Grapnel || 19 Launch Clockwork || 4 Construct Spike L || 1 Use: Scroll || 7 Stab: Sleeping || 3 Armour: Robe || 54 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1113 | 1094 | 19 | 0 | 842 | 2 | 556.5 | Dungeon | 1113 | 1094 | 19 | 0 | 842 | 2 | 556.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 834 daAuts D:2: 279 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 31.5 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 31.5 +-------+-------+-------+-------+-------+----------------------