Dungeon Sprint DCSS version 0.25-a0-474-ga8a2ee3166 (webtiles) character file. Game seed: 11604569877621046819, levelgen mode: deterministic 0 ICC the Shield-Bearer (level 1, 18/18 HPs) Began as a Formicid Fighter on Feb 7, 2020. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:37 (11 turns). ICC the Shield-Bearer (Formicid Fighter) Turns: 11, Time: 00:01:37 Health: 18/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 trident rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 3.2 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, ICC the Formicid Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You sense a monster nearby. You open the door. You sense a monster nearby. There is an open door to the Entrance Hall (Safe) here. As you open the huge gate, it creaks loudly! A bat and a freezing wraith come into view. Press: ? - help, v - describe, . - travel Here: a freezing wraith The floor. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##########++##### #................ #......#..#...... #................ { +................ #......#..#...... #........@....... ####'#####b'##### #.......# ''# #.......# .... #.......# .W..# #...<...# ...## #.......# ..## { #.......# ..# #.......# You could see a freezing wraith and a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ICC the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 10 | D | Noticed a freezing wraith 11 | D | Quit the game Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_2, final_vault] Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------