Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 9848310197334621670 48 HourglassMan the Vexing (level 3, -7/24 HPs) Began as a Poltergeist Hexslinger on May 28, 2025. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:43 (1297 turns). HourglassMan the Vexing (Poltergeist Hexslinger) Turns: 1297, Time: 00:01:43 Health: -7/24 AC: 2 Str: 4 XL: 3 Next: 72% Magic: 3/4 EV: 11 Int: 15 God: Gold: 87 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: weak-willed, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles i - 6 javelins Armour c - a +1 cloak (haunted) Jewellery d - a ring of see invisible Scrolls b - a scroll of poison g - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} k - a scroll of teleportation {unknown} Potions e - a potion of curing {unknown} f - 3 potions of moonshine {unknown} j - a potion of enlightenment {unknown} Skills: + Level 2.0 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 2.7 Stealth - Level 1.0 Spellcasting + Level 5.2 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 32% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 16% N/A 9% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 8% N/A 28% 4 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Sigmund shouts! Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Sigmund breathes a few words. Sigmund's hands start flickering wildly. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and makes Sigmund trip over his own feet. Sigmund is heavily wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. A giggling sprite leaps out and doodles on Sigmund's face. Sigmund is almost dead. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. No target in view! No target in view! No target in view! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line You shoot a sling bullet. The jinxing sprites lose interest in you. Something barely misses you. The sprites lose interest in your situation. Something hits you! Something hits you! * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You feel your existence waver again. A magic dart appears from out of thin air! The magic dart hits you! You die... ###### #%....## #.# ....# ##...## #.# #.#.# ####.## #.# .####.#.##########.....# #.# ...................###.#####.# #..............# #.......# ###.##########.###.####### ####..{#########.....# ............@.........### #####.#############..)..# #. #.#.#.### #. #.#†....# .. #.#.#.#.## ## #.#.##...## #.#..##...# ###.######..# #....##..#..# There were no monsters in sight! Vanquished Creatures 3 dart slugs 3 endoplasms A giant cockroach (D:1) 7 hobgoblins 2 jackals (D:1) 3 quokkas 3 ball pythons 3 bats (D:1) 2 frilled lizards (D:2) 7 goblins 7 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 47 | D:1 | Reached skill level 1 in Fighting 99 | D:1 | Reached skill level 1 in Stealth 146 | D:1 | Reached XP level 2. HP: 10/18 MP: 3/3 500 | D:1 | Reached XP level 3. HP: 22/23 MP: 4/4 504 | D:1 | Learned a level 2 spell: Jinxbite 514 | D:1 | Reached skill level 5 in Hexes 1285 | D:2 | Noticed Sigmund 1296 | D:2 | HP: 1/24 [something/magic dart (5)] 1297 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_rooms, chequers_serial_rivers_large_a, nicolae_twisty_statue_hallways D:2: layout_loops_ring, st_stairs_5, grunt_ministairs_9, minmay_cut_off, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Stealth | 1 2 | 2.7 Hexes | 5 | 5.2 Ranged Weapons | | 1.5 Dodging | | 2.1 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 105 Cast: Jinxbite || 11 Armour: Skin || 25 Dodge: Dodged || 20 Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.5 +-------+-------+-------+-------+-------+----------------------