ICC the Dungeon (0, 0, D) a +0 club a +0 club (0, 6, D) a potion of heal wounds (0, 8, D) a +1 halberd of venom (0, 38, D) 2 potions of heal wounds (0, 41, D) a +0 quarterstaff the +2 scimitar of Oxkaovev {flame, rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. a +2 halberd of venom a +2 dire flail of protection a +1 broad axe of chopping a +2 rapier of venom (0, 44, D) a +0 leather armour a +0 helmet (0, 47, D) a +0 robe a +2 flail (0, 49, D) a +0 robe a cursed +3 short sword (0, 50, D) 3 arrows (0, 54, D) an arrow (0, 55, D) a +0 dagger 2 arrows (0, 57, D) 18 arrows a +0 shortbow (4, 4, D) 2 potions of heal wounds (4, 8, D) 2 potions of heal wounds (4, 9, D) 15 arrows (4, 17, D) a spiny frog corpse (4, 27, D) Sif Muna's Grimoire of Black Rites Spells Type Level a - Simulacrum Ice/Necromancy 6 b - Borgnjor's Revivification Necromancy 8 c - Infestation Necromancy 8 (4, 28, D) a hydra corpse (still there?) a lindwurm corpse (still there?)