ICC the Dungeon (0, 50, D) a cursed staff of fire (0, 51, D) an uncursed staff of power (0, 52, D) the +9 mace of ICC's Infinite Pain {vorpal, +Fly Str-5 Int+6} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+6). It lets you fly. (1, 33, D) a +0 vorpal war axe (1, 34, D) a +0 vorpal mace (1, 50, D) a phial of floods (1, 51, D) a book of Maledictions (1, 52, D) the +3 leather armour of Jigsaw {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. If you switch to wearing this armour, your AC will fall 25 points (47 -> 22) (2, 14, D) a +1 vampiric scythe (2, 15, D) a +2 arbalest of flaming (2, 16, D) the +8 rapier of the Orcish Mines {flame, rF+ rN+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). (2, 32, D) a +2 vorpal spear (2, 33, D) an uncursed staff of power (2, 34, D) a +1 ring mail of magic resistance (2, 50, D) a sack of spiders (2, 51, D) an uncursed staff of earth (2, 52, D) the cursed +2 hand axe of Dismay {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 hand crossbow of freezing (3, 15, D) an uncursed staff of conjuration (3, 16, D) a +0 short sword (3, 32, D) a +0 long sword (3, 33, D) a +0 falchion of holy wrath (3, 34, D) a crystal ball of energy (3, 51, D) a +5 vorpal morningstar (3, 52, D) a +2 glaive of freezing (4, 2, D) a +0 rapier (still there?) a +0 rapier (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) an arrow (4, 14, D) a crystal ball of energy (4, 15, D) a +5 scimitar of holy wrath (4, 16, D) a +0 pair of boots of running (4, 32, D) a +0 rapier (4, 33, D) a +0 great sword of venom (4, 50, D) an uncursed staff of poison (4, 52, D) the +4 glaive of Xunirghu {speed, +Inv rElec Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It insulates you from electricity. It lets you turn invisible. (5, 14, D) an uncursed staff of fire (5, 16, D) a +1 arbalest of freezing (5, 32, D) a lamp of fire (5, 34, D) a crystal ball of energy (5, 51, D) a +4 whip (6, 14, D) a phantom mirror (6, 16, D) the cursed +0 great sword "Owkakitong" {vorpal, *Noise +Rage Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you go berserk. It may make noises in combat. It has a curse placed upon it. (6, 32, D) a +0 short sword (6, 34, D) a +2 fustibalus of flaming (6, 50, D) a +2 antimagic lajatang (6, 52, D) a +4 demon trident of flaming (7, 14, D) a +0 short sword (7, 16, D) a +4 hand crossbow of flaming (7, 19, D) a +0 long sword a +0 leather armour (7, 20, D) a +0 rapier a +0 leather armour (7, 21, D) a +3 spear of venom a +0 longbow 18 arrows a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (7, 22, D) a +0 rapier a +0 rapier a +0 leather armour (7, 31, D) an uncursed amulet of harm an uncursed ring of protection from fire an uncursed amulet of the gourmand an uncursed ring of fire 7 scrolls of fog an uncursed amulet of the acrobat (7, 34, D) a box of beasts (7, 39, D) a +0 scimitar (7, 40, D) the +8 mace of Foolhardiness {vorpal, rPois rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. a +2 cloak a +3 vorpal hand axe (7, 41, D) a +0 great sword a +0 cloak (7, 49, D) the ring "Peas" {rF+++ Int+6 Stlth-} [ring of attention] It affects your intelligence (+6). It renders you almost immune to fire. It makes you less stealthy. an uncursed amulet of faith an uncursed ring of protection from fire an uncursed amulet of the acrobat (7, 50, D) an uncursed staff of earth (7, 51, D) a +2 robe of magic resistance (7, 52, D) an uncursed staff of energy (7, 61, D) a +2 ring of evasion (8, 14, D) a lightning rod (4/4) (8, 15, D) an uncursed staff of death (8, 16, D) an uncursed staff of power (8, 19, D) an arrow (8, 20, D) an arrow a +1 glaive of venom (8, 22, D) a +0 shortbow a +0 short sword 9 arrows a +0 leather armour an uncursed ring of resist corrosion a +0 long sword a +0 ring mail (8, 32, D) a +3 morningstar of protection (8, 33, D) a +4 ring mail of cold resistance (8, 34, D) a +3 leather armour of magic resistance (8, 37, D) a +0 battleaxe (8, 38, D) a +0 battleaxe of electrocution (8, 39, D) a cursed -1 glaive (8, 41, D) a +0 short sword (8, 42, D) a +0 war axe of freezing (8, 51, D) an