Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 1819313752099659673 53 HourglassMan the Slasher (level 3, 0/29 HPs) Began as a Merfolk Monk on Feb 28, 2025. Slain by an orc priest ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:41 (1786 turns). HourglassMan the Slasher (Merfolk Monk) Turns: 1786, Time: 00:01:42 Health: 0/29 AC: 4 Str: 11 XL: 3 Next: 87% Magic: 12/12 EV: 12 Int: 9 God: Gold: 109 SH: 0 Dex: 18 Spells: 0/2 levels left rFire . . . a - +0 falchion rCold . . . d - orb {light} rNeg . . . f - +0 leather armour rPois . l - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + e - ring of resist corrosion HPRegen 0.24/turn g - ring of magical power MPRegen 0.13/turn %: no passive effects @: confused, ambrosia-drunk, glowing A: (nimble swimmer 2), mertail a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles b - 4 poisoned darts (quivered) Armour d - an orb of light (worn) f - a +0 leather armour (worn) l - a +0 helmet (worn) Jewellery e - a ring of resist corrosion (worn) g - a ring of magical power (worn) Scrolls j - 3 scrolls of identify {unknown} Potions h - a potion of magic {unknown} i - a potion of moonshine {unknown} k - a potion of attraction {unknown} m - a potion of mutation {unknown} Skills: - Level 3.2 Fighting + Level 5.6 Long Blades - Level 4.0 Dodging You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 0% N/A 63% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 63% 2 Momentum Strike Conj/Tloc 0% 3d8 63% 2 Maxwell's Portable Pile Tloc 0% (3-9)d2 85% 3 Teleport Other Tloc 0% N/A 85% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The orc is heavily wounded. The orc wizard hits you with a +0 dagger. The orc closely misses you. You slash the orc! You kill the orc! The orc wizard points at you and mumbles some strange words. You are confused. You hit the orc but do no damage. The orc hits you with a +0 club. The orc wizard closely misses you. The orc priest misses you. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You closely miss the orc wizard. The orc completely misses you. The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You're too confused to move! The orc completely misses you. You bump into the rock wall. The orc misses you. You feel less confused. The orc attacks as it pursues you! The orc barely misses you. You hit the orc. The orc is heavily wounded. Okay, then. You are confused. You feel invigorated. The orc barely misses you. The orc closely misses you. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc priest. The orc priest is moderately wounded. The orc misses you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes for a moment. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you with a +0 flail! You die... .#.##:# # # ... .#.# #...!..#.# #........ ####.#.#<.# ##### .........# ###.._. #.)....# ###...... #o# ####........ ..#####@#####........... ......o.o............... ###.............######## ###.........### ###.....### ####### You could see an orc priest, an orc wizard (invisible) and an orc. Vanquished Creatures An adder (D:2) 2 gnolls 2 dart slugs (D:2) An orc (D:3) 3 ball pythons A bat (D:2) A giant cockroach (D:1) A goblin (D:2) A hobgoblin (D:1) 2 quokkas (D:2) 3 kobolds 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 396 | D:1 | Reached skill level 4 in Long Blades 448 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 968 | D:2 | Reached skill level 5 in Long Blades 968 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1017 | D:2 | Learned a level 2 spell: Blink 1745 | D:3 | Found a faded altar of an unknown god. 1786 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, minmay_misc_feat_five, minmay_pentomino_s2 D:2: layout_basic D:3: layout_loops_corners, hellmonk_ecumenical_altar_zigzags, st_stairs_10 Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 4 5 | 5.6 Fighting | | 3.2 Dodging | | 4.0 Action || total ---------------------------++------- Melee: Falchion || 61 Use: Potion || 1 Armour: Leather armour || 39 Robe || 1 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1786 | 1704 | 82 | 137 | 1375 | 3 | 595.3 | Dungeon | 1786 | 1704 | 82 | 137 | 1375 | 3 | 595.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 818 daAuts D:1: 814 daAuts D:3: 153 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.3 +-------+-------+-------+-------+-------+----------------------