Hurin Level 1 of the Dungeon (5, 19, D:1) a +0 dagger (36, 14, D:1) a +0 dagger (38, 8, D:1) a +0 spear Level 2 of the Dungeon (2, -17, D:2) 5 stones (10, -12, D:2) a +0 dagger (11, -14, D:2) a +0 dagger (25, -5, D:2) a +0 mace (35, -24, D:2) a +0 club (35, 1, D:2) a quokka corpse (skeletalised by now) (46, -37, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (3, 0, D:3) a ball python corpse (10, 24, D:3) a giant cockroach corpse (12, 3, D:3) a bat corpse (13, 17, D:3) 2 stones (13, 39, D:3) a quokka corpse (15, 16, D:3) a +0 club a +0 robe (22, 36, D:3) a +0 flail (23, 19, D:3) a potion of resistance (24, 21, D:3) a scroll of identify (25, 19, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (26, 15, D:3) a +0 club a +0 leather armour (26, 21, D:3) a scroll of teleportation (26, 31, D:3) an adder corpse (27, 19, D:3) a potion of curing (31, 17, D:3) a +0 club