uncursed staff of wizardry (9, 14, D) the +5 scale mail of the Solstice {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. If you switch to wearing this armour, your AC will fall 17 points (47 -> 30) (9, 16, D) the ring of Niumogg {Fire -Tele +Inv Int-5 Dex+6} [ring of fire] It enhances your fire magic. It affects your intelligence (-5). It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It prevents most forms of teleportation. (9, 19, D) a +1 dagger of venom a +0 leather armour a +0 short sword an arrow a +0 short sword (9, 20, D) a +0 scimitar a +0 buckler a +0 longbow 23 arrows a +0 leather armour a +0 long sword a +0 chain mail (9, 21, D) the cursed +1 great sword of Muyzuq {antimagic, +Inv Str-5 Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-5). It affects your intelligence (+2). It lets you turn invisible. It has a curse placed upon it. a +0 leather armour a +0 longbow 36 arrows a +0 leather armour (9, 22, D) a +0 short sword a +0 shortbow 26 arrows (9, 32, D) a lightning rod (4/4) (9, 33, D) an uncursed staff of poison (9, 34, D) a +2 ring mail of cold resistance (9, 39, D) a +0 halberd a +1 dagger of holy wrath (9, 40, D) a +4 mace of holy wrath a cursed -1 cloak (9, 41, D) +0 storm dragon scales a +0 short sword (9, 42, D) a +0 dire flail (9, 50, D) a +4 giant club (9, 52, D) an uncursed amulet of the gourmand an uncursed amulet of guardian spirit (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (10, 14, D) a +0 crystal plate armour (10, 15, D) a crystal ball of energy (10, 16, D) an uncursed staff of power (10, 19, D) a +0 long sword a +0 leather armour a +0 short sword a +0 ring mail a +0 long sword a +2 hand axe of freezing a +0 short sword a +2 scale mail of fire resistance (10, 20, D) a +0 scimitar a +0 long sword a +0 scale mail a +0 long sword a +0 scale mail a +1 long sword of flaming (10, 21, D) a +0 long sword a +0 leather armour (10, 32, D) the cursed +1 chain mail "Totarr" {rN+ MR+ Str+4} It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will fall 17 points (47 -> 30) It has a curse placed upon it. (10, 41, D) a +1 dagger of venom a +0 cloak (10, 42, D) a +0 dire flail a +2 mace of venom (10, 43, D) a +0 long sword (10, 50, D) the +3 falchion of the Eternal Void {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (10, 51, D) a +2 dagger of speed (10, 52, D) a +0 plate armour of fire resistance (11, 0, D) 10 potions of heal wounds a +3 buckler a +3 shield a +3 large shield the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a box of beasts (11, 15, D) a +2 short sword of venom (11, 16, D) a cursed staff of cold (11, 18, D) a +0 short sword a +0 longbow 16 arrows a +0 leather armour (11, 19, D) a +0 rapier a +0 shortbow a +0 scimitar 3 arrows a +3 leather armour (11, 33, D) a +0 ring mail of fire resistance (11, 34, D) a cursed staff of conjuration (11, 41, D) a +2 short sword of freezing (11, 50, D) a lightning rod (4/4) (11, 52, D) a +1 short sword of protection (12, 16, D) a +2 vorpal hand crossbow (12, 32, D) an uncursed staff of death (12, 33, D) an uncursed staff of energy (12, 50, D) +5 gold dragon scales (12, 51, D) an uncursed staff of fire (12, 52, D) a +1 chain mail of fire resistance (13, 32, D) a lightning rod (4/4) (13, 34, D) a +0 hand axe (13, 51, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (13, 52, D) an uncursed staff of cold (18, 49, D) a +1 hand crossbow of freezing (18, 50, D) a +2 quarterstaff of draining (19, 0, D) a +0 helmet (19, 1, D) a +4 shortbow of flaming (19, 16, D) a sack of spiders (19, 17, D) the +4 dagger "Beetle's Demise" {vorpal, rN++ Str-2 Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+3). It greatly protects you from negative energy. It makes you more stealthy. (19, 33, D) a sack of spiders (19, 48, D) a +2 great mace of draining (19, 49, D) an uncursed ring of flight (19, 50, D) a +2 antimagic halberd (20, 0, D) a +1 morningstar of holy wrath (20, 16, D) an uncursed staff of fire (20, 17, D) a +0 long sword (20, 23, D) the +9 rapier of Hory {antimagic, rElec rF+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It