Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 9447109141563374608 31 HourglassMan the Gusty (level 3, -5/19 HPs) Began as a Tengu Air Elementalist on June 21, 2025. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (1021 turns). HourglassMan the Gusty (Tengu Air Elementalist) Turns: 1021, Time: 00:01:27 Health: -5/19 AC: 2 Str: 8 XL: 3 Next: 22% Magic: 3/7 EV: 11 Int: 17 God: Gold: 58 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . i - +1 dagger (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons i - a +1 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of magical power Scrolls e - a scroll of teleportation {unknown} f - a scroll of fear {unknown} Potions b - a potion of magic c - 2 potions of lignification {unknown} d - a potion of brilliance {unknown} g - a potion of enlightenment {unknown} j - a potion of mutation {unknown} Talismans k - a scarab talisman Skills: - Level 2.1 Dodging + Level 2.7 Stealth + Level 2.5 Spellcasting - Level 1.3 Conjurations + Level 4.5 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 17% N/A 9% 3 Airstrike Air 8% 2d(2-18) 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The gnoll throws a throwing net. The throwing net barely misses you. You see here a throwing net. There is an open door here. There is a stone staircase leading up here. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is heavily wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 72% to hit) The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 72% to hit) The zap hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #............~. ##...........~.~ ###.............~. ##.#....ß........~~ ##................~~ #.........ß.ß....... #.............###.~~ ###### #..........#### #### .....# #..@.....### .....# #...j......# .....#########.........## ...........#...........## .............#..........# .....#......##..........# .....#....÷.##..........# ...#.......###.>........# #....#.....###..........# You could see a gnoll. Vanquished Creatures An adder (D:1) A dart slug (D:1) A ribbon worm (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) 3 bats 3 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 222 | D:1 | Reached XP level 2. HP: 9/15 MP: 0/6 301 | D:1 | Learned a level 2 spell: Static Discharge 805 | D:1 | Reached XP level 3. HP: 2/19 MP: 0/7 1021 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_rooms D:2: minmay_spotlight, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, minmay_increasing_density Action || total ---------------------------++------- Melee: Unarmed || 2 Kick || 3 Dagger || 9 Peck || 3 Cast: Shock || 38 Static Discharge || 1 Stab: Sleeping || 3 Armour: Robe || 14 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1020 | 941 | 79 | 63 | 722 | 2 | 510.0 | Dungeon | 1020 | 941 | 79 | 63 | 722 | 2 | 510.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 867 daAuts D:2: 153 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.5 +-------+-------+-------+-------+-------+----------------------