HourglassMan Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (9, -2, D:1) a +0 club (15, -14, D:1) a +0 whip 4 stones (20, -20, D:1) a frilled lizard skeleton (20, 4, D:1) a bat corpse (skeletalised by now) (27, 15, D:1) a rat corpse (skeletalised by now) (29, -22, D:1) a +0 dagger (29, 14, D:1) a frilled lizard corpse (skeletalised by now) (30, 8, D:1) a +0 hand axe (37, 1, D:1) a +1 pair of boots (39, 6, D:1) a +0 club (42, -21, D:1) a +0 club (42, 7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, -30, D:1) a +0 hand axe (52, -32, D:1) a +0 scale mail (54, -8, D:1) a +0 war axe Level 2 of the Dungeon (0, 0, D:2) a potion of curing (5, -2, D:2) a dart of disjunction (6, -6, D:2) a dart of disjunction (6, -4, D:2) a dart of disjunction (6, -3, D:2) a dart of disjunction (11, -23, D:2) a +0 dagger (22, -7, D:2) a +0 dagger (33, -21, D:2) a +0 short sword (33, -18, D:2) a +0 dagger (35, -28, D:2) the +7 mace "Ybaz" {pain, rF+ Dex+5 SInv} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (37, -26, D:2) a +0 ring mail (37, -9, D:2) a +0 rapier (37, -4, D:2) 2 flux baubles (46, -28, D:2) a rat corpse (skeletalised by now) (54, -22, D:2) a bat corpse