Hpmt Level 1 of the Dungeon (0, 0, D:1) 2 stones (2, 1, D:1) 5 javelins (9, -18, D:1) a +0 club (13, 5, D:1) a bat corpse (skeletalised by now) (22, -3, D:1) 3 poisoned darts (22, 5, D:1) a +0 long sword (23, 6, D:1) a jackal skeleton a jackal skeleton (29, -3, D:1) a ball python skeleton (31, 11, D:1) 3 stones a +3 short sword a kobold skeleton (33, -5, D:1) a +0 leather armour 5 stones a +0 dagger (34, -6, D:1) 5 stones (35, 15, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon [Shop] Rutug's Weapon Shop 8 stones (8 gold) a +0 hand axe (30 gold) a +0 mace (30 gold) 2 stones (2 gold) a +0 dagger (20 gold) a +0 war axe (35 gold) a +0 whip (25 gold) [Shop] Wuir's Antique Weapon Shop a +0 whip (80 gold) a +0 quarterstaff (160 gold) a +0 dagger (64 gold) a +0 dagger (64 gold) a +0 hand axe (96 gold) a +0 glaive (320 gold) a +0 hand axe (96 gold) [Shop] Isy Van's Assorted Antiques a +2 heavy battleaxe (720 gold) the +1 leather armour of the New World {Int+2 Dex+5} (688 gold) Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). a sack of spiders (960 gold) a lightning rod (4/4) (960 gold) a wand of paralysis (7) (403 gold) a lightning rod (4/4) (960 gold) a sack of spiders (960 gold) [Shop] Qoups's Distillery a potion of lignification (36 gold) a potion of brilliance (unknown) (48 gold) a potion of mutation (unknown) (96 gold) a potion of ambrosia (unknown) (96 gold) a potion of berserk rage (unknown) (60 gold) a potion of curing (36 gold) (3, 39, D:2) a +0 dagger (4, 4, D:2) a +0 cloak (4, 50, D:2) a +0 dagger (27, 3, D:2) a +0 dagger a goblin skeleton (28, 38, D:2) a +0 plate armour (29, 4, D:2) a +0 dagger (29, 5, D:2) a +0 club (37, 40, D:2) a +0 leather armour (38, 46, D:2) 9 stones 4 poisoned darts (39, 33, D:2) a +0 spear (49, 17, D:2) a +0 robe (56, 16, D:2) 5 stones (57, 13, D:2) a +0 dagger (63, 9, D:2) a +0 club (63, 13, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a +2 whip of freezing a kobold corpse (skeletalised by now) (1, -2, D:3) 5 stones (6, -13, D:3) a +2 dagger of draining (7, -45, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (7, -36, D:3) a ball python corpse (skeletalised by now) (7, 5, D:3) a bat skeleton (8, -21, D:3) a rat corpse (skeletalised by now) (10, -43, D:3) a +0 leather armour (10, -7, D:3) a rat corpse (skeletalised by now) (16, -45, D:3) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (16, -7, D:3) a rat corpse (skeletalised by now) (23, 7, D:3) a +0 dagger (25, -35, D:3) a +0 club a kobold skeleton (26, -35, D:3) a +0 short sword a kobold skeleton (28, -35, D:3) a hobgoblin skeleton (32, -33, D:3) 6 stones (34, -38, D:3) a scroll of poison (35, 8, D:3) a quokka corpse (skeletalised by now) (42, -11, D:3) a +0 whip a +0 ring mail a +0 whip a +0 leather armour a +0 war axe a +0 flail a +0 whip 2 boomerangs a +0 leather armour an orc skeleton an orc skeleton an orc skeleton (43, -6, D:3) a +0 dagger Level 4 of the Dungeon (0, 10, D:4) a +0 barding (0, 19, D:4) a +0 robe a +0 scythe (4, 6, D:4) a yak corpse (skeletalised by now) a yak skeleton a yak skeleton (4, 30, D:4) a scroll of amnesia (20, -10, D:4) a +0 spear