Hystorical Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -7, D:1) a +0 club (9, 0, D:1) a rat skeleton (11, -16, D:1) a frilled lizard corpse (skeletalised by now) (12, -19, D:1) a +0 club a stone (16, -6, D:1) a scarf of invisibility (19, -35, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, 0, D:1) a hobgoblin corpse (skeletalised by now) (29, -12, D:1) a +0 dagger (32, -4, D:1) a +0 club (36, -26, D:1) a +0 sling (37, -25, D:1) a frilled lizard skeleton (39, -28, D:1) a ball python skeleton a rat skeleton (41, -25, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (4, -9, D:2) a +0 club (5, -16, D:2) a hobgoblin corpse (skeletalised by now) (7, -19, D:2) a rat corpse (skeletalised by now) (8, -1, D:2) a +0 giant spiked club (17, -10, D:2) a +0 chain mail (23, -14, D:2) a +0 dagger a goblin skeleton (27, -13, D:2) 6 boomerangs (27, -11, D:2) 6 stones (28, -16, D:2) a bat skeleton (29, -22, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a quokka skeleton (25, -37, D:3) a +0 helmet (27, -37, D:3) an adder corpse (28, -8, D:3) a quokka skeleton (32, -33, D:3) a +0 club a kobold corpse (40, -20, D:3) an adder corpse (42, -22, D:3) the +4 ring mail of Submission {-Tele rF- Will+ Dex+5} Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. -Tele: It prevents most forms of teleportation.