insulates you from electricity. It protects you from negative energy. a +0 chain mail (20, 32, D) an uncursed staff of wizardry (20, 33, D) an uncursed staff of air (20, 48, D) a +1 ring mail of fire resistance (20, 50, D) the cursed +1 rapier "Amomess" {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It has a curse placed upon it. (21, 1, D) the cursed +1 flail "Wymor" {flame, Str+6 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (-3). It has a curse placed upon it. (21, 16, D) an uncursed staff of cold (21, 21, D) a +0 bardiche a +0 plate armour (21, 22, D) a +3 bardiche a +0 plate armour (21, 24, D) a +0 war axe (unseen) (21, 32, D) the +6 glaive "Etohuries" {antimagic, rN+ Str+2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from negative energy. It makes you more stealthy. (21, 34, D) a box of beasts (21, 48, D) an uncursed staff of energy (21, 49, D) a cursed staff of wizardry (21, 50, D) an uncursed staff of fire (22, 1, D) the amulet "Xogirur" {Acrobat rPois} [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from poison. (22, 16, D) an uncursed staff of air (22, 17, D) a +0 ring mail of cold resistance (22, 21, D) a +0 great mace the +4 ring mail of Cyghux Wuur {rN+} It protects you from negative energy. If you switch to wearing this armour, your AC will fall 20 points (47 -> 27) +0 shadow dragon scales (22, 22, D) a +0 war axe a +0 chain mail a +0 large shield an uncursed amulet of regeneration a +0 battleaxe a +0 plate armour a +0 battleaxe a +0 chain mail a +0 battleaxe a +0 chain mail (22, 23, D) +0 shadow dragon scales (22, 24, D) a +4 triple sword of electrocution (unseen) (22, 33, D) an uncursed staff of poison (22, 35, D) a +0 giant club (22, 37, D) a +1 scythe of venom (22, 48, D) a sack of spiders (22, 49, D) a +0 vampiric spear (22, 50, D) the +7 hand axe of Lies {antimagic, +Inv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you turn invisible. (23, 0, D) an arrow (23, 1, D) a +1 dagger of protection (23, 3, D) a +0 long sword (23, 4, D) a +0 longbow a +0 leather armour 29 arrows (23, 5, D) a +0 long sword (23, 17, D) a +0 chain mail (23, 18, D) +0 pearl dragon scales (23, 20, D) a +0 arbalest 13 bolts (23, 22, D) a +2 great mace of venom a +0 chain mail a +0 long sword a +0 chain mail a +0 shield (23, 23, D) a +1 great mace the +3 shortbow "Weluirchat" {venom, MR+ Str+5} It poisons the ammo it fires. It affects your strength (+5). It affects your resistance to hostile enchantments. a +0 chain mail (23, 34, D) a +4 hunting sling of flaming (23, 35, D) a +1 hand crossbow of freezing (23, 48, D) an uncursed staff of wizardry (23, 49, D) a +2 hand axe of holy wrath (23, 50, D) a fan of gales (24, 1, D) a +0 long sword a +2 quarterstaff of protection (24, 3, D) a +0 dagger a cursed +0 leather armour (24, 6, D) a +0 vorpal scimitar (24, 8, D) an arrow (24, 15, D) an uncursed ring of positive energy a +4 ring of protection an uncursed ring of magical power an uncursed ring of see invisible (24, 16, D) a +0 long sword a +0 shield (24, 17, D) a +1 quarterstaff of protection (24, 18, D) a +1 trident of venom (24, 21, D) a cursed -2 halberd a +0 plate armour 4 large rocks (24, 22, D) a +0 vorpal great sword a +0 chain mail (24, 31, D) a +6 ring of strength a +4 rapier of speed (24, 32, D) the cursed +0 plate armour of Rateforch {rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. If you switch to wearing this armour, your AC will fall 14 points (47 -> 33) It has a curse placed upon it. (24, 33, D) a +4 scale mail of cold resistance (24, 34, D) the amulet of the Failed Coup {Faith rC+ Str+4 Dex+2 Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It affects your dexterity (+2). It protects you from cold. It makes you less stealthy. (24, 35, D) an uncursed staff of poison (24, 38, D) a +0 scimitar (24, 48, D) an uncursed staff of energy (24, 49, D) an uncursed staff of death (24, 50, D) a crystal ball of energy (25, 1, D) a cursed ring of attention (25, 2, D) an uncursed ring of positive energy a +0 scimitar a +0 leather armour an arrow (25, 3, D) a +5 