Dungeon Crawl Stone Soup version 0.33-a0-990-gded44dc72d (webtiles) character file. Game seed: 5250224585419193005 0 HourglassMan the Vexing (level 1, 12/12 HPs) Began as a Poltergeist Hexslinger on Feb 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (78 turns). HourglassMan the Vexing (Poltergeist Hexslinger) Turns: 78, Time: 00:00:14 Health: 12/12 AC: 1 Str: 4 XL: 1 Next: 8% Magic: 2/2 EV: 11 Int: 15 God: Gold: 32 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 cloak (haunted) Scrolls b - a scroll of poison d - a scroll of silence {unknown} e - a scroll of identify {unknown} Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.2 Dodging - Level 1.0 Spellcasting + Level 4.4 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, HourglassMan the Poltergeist Hexslinger. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 7 gold pieces and a scroll labelled YCWUJA TACU. Found a staircase leading out of the dungeon. You now have 7 gold pieces. d - a scroll labelled YCWUJA TACU You reach down and open the gate. There is an open gate here. You now have 13 gold pieces (gained 6). You now have 26 gold pieces (gained 13). You now have 32 gold pieces (gained 6). Found a stone staircase leading down. A bat comes into view. Found a scroll labelled UXIDAMM ARIZ. The bat closely misses you. You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. x2 You shoot a sling bullet. The sling bullet hits the bat. The bat is moderately wounded. The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! No target in view! There is a stone staircase leading down here. e - a scroll labelled UXIDAMM ARIZ A bat comes into view. Found 11 gold pieces. A bat is nearby! You don't know any spells. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..# #..# #.b# ##.$# ...# #.. #.##### #@....# #..##.# #..##.# #..##.# #..##.# ###..##.# ### ########....##.# P♣P #........##.##.# ..#####.#########.##.####### You could see a bat (asleep). Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 78 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring Action || total ---------------------------++------- Fire: Sling || 3 Armour: Skin || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 70 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 70 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------