Dungeon Crawl Stone Soup version 0.33-a0-1182-gf22e4207f8 (webtiles) character file. Game seed: 16090240194764587917 80 HourglassMan the Slasher (level 4, 0/37 HPs) Began as a Merfolk Monk on Apr 1, 2025. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:45 (1394 turns). HourglassMan the Slasher (Merfolk Monk) Turns: 1394, Time: 00:01:46 Health: 0/37 AC: 6 Str: 11 XL: 4 Next: 39% Magic: 4/4 EV: 11 Int: 9 God: Gold: 122 SH: 0 Dex: 18 Spells: 3/3 levels left rFire . . . a - +0 falchion rCold . . . d - orb {light} rNeg . . . i - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe d - an orb of light (worn) f - a +0 pair of boots (worn) i - a +0 ring mail (worn) Jewellery j - a ring of see invisible p - a +6 ring of dexterity Talismans n - a sanguine talisman Scrolls g - a scroll of enchant weapon {unknown} h - a scroll of teleportation {!t} r - 2 scrolls of identify s - 3 scrolls of blinking {unknown} Potions c - a potion of ambrosia e - 2 potions of brilliance {unknown} k - 2 potions of haste {unknown} l - a potion of resistance {unknown} m - a potion of berserk rage {unknown} o - a potion of curing {unknown} q - a potion of might {unknown} Skills: + Level 4.0 Fighting * Level 5.0 Long Blades + Level 4.8 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 69% 1 Construct Spike Launche Frge 0% 2d3 83% 2 Static Discharge Conj/Air 0% 3-3/arc 83% 2 Launch Clockwork Bee Frge 0% N/A 96% 3 Passwall Erth 0% N/A 96% 3 Stone Arrow Conj/Erth 0% 3d7 96% 3 Airstrike Air 0% 2d(0-16) 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your Fighting skill increases to level 4! Things that are here: a +0 club; a kobold corpse The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin unwields a +0 sling. The goblin wields a +0 club. The goblin closely misses you. You hit the goblin. The goblin is severely wounded. The goblin barely misses you. You slash the goblin! You kill the goblin! No target in view! r - 2 scrolls of identify (gained 1) Things that are here: a +0 club; a +0 sling There is an open door here. A gnoll is nearby! The gnoll shouts! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The gnoll hits you from afar with a +0 halberd! The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. You slash the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 halberd! You die... .# #.........##.# .# #.........##.# .# #.........##.# ## #.........##.# #...).....##'## #.............# #####.............# ...............g..# ..............##@## ..........######.# ..........# #.# ..........# #.# ..........# #.# ..........######.##### ..........##.........# )#.#'#######.........# .#.#.# #.........# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 6 bats 2 endoplasms (D:2) 3 giant cockroaches 4 goblins 5 hobgoblins (D:1) 9 jackals 3 kobolds (D:2) A quokka (D:2) 8 ball pythons A frilled lizard (D:2) 2 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 86 | D:1 | Reached skill level 4 in Long Blades 86 | D:1 | Reached XP level 2. HP: 17/24 MP: 2/2 256 | D:1 | Found a faded altar of an unknown god. 370 | D:1 | Reached XP level 3. HP: 28/29 MP: 3/3 975 | D:2 | Reached XP level 4. HP: 37/37 MP: 4/4 1034 | D:2 | Found a radiant altar of Vehumet. 1195 | D:2 | Reached skill level 5 in Long Blades 1394 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_rooms, basic_ecumenical_altar, nicolae_figureground_pulse D:2: layout_basic, basic_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Long Blades | 4 5 | 5.0 Fighting | 4 | 4.0 Dodging | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 96 | 38 || 134 Use: Scroll | 3 | || 3 Armour: Robe | 42 | || 42 Ring mail | 20 | 17 || 37 Dodge: Dodged | 90 | 32 || 122 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1402 | 1355 | 47 | 193 | 839 | 2 | 701.0 | Dungeon | 1402 | 1355 | 47 | 193 | 839 | 2 | 701.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 851 daAuts D:2: 551 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 57.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 57.5 +-------+-------+-------+-------+-------+----------------------