vampiric glaive a +0 short sword a +0 longbow 21 arrows a +0 leather armour (25, 4, D) a +2 flail of protection (25, 5, D) a +1 scimitar of holy wrath (25, 16, D) a +6 dire flail of protection (25, 17, D) a +0 robe of magic resistance (25, 33, D) a +2 halberd of freezing (25, 34, D) a +2 robe of magic resistance (25, 48, D) a +0 scythe of protection (25, 49, D) a +2 war axe of freezing (25, 55, D) +0 gold dragon scales quicksilver dragon scales a golden dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (26, 0, D) the +5 plate armour of Baldness {rPois Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. If you switch to wearing this armour, your AC will fall 9 points (47 -> 38) (26, 1, D) a +3 vorpal shortbow (26, 2, D) a +0 long sword an uncursed ring of resist corrosion (26, 3, D) a +0 rapier (26, 4, D) a +0 rapier a +0 rapier a +0 leather armour a cursed -3 rapier a +0 leather armour (26, 5, D) a cursed -3 shortbow 22 arrows a +0 chain mail (26, 16, D) a +4 halberd of venom (26, 17, D) a crystal ball of energy (26, 32, D) a +2 great sword of holy wrath (26, 33, D) an uncursed ring of resist corrosion (26, 34, D) a +1 arbalest of flaming (26, 47, D) the ring "Naip Joqukk" {rN++ AC+2 Dex-2} [ring of protection] It affects your AC (+2). It affects your dexterity (-2). It greatly protects you from negative energy. the ring "Wuyrya" {rC+ Str+5 Int+2 Dex-5} [ring of protection from cold] It affects your strength (+5). It affects your intelligence (+2). It affects your dexterity (-5). It protects you from cold. a +3 amulet of reflection a +1 ring of protection an uncursed ring of wizardry an uncursed ring of flight (26, 48, D) a +5 hand axe of draining (26, 50, D) a +0 scimitar of holy wrath (26, 55, D) a shadow dragon corpse (skeletalised by now) (27, 0, D) a lightning rod (4/4) (27, 1, D) a cursed -3 ring of evasion (27, 2, D) a cursed -3 long sword a +2 robe (27, 3, D) a +0 shortbow a +0 short sword 16 arrows a +0 leather armour (27, 4, D) a +0 short sword a +0 leather armour (27, 16, D) the cursed +0 scale mail "Qagay" {rN+ Dex+5} It affects your dexterity (+5). It protects you from negative energy. If you switch to wearing this armour, your AC will fall 22 points (47 -> 25) It has a curse placed upon it. (27, 17, D) an uncursed staff of wizardry (27, 32, D) a +2 plate armour of positive energy (27, 33, D) a fan of gales (27, 34, D) the +4 spear "Imp's Peril" {flame, *Noise Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It may make noises in combat. (27, 49, D) a +2 great mace of holy wrath (27, 50, D) a lightning rod (4/4) (27, 55, D) a wyvern corpse (skeletalised by now) (27, 56, D) an iron dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (27, 59, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (28, 0, D) an uncursed staff of wizardry (28, 1, D) a phantom mirror (28, 16, D) an uncursed staff of wizardry (28, 32, D) a +2 chain mail of cold resistance (28, 48, D) a fan of gales (28, 49, D) a +2 glaive of flaming (28, 57, D) +0 steam dragon scales (28, 58, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (29, 1, D) an uncursed staff of fire (29, 17, D) the +3 shield of Refuge {rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). If you switch to wearing this armour, your AC will rise 0 points (47 -> 47) (29, 32, D) a +4 vorpal battleaxe (29, 33, D) an uncursed staff of summoning (29, 49, D) a lightning rod (4/4) (29, 57, D) an acid dragon corpse (skeletalised by now) a golden dragon corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) (30, 48, D) an uncursed staff of fire (30, 55, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (30, 56, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (30, 57, D) +0 acid dragon scales +0 fire dragon scales an acid dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (31, 48, D) an uncursed staff of air (31, 49, D) an uncursed staff of poison (31, 50, D) a +0 rapier of speed (31, 57, D) +0 gold dragon scales a golden dragon corpse (skeletalised by now) (32, 48, D) an uncursed staff of death (32, 49, D) the +0 spear "Doatutaj" {vorpal, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (32, 50, D) an uncursed staff of power (33, 48, D) a +5 scythe of venom (33, 49, D) a +2 plate armour of positive energy (33, 50, D) the +5 dagger of Symmetry {vorpal, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (34, 49, D) a phial of floods (34, 50, D) a +0 lajatang of electrocution (35, 0, D) a crystal ball of energy (35, 14, D) an uncursed staff of energy (35, 28, D) an uncursed staff of air (35, 29, D) a +2 leather armour of fire resistance (36, 0, D) a +0 rapier of draining (36, 1, D) a +0 mace of protection (36, 14, D) an uncursed ring of poison resistance the amulet "Omnogiog" {Reflect +Inv rC+ SH+2} [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It lets you turn invisible. It affects your SH (+2). the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. the cursed +1 plate armour "Fergh" {*Drain rElec MR+ SInv} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. If you switch to wearing this armour, your AC will fall 13 points (47 -> 34) It has a curse placed upon it. (36, 15, D) a cursed amulet of inaccuracy (36, 28, D) a lamp of fire (37, 14, D) a +0 mace of protection (37, 15, D) a phial of floods (37, 28, D) a +5 hand crossbow of flaming (37, 29, D) a fan of gales (37, 34, D) a +1 antimagic war axe a cursed -2 animal skin (38, 15, D) a box of beasts (38, 20, D) a +3 trident a +0 robe (38, 21, D) a +0 war axe (38, 23, D) a +6 antimagic scythe (38, 28, D) an uncursed staff of wizardry (38, 33, D) an uncursed staff of power a +0 robe (38, 34, D) a +1 quarterstaff of protection a +0 robe a +2 antimagic war axe a +0 animal skin (38, 35, D) a +0 quarterstaff a +0 robe (38, 48, D) the ring of Vionaras {*Contam rF+ Int+3 Dex+7} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+7). It protects you from fire. It causes magical contamination when unequipped. an uncursed amulet of the acrobat (38, 49, D) a +1 troll leather armour (38, 50, D) an uncursed staff of fire (39, -1, D) a +3 ring of protection a +4 ring of protection (39, 0, D) a +0 vorpal scimitar (39, 1, D) a fan of gales (39, 2, D) an uncursed staff of poison (39, 13, D) the ring "Onyrifa" {*Slow MP+9 Str+2 SInv} [ring of magical power] It affects your strength (+2). It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. (39, 21, D) a +0 hand axe the +8 hunting sling "Huobbem" {venom, +Blink Stlth+} It poisons the ammo it fires. It lets you blink. It makes you more stealthy. (39, 27, D) an uncursed amulet of the acrobat (39, 33, D) a +0 spear 6 curare-tipped darts a cursed +0 buckler (39, 34, D) a -2 fustibalus a +0 quarterstaff 24 sling bullets a +0 rapier a +0 animal skin a +0 war axe a +0 animal skin (39, 48, D) a +0 cloak of poison resistance (39, 50, D) a +3 ring mail of magic resistance (40, 3, D) an uncursed staff of summoning (40, 14, D) a phial of floods (40, 15, D) a phantom mirror (40, 19, D) a +0 halberd a +0 robe (40, 22, D) a +0 spear a +0 robe (40, 29, D) a +2 vorpal hunting sling (40, 48, D) a box of beasts (40, 49, D) an uncursed staff of wizardry (40, 50, D) a fan of gales (41, 0, D) the cursed +0 pair of gloves of Thoughtfulness {Str+4} It affects your strength (+4). If you switch to wearing this armour, your AC will fall 2 points (47 -> 45) It has a curse placed upon it. (41, 15, D) a fan of gales (41, 28, D) the cursed ring "Ulufez" {*Corrode rPois Str+8 Dex-6 Slay-6} [ring of dexterity] It affects your strength (+8). It affects your dexterity (-6). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (41, 29, D) a +2 pair of gloves of strength a sling bullet (41, 48, D) a fan of gales (41, 49, D) the +6 morningstar "Xahimu" {vorpal, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (41, 50, D) the +6 arbalest "Damnation" {damnation} (42, 0, D) a +2 shortbow of freezing (42, 1, D) the +2 pair of gloves of the Hot Ocelot {*Slow Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It may slow you when you take damage. If you switch to wearing this armour, your AC will rise 0 points (47 -> 47) (42, 14, D) 4 potions of heal wounds (42, 15, D) a +0 shield