Dungeon Crawl Stone Soup version 0.24-a0-699-g5a66b1aa3b (webtiles) character file. Game seed: 15766393045992683181, levelgen mode: deterministic 4 Howlingfantods the Vexing (level 1, -1/15 HPs) Began as a Barachi Arcane Marksman on Sept 29, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:58 (80 turns). Howlingfantods the Vexing (Barachi Arcane Marksman) Turns: 80, Time: 00:02:59 Health: -1/15 AC: 2 Str: 11 XL: 1 Next: 70% Magic: 1/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow Missiles d - 18 arrows Armour e - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} Comestibles f - a ration Skills: * Level 1.4 Fighting + Level 2.0 Bows * Level 0.1 Armour * Level 2.2 Dodging * Level 1.2 Spellcasting * Level 3.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 10% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Aim: a bat (chance to defeat MR: 62%) The jackal is outlined in light. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.# #.# #.####.## #.##.... #.##.#.# #.##.#.## #.......# .. #.#####.# .... #.#####.###...... #......@hb......( #...#####........ #...#...#........ #†###.8.###...... #.#.).....#.##.## #.'.8.<.8.+ # # #.#.......# #.###.8.### #.. #...# You could see a jackal and a bat. Vanquished Creatures 2 jackals (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Howlingfantods the Barachi Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 80 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_cross, grunt_decor_fettered Action || total -------------------------++------- Melee: Unarmed || 37 Fire: Shortbow || 7 Cast: Corona || 3 Armor: Robe || 14 Dodge: Dodged || 30 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------