Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10517648947924644449 25 Htamos the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on May 31, 2024. Slain by an ogre ... wielding a +0 giant club (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:20 (77 turns). Htamos the Conjurer (Deep Elf Conjurer) Turns: 77, Time: 00:01:20 Health: -1/15 AC: 8 Str: 4 XL: 2 Next: 82% Magic: 8/8 EV: 0 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . h - +0 dagger (elec) rCold . . . (no shield) rNeg . . . i - +0 chain mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 dagger of electrocution (weapon) Armour a - a +0 robe i - a +0 chain mail (worn) Wands f - a wand of iceblast (3) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: - Level 3.1 Dodging - Level 3.0 Stealth - Level 0.6 Unarmed Combat * Level 3.6 Spellcasting + Level 6.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 68% 2d6 100% 2 Fulminant Prism Conj/Alch 9% 3d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The magic dart hits Ijyb. You kill Ijyb! Your Dodging skill increases to level 3! Your Stealth skill increases to level 3! Your Conjurations skill gained 2 levels and is now at level 6! You have reached level 2! f - a wand of iceblast (4) There is an open door here. Things that are here: a +0 dagger of electrocution; a +0 chain mail You hear the crackle of electricity. h - a +0 dagger of electrocution (weapon) There is an open door here. You see here a +0 chain mail. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 chain mail. x5 You finish putting on your +0 chain mail. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. Magic restored. You start resting. HP restored. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club The mass of ice explodes! The iceblast engulfs the ogre! The ogre is moderately wounded. You barely miss the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Htamos the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 25 | D | Killed Ijyb 26 | D | Reached skill level 6 in Conjurations 26 | D | Reached XP level 2. HP: 2/15 MP: 2/8 75 | D | Noticed an ogre 77 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Stealth | 3 | 3.0 Conjurations | 6 | 6.9 Unarmed Combat | | 0.6 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 19 Dagger || 1 Cast: Magic Dart || 4 Evoke: Wand || 1 Use: Potion || 1 Armour: Robe || 5 Chain mail || 1 Dodge: Dodged || 14