a +0 trident (42, 20, D) a +0 flail (42, 28, D) a +1 scale mail of cold resistance (42, 29, D) a +2 arbalest of flaming (42, 48, D) a +3 long sword of electrocution (42, 50, D) the +0 scale mail of the Monkey's Uncle {rPois Stlth+} It protects you from poison. It makes you more stealthy. If you switch to wearing this armour, your AC will fall 22 points (47 -> 25) (43, 15, D) a +3 ring mail of cold resistance (43, 28, D) a lamp of fire (43, 29, D) the cursed ring of Suat {Str+3 Int-6 Dex+4} [ring of intelligence] It affects your strength (+3). It affects your intelligence (-6). It affects your dexterity (+4). It has a curse placed upon it. (43, 48, D) a crystal ball of energy (43, 50, D) a +2 pair of gloves of dexterity (44, 34, D) a sling bullet (44, 48, D) a +7 shortbow of freezing (44, 49, D) an uncursed staff of poison (44, 50, D) a +0 vorpal glaive (44, 51, D) a box of beasts (45, 48, D) a +0 hand axe of freezing (45, 49, D) the +7 great mace of Tender Mercy {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (45, 50, D) the +4 longbow "Tattletale" {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). (45, 51, D) a +0 ring mail of fire resistance (46, 47, D) a manual of Slings (46, 48, D) an uncursed staff of cold (46, 49, D) a phantom mirror (46, 50, D) an uncursed staff of air (46, 51, D) a +4 chain mail of fire resistance (47, 48, D) an uncursed staff of conjuration (47, 49, D) the +7 shortbow "Erukk" {venom, rF+} It poisons the ammo it fires. It protects you from fire. (47, 50, D) a +3 battleaxe of flaming (48, 48, D) an uncursed staff of summoning (48, 49, D) a +3 plate armour of poison resistance (48, 50, D) a +1 helmet of intelligence (49, 1, D) an uncursed staff of air (49, 12, D) a lamp of fire (49, 24, D) a +1 scale mail of cold resistance (49, 37, D) an uncursed staff of summoning (49, 48, D) an uncursed amulet of guardian spirit (49, 49, D) +1 steam dragon scales (49, 50, D) a +2 leather armour of poison resistance (50, 1, D) a fan of gales (50, 12, D) a +3 quarterstaff of protection (50, 13, D) a +4 ring of strength (50, 24, D) an uncursed staff of cold (50, 37, D) a phantom mirror (50, 48, D) a +0 quarterstaff of draining (50, 49, D) a +2 chain mail of magic resistance (50, 50, D) an uncursed staff of poison (51, 1, D) the +5 ring mail of Lumax {rElec rF+ MP+9} It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). If you switch to wearing this armour, your AC will fall 19 points (47 -> 28) (51, 5, D) 4 large rocks (51, 13, D) a +0 great sword of holy wrath (51, 17, D) a +0 trident (51, 24, D) an uncursed staff of cold (51, 36, D) a box of beasts (51, 48, D) a +3 long sword of electrocution (51, 49, D) a +1 flail of protection (51, 50, D) the +8 plate armour "Jiewi" {+Inv Int+4} It affects your intelligence (+4). It lets you turn invisible. If you switch to wearing this armour, your AC will fall 6 points (47 -> 41) (52, 0, D) a +0 arbalest of flaming (52, 4, D) a +0 trident a +0 chain mail 4 potions of heal wounds a +0 scimitar a +0 plate armour a +0 halberd a +0 plate armour (52, 5, D) a +0 giant club a cursed -2 flail (52, 8, D) a +1 cloak of poison resistance (52, 12, D) the amulet "Izucaun" {Inacc *Slow rElec Str+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It insulates you from electricity. It may slow you when you take damage. a +0 short sword of holy wrath (52, 13, D) an uncursed staff of earth (52, 16, D) an uncursed ring of protection from cold a +3 ring of dexterity a +2 trident of protection (52, 17, D) a +0 trident (52, 24, D) a fan of gales (52, 25, D) a +3 mace of protection (52, 36, D) a fan of gales (52, 37, D) a +0 trident (52, 38, D) a +2 antimagic trident (52, 42, D) a +1 demon whip of venom (52, 48, D) a +1 quarterstaff of protection (52, 49, D) a +0 great sword of holy wrath (53, 0, D) a phantom mirror (53, 1, D) a +0 war axe (53, 4, D) a +0 war axe a +2 plate armour of poison resistance a +0 dagger a +0 robe a +1 vorpal spear a +1 plate armour of fire resistance (53, 5, D) a cursed -1 giant club (53, 6, D) a +0 dire flail a +0 plate armour (53, 13, D) a