ICC the Dungeon (0, 0, D) the +2 halberd "ICC's Foe" {vamp, rElec MR- Int+3 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (4, 15, D) a komodo dragon corpse (skeletalised by now) an elephant corpse (skeletalised by now) a hydra corpse (skeletalised by now) (8, 0, D) 50 gold pieces (8, 1, D) 50 gold pieces (8, 4, D) 50 gold pieces (8, 5, D) a +0 hand axe of venom (unseen) (8, 29, D) 8 boomerangs a +0 leather armour a +0 halberd a +0 club a +0 plate armour an orc corpse (8, 30, D) a +0 hand axe 4 boomerangs of dispersal a +0 leather armour (8, 31, D) a +0 dagger a +0 robe