Hyperion Level 1 of the Dungeon (0, 0, D:1) 16 arrows (5, -21, D:1) a +0 robe (11, -5, D:1) a +0 dagger (22, -3, D:1) 15 bolts (23, -23, D:1) a +0 whip (41, -8, D:1) 3 javelins (45, -15, D:1) a +0 club (46, 5, D:1) a +0 rapier (47, -26, D:1) a +0 club (63, -24, D:1) a +0 club Level 2 of the Dungeon (5, 28, D:2) 16 stones (26, 38, D:2) a +0 club (28, -6, D:2) 22 sling bullets (31, 1, D:2) a +0 scale mail (37, 41, D:2) 21 sling bullets (38, 17, D:2) a +0 chain mail a +1 dagger of venom (39, 18, D:2) a +0 club (40, 5, D:2) a +0 leather armour (55, -2, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Asaj's Assorted Antiques a phial of floods (680 gold) a +0 leather armour (34 gold) a wand of mindburst (7) (187 gold) a +4 spectral quarterstaff (544 gold) a scroll of identify (34 gold) a +0 plate armour (391 gold) a piece from Xom's chessboard (15/15) (340 gold) a scroll of teleportation (51 gold) a +0 chain mail (76 gold) a +5 long sword of holy wrath (566 gold) [Shop] Qoluusk's Antique Weapon Shoppe the +7 trident "Neji Cui" {pain, Dex+2 Stlth+} (1096 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. a +0 hunting sling (28 gold) a +0 club (19 gold) a +0 flail (66 gold) a +0 rapier (76 gold) a +1 vorpal war axe (231 gold) a +2 fustibalus of freezing (741 gold) a +0 hand crossbow (66 gold) a +3 vorpal scimitar (437 gold) a +0 spear (57 gold) [Shop] Ylorem's Antique Weapon Shop the +5 long sword of Ignis's Supremacy {vorpal, *Rage Int+5 Dex+6} (1338 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+6). *Rage: It berserks you when you make melee attacks (+20% chance). a +0 spear (69 gold) a +4 antimagic halberd (782 gold) a +0 whip (57 gold) the +10 long sword of Eheb {vamp, rC+ Int+2} (1810 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+2). rC: It protects you from cold. the +9 short sword of Tevobyno {vorpal, Drain rPois Int+2} (1363 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. a +6 scythe of venom (818 gold) a +0 battleaxe (149 gold) a +0 falchion (69 gold) (0, 0, D:3) a +0 club (5, 3, D:3) a +0 club (8, -17, D:3) a +0 falchion (10, 4, D:3) a +0 ring mail (16, -13, D:3) a +0 club (20, 6, D:3) a +0 dagger (21, -9, D:3) a +0 club (41, -14, D:3) a +0 trident a +0 ring mail (42, -18, D:3) 11 bolts Level 4 of the Dungeon [Shop] Meeloele's Jewellery Boutique a ring of protection from fire (300 gold) the ring of Siut {Ice rCorr} (451 gold) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a ring of see invisible (180 gold) an amulet of regeneration (360 gold) a ring of poison resistance (240 gold) a ring of willpower (300 gold) an amulet of reflection (360 gold) [Shop] Voduc's Distillery a potion of resistance (130 gold) 2 potions of haste (260 gold) a potion of lignification (39 gold) a potion of might (52 gold) a potion of heal wounds (65 gold) a potion of attraction (39 gold) a potion of curing (39 gold) a potion of curing (39 gold) [Shop] Baorgh's Weapon Emporium a +1 trident of venom (134 gold) a +0 broad axe (48 gold) a +0 demon whip of electrocution (474 gold) 12 stones (14 gold) 7 stones (8 gold) a +0 trident (42 gold) a +1 vorpal mace (138 gold) (0, 0, D:4) a +0 leather armour a +0 whip (4, 3, D:4) a +0 leather armour a +0 hand axe (5, 3, D:4) a +0 robe a +0 dagger (17, 9, D:4) a +0 club (19, 9, D:4) a +0 whip (29, 15, D:4) 28 sling bullets (34, -3, D:4) a +0 dagger (34, 30, D:4) a +2 vorpal dire flail a +0 leather armour (36, -2, D:4) a +0 robe (47, 3, D:4) 14 gold pieces (47, 4, D:4) a +0 shortbow Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (15, -2, D:5) a +0 mace (23, 3, D:5) a +2 war axe of electrocution (25, 33, D:5) a +0 spear (26, 0, D:5) a +0 robe a +1 battleaxe (27, 45, D:5) a +0 hand crossbow (30, 11, D:5) 19 stones (31, 13, D:5) a +0 robe a +3 short sword (31, 14, D:5) a +0 robe a +0 great sword (34, 24, D:5) a +0 plate armour (36, -14, D:5) a +0 shortbow 14 arrows (39, 16, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 3 atropa-tipped darts (7, -53, D:6) a +0 ring mail (10, -41, D:6) 16 stones (11, -55, D:6) 20 arrows (11, -19, D:6) a +0 chain mail (14, -46, D:6) 2 datura-tipped darts (14, -43, D:6) a +0 leather armour (14, -6, D:6) a +0 robe (17, -41, D:6) the +3 quarterstaff of Quohy {spect, +Blink rElec Will++ Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. +Blink: It lets you blink. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (21, -47, D:6) 9 sling bullets (28, -10, D:6) a +0 giant club (36, -20, D:6) a +0 rapier (41, -19, D:6) 21 stones (43, -23, D:6) a +0 ring mail (48, -46, D:6) a +0 mace (57, -53, D:6) a +0 great sword Level 7 of the Dungeon (0, 0, D:7) 17 bolts (2, 0, D:7) a +0 helmet (5, 3, D:7) a +2 antimagic flail a +0 scale mail (5, 8, D:7) a +0 rapier (6, 2, D:7) a +0 dagger a +0 robe a +0 short sword a +0 ring mail a +0 hand axe a +0 leather armour (7, -3, D:7) a +0 shortbow 13 arrows (7, 12, D:7) 21 sling bullets (15, -9, D:7) a +0 dagger (19, -13, D:7) a +0 ring mail (28, 9, D:7) a +0 falchion (29, 12, D:7) 5 large rocks (34, -7, D:7) a +0 falchion a +0 battleaxe a +0 plate armour (41, -2, D:7) a +0 leather armour a +0 mace (56, 33, D:7) a +0 whip (56, 37, D:7) a +0 hand axe (57, 34, D:7) a +0 whip of electrocution (59, 34, D:7) a +0 dagger a +0 robe (60, 35, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (2, 2, D:8) 24 stones (5, -19, D:8) 18 stones (6, 3, D:8) a +0 dagger a +0 robe (7, 2, D:8) a +0 hand axe a +0 chain mail a +0 mace (7, 3, D:8) a +0 flail a +0 scale mail (14, -17, D:8) 15 stones (27, 8, D:8) a +0 dagger (32, 11, D:8) a +0 chain mail 3 boomerangs a +0 short sword (33, 12, D:8) a +0 robe (42, 15, D:8) a +0 hand axe (43, 1, D:8) a +0 giant spiked club a +0 dire flail (50, 1, D:8) a +0 dagger a +0 scale mail (52, -25, D:8) a +0 spear (52, -24, D:8) a +0 spear (53, -24, D:8) a +0 spear a +0 spear (53, 2, D:8) a +0 flail a +0 plate armour (53, 25, D:8) a +0 robe a +0 dagger (55, 2, D:8) a +0 trident Level 9 of the Dungeon [Shop] Cipaleh's Commerce Corner a wand of charming (4) (78 gold) a book of Callings (260 gold) a +0 club (13 gold) a book of Callings (260 gold) a book of Changes (234 gold) a staff of conjuration (325 gold) a +0 chain mail (58 gold) a book of Cantrips (156 gold) a book of Chaos (650 gold) a +0 crystal plate armour (1040 gold) a +1 cloak (149 gold) a potion of cancellation (104 gold) 2 potions of curing (78 gold) a condenser vane (520 gold) (17, 11, D:9) 31 arrows (19, 28, D:9) 2 poisoned darts (20, -2, D:9) a book of Geomancy (21, 14, D:9) 17 arrows (21, 19, D:9) a +1 pair of gloves of hurling (24, 22, D:9) a +0 spear (still there?) a +0 robe (still there?) (24, 24, D:9) a +3 dagger (still there?) a +0 robe (still there?) (24, 25, D:9) a +2 hand axe of venom (still there?) a +0 robe (still there?) (25, 4, D:9) 20 stones (29, 11, D:9) a +0 long sword (31, 16, D:9) a +0 robe (34, 35, D:9) a +0 quarterstaff (40, 1, D:9) a +0 club (unseen) (40, 2, D:9) a +0 club (still there?) a +0 whip (still there?) a +0 robe (still there?) a +0 flail (still there?) (41, 2, D:9) a +0 whip (41, 19, D:9) a +1 long sword of electrocution a +0 robe (42, 18, D:9) a +0 spear a +0 animal skin the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 dagger (1, 4, Lair:1) a +0 leather armour