phantom mirror (53, 17, D) a +3 scythe of venom (53, 36, D) the +9 staff of Wucad Mu {channel} (53, 48, D) the +8 demon blade "Bloodbane" {vorpal, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (53, 49, D) the +7 dagger "Ysott" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (54, 0, D) a box of beasts (54, 3, D) a +0 dagger a +0 robe (54, 4, D) a +0 halberd a +0 plate armour (54, 13, D) a lightning rod (4/4) (54, 24, D) an uncursed staff of earth (54, 25, D) a lamp of fire (54, 36, D) a cursed staff of wizardry (54, 48, D) a +3 plate armour of magic resistance (54, 49, D) a cursed ring of wizardry an uncursed amulet of harm (55, 0, D) a +0 ring mail (55, 1, D) a +0 short sword (55, 4, D) the +7 spear of Midnight {speed, Str+4 Int-2 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+4). a +0 chain mail (55, 12, D) an uncursed staff of power (58, 48, D) an uncursed staff of death (58, 49, D) a +0 long sword (59, 36, D) an uncursed staff of summoning (59, 47, D) a phantom mirror (59, 48, D) a +2 flail of protection (59, 49, D) an uncursed staff of fire (60, 36, D) a crystal ball of energy (60, 37, D) a fan of gales (60, 47, D) a phantom mirror (60, 48, D) an uncursed staff of energy (61, 0, D) the +7 trident "Uhogas" {vorpal, rElec rC- MP+9 Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). (61, 26, D) an uncursed staff of cold (61, 35, D) an uncursed ring of protection from cold an uncursed ring of flight a +6 ring of strength a +6 ring of dexterity an uncursed ring of ice (61, 36, D) an uncursed staff of cold (61, 48, D) a +0 shortbow of flaming (62, 1, D) a +4 great sword of venom (62, 9, D) a +1 morningstar of draining (62, 16, D) a phantom mirror (62, 17, D) a +2 quarterstaff of distortion (62, 26, D) a +0 club (62, 27, D) the +8 short sword of Yesterday {venom, rElec Str-2 Int+4} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (+4). It insulates you from electricity. (62, 28, D) a +5 vampiric halberd a +0 robe (62, 29, D) a +0 scythe a +0 robe (62, 30, D) a +0 short sword a +0 leather armour (62, 36, D) a +0 vorpal hand crossbow (62, 47, D) an uncursed staff of conjuration (62, 48, D) a fan of gales (62, 50, D) an inedible chunk of flesh (62, 55, D) an inedible chunk of flesh (63, 8, D) an uncursed staff of fire (63, 16, D) a +1 mace of draining (63, 17, D) a +0 rapier of protection (63, 28, D) a +0 war axe a +0 robe (63, 30, D) the +1 dagger "Oryr" {drain, +Blink rPois rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It protects you from poison. It lets you blink. a +0 robe a +2 flail of venom a +0 scale mail (63, 37, D) a +2 hand axe of flaming (63, 47, D) a phial of floods (63, 48, D) a +0 long sword (63, 58, D) an inedible chunk of flesh (64, 16, D) a +0 battleaxe of flaming (64, 17, D) a +6 hunting sling of flaming (64, 26, D) a phantom mirror (64, 27, D) an uncursed staff of death (64, 29, D) a +2 quarterstaff of chaos (64, 30, D) a +3 scimitar of flaming a +0 robe (64, 48, D) a +0 club (64, 49, D) a cursed amulet of inaccuracy (64, 50, D) a lightning rod (4/4) (65, 26, D) a +0 dagger (65, 47, D) an uncursed staff of poison (65, 50, D) a phantom mirror (65, 56, D) an inedible chunk of flesh (65, 57, D) a black mamba corpse (66, 48, D) a +5 fustibalus of freezing (66, 50, D) a +0 vorpal hunting sling (66, 51, D) an uncursed staff of earth (66, 53, D) the +8 war axe "Ippyaxiu" {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a +0 robe (67, 47, D) a phial of floods (67, 48, D) an uncursed staff of poison (67, 49, D) a lamp of fire (67, 50, D) a +0 spear (67, 52, D) a +0 short sword a +2 robe of magic resistance a naga corpse (67, 53, D) a +0 flail a +0 robe a cursed -4 ring of protection a naga corpse (67, 54, D) a +0 war axe a water moccasin corpse (68, 0, D) a crystal ball of energy (68, 47, D) a +0 halberd (68, 48, D) the cursed +2 dagger of the Candle {protect, rElec Dex+4 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (68, 49, D) a +1 helmet of intelligence (68, 52, D) a +0 spear a +0 robe the +6 broad axe of the Crypt {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). a +0 robe (68, 53, D) a +0 dire flail a +0 robe a +0 battleaxe a +0 robe a naga corpse a naga corpse (68, 54, D) a +0 halberd a +2 robe of positive energy (68, 55, D) a guardian serpent corpse (68, 57, D) an inedible chunk of flesh (68, 60, D) an inedible chunk of flesh (69, 36, D) a phantom mirror (69, 48, D) an uncursed ring of resist corrosion (69, 49, D) a +2 robe (69, 50, D) an uncursed ring of see invisible (69, 51, D) a +0 trident (69, 52, D) a +2 mace of draining (69, 53, D) a guardian serpent corpse (69, 54, D) a +0 broad axe of holy wrath a +0 flail a +0 robe a cursed -2 battleaxe a +2 vorpal hand crossbow an uncursed amulet of regeneration a naga corpse a water moccasin corpse (69, 55, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 robe a naga corpse an anaconda corpse (69, 56, D) a +0 hand axe a guardian serpent corpse an anaconda corpse an adder corpse a water moccasin corpse (69, 57, D) a +0 long sword (69, 61, D) an inedible chunk of flesh (70, 9, D) an uncursed staff of energy (70, 47, D) a +0 hand axe (70, 48, D) an uncursed staff of wizardry (70, 49, D) a +1 ring mail of poison resistance (70, 53, D) a +1 great mace of holy wrath a +0 robe an adder corpse a water moccasin corpse (70, 54, D) a +1 vorpal flail a naga corpse (70, 55, D) a +6 whip of venom a +0 robe a +4 trident of pain a cursed +0 robe a naga corpse (70, 56, D) a +2 rapier of draining a +0 robe a +0 halberd a +0 robe an inedible chunk of flesh a water moccasin corpse a naga corpse a black mamba corpse a water moccasin corpse a naga corpse (70, 57, D) a water moccasin corpse (70, 60, D) an inedible chunk of flesh (71, 8, D) a lightning rod (4/4) a sack of spiders a box of beasts (71, 16, D) an uncursed staff of wizardry (71, 19, D) a +0 trident 8 boomerangs (71, 26, D) an uncursed staff of poison (71, 27, D) a +0 plate armour of cold resistance (71, 36, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 1 point (47 -> 48) a +2 robe of fire resistance a +1 demon whip of electrocution (71, 37, D) an uncursed staff of fire (71, 40, D) a +0 short sword a +0 robe (71, 42, D) a +0 spear (71, 47, D) a +0 glaive (71, 48, D) a crystal ball of energy (71, 49, D) a +0 trident (71, 51, D) an inedible chunk of flesh (71, 55, D) a +0 trident a +2 fustibalus of freezing a black mamba corpse (72, 9, D) an uncursed staff of earth (72, 15, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (72, 16, D) the +8 whip of Zodel {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (72, 18, D) 4 large rocks (72, 20, D) an uncursed staff of death a +0 shortbow 25 arrows (72, 26, D) 4 potions of heal wounds (72, 27, D) an uncursed staff of poison (72, 37, D) a +2 chain mail of poison resistance (72, 42, D) a +0 rapier a +0 robe (72, 47, D) a phial of floods (72, 48, D) a +1 chain mail of fire resistance (72, 49, D) a +1 helmet of intelligence (72, 59, D) an inedible chunk of flesh (73, 16, D) a +2 flail of draining (73, 20, D) a +0 trident (73, 26, D) an uncursed staff of conjuration (73, 36, D) a phantom mirror (73, 42, D) a +0 rapier a +0 robe a cursed +0 buckler (73, 47, D) a +0 spear (73, 48, D) the ring "Pyxt" {Str+5 Slay+2 Stlth+} [ring of strength] It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you more stealthy. an uncursed ring of protection from cold an uncursed amulet of faith the +0 scale mail "Diesh" {*Contam *Slow MR+++ Int+7} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It may slow you when you take damage. If you switch to wearing this armour, your AC will fall 22 points (47 -> 25) (73, 51, D) an inedible chunk of flesh (74, 8, D) the +7 dagger "Impbane" {venom, Str+5 Int+5 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (+5). It makes you less stealthy. (74, 47, D) a +4 war axe of venom (74, 49, D) an uncursed staff of summoning (75, 1, D) a +0 leather armour (75, 47, D) an inedible chunk of flesh a +1 rapier of electrocution (75, 48, D) an inedible chunk of flesh a +0 trident of protection (75, 49, D) a +0 halberd (76, 51, D) an inedible chunk of flesh (76, 52, D) an inedible chunk of flesh