ICC the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a potion of heal wounds a +0 rapier (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 3 (43 -> 46). the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 28, D) an uncursed staff of poison (35, -1, D) a chunk of flesh (35, 0, D) a lightning rod (4/4) (35, 14, D) an uncursed staff of energy (35, 15, D) the +2 leather armour "Wyighoff" {rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. If you switch to wearing this armour, your AC will decrease by 22 (43 -> 21). (35, 28, D) the amulet "Busueh" {Spirit -Tele rN+ Int+7} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+7). It protects you from negative energy. It prevents most forms of teleportation. (36, 0, D) an uncursed staff of air (36, 1, D) a +5 trident of freezing (36, 14, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (36, 15, D) a +1 shortbow of flaming (36, 28, D) a +3 leather armour of poison resistance (36, 29, D) a +2 pair of gloves of strength (36, 35, D) a +2 flail of protection (unseen) (37, 0, D) a +6 vorpal hand crossbow (37, 1, D) an uncursed staff of poison (37, 4, D) an adder corpse (37, 14, D) an uncursed staff of wizardry (37, 15, D) a +4 ring of dexterity (37, 28, D) a +0 dire flail (37, 35, D) an uncursed staff of conjuration (37, 36, D) a +2 halberd of freezing a +0 robe (38, 0, D) the +11 shortbow of the Boar {flame, rF+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you more stealthy. (38, 3, D) a +0 halberd (38, 6, D) a guardian serpent corpse (38, 14, D) a +3 chain mail of cold resistance (38, 15, D) a Young Poisoner's Handbook (38, 28, D) a +1 vorpal falchion (38, 36, D) an uncursed staff of poison (39, 0, D) a fan of gales (39, 3, D) a +0 dire flail (39, 4, D) a +0 spear a +0 robe a cursed -2 ring of evasion a naga corpse (39, 6, D) a black mamba corpse (39, 14, D) a phantom mirror (39, 15, D) a cursed amulet of inaccuracy (39, 28, D) a +0 dagger (39, 34, D) a +0 chain mail a +2 long sword (40, 1, D) a box of beasts (40, 15, D) a +2 vorpal hand crossbow (40, 18, D) a blink frog corpse (40, 28, D) the +5 quarterstaff of the Lamprey {pain, rPois rC- Str-2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (40, 29, D) an uncursed staff of wizardry (41, 1, D) a +4 ring mail of fire resistance (41, 7, D) a chunk of flesh (41, 15, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (41, 28, D) a crystal ball of energy (41, 29, D) a book of Clouds (42, 0, D) a book of Clouds (42, 1, D) a book of Changes (42, 14, D) the +1 robe "Fetemuq" {+Blink Str+5 Int+4} It affects your strength (+5). It affects your intelligence (+4). It lets you blink. If you switch to wearing this armour, your AC will decrease by 24 (43 -> 19). (42, 15, D) the +6 longbow of Qad Palu {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (42, 28, D) 4 potions of haste (42, 29, D) a book of Flames (43, 14, D) a +1 rapier of protection (43, 15, D) a +1 scimitar of protection (43, 28, D) a +1 crystal plate armour (43, 29, D) the +6 lightning scales {run, rElec} It insulates you from electricity. If you switch to wearing this armour, your AC will increase by 8 (43 -> 51). (44, 28, D) a sack of spiders (49, 0, D) a +4 hunting sling of freezing (49, 12, D) an uncursed amulet of the gourmand (49, 24, D) a +6 fustibalus of freezing (49, 36, D) a +1 great mace of venom (49, 39, D) a +2 demon trident of draining (unseen) (50, 0, D) a book of Conjurations (50, 1, D) a +2 trident of protection (50, 13, D) an uncursed staff of death (50, 24, D) the ring of Jealousy {rC- rN+ EV+3 Int+3 Dex+3} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. (50, 25, D) an uncursed staff of death (50, 27, D) a +0 quarterstaff (unseen) (50, 29, D) a javelin (unseen) (50, 36, D) a lightning rod (4/4) (50, 40, D) a +0 dagger (unseen) (51, 0, D) a +2 halberd of protection (51, 1, D) a +3 halberd of protection (51, 3, D) a +5 halberd (unseen) (51, 12, D) a fan of gales (51, 13, D) a book of Conjurations (51, 16, D) a +0 giant club (51, 24, D) a +0 spear (51, 25, D) an uncursed staff of power (51, 26, D) a +2 flail of protection (51, 27, D) a +0 trident a +0 robe a merfolk corpse (51, 29, D) a +0 trident 7 boomerangs of dispersal a merfolk corpse (51, 36, D) the +9 staff of Olgreb {rPois∞} It grants immunity to poison. (51, 37, D) the Collected Works on Earthen Conjuration Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Foxfire Conjuration/Fire 1 no c - Sandblast Earth 1 no d - Passwall Transmutation/Earth 2 no e - Static Discharge Conjuration/Air 3 no f - Sticky Flame Conjuration/Fire 4 no g - Borgnjor's Vile Clutch Necromancy/Earth 5 no (52, 0, D) the Almanac of Confrontation Spells Type Level Known a - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes b - Hailstorm Conjuration/Ice 4 no (52, 1, D) a book of Conjurations (52, 12, D) a +2 executioner's axe of distortion (52, 13, D) a +4 ring of strength (52, 17, D) a +0 long sword of flaming (unseen) (52, 24, D) a lightning rod (4/4) (52, 27, D) a cursed -3 spear 11 javelins a +0 leather armour a merfolk corpse (52, 28, D) a chunk of flesh (52, 29, D) the +6 mace of the Absolute Madman {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (unseen) (52, 30, D) a wind drake corpse (52, 36, D) a +7 plate armour of ponderousness (52, 37, D) a phial of floods (53, 1, D) a phantom mirror (53, 3, D) a +1 scythe of flaming (53, 12, D) a book of Necromancy (53, 13, D) a +1 vorpal hand axe (53, 14, D) a cursed ring of attention (53, 24, D) a +2 morningstar of protection (53, 26, D) a +0 spear of venom (unseen) (53, 27, D) a +5 spear of flaming (unseen) (53, 29, D) a +0 rapier (unseen) (53, 37, D) a Grand Grimoire (54, 0, D) a fan of gales (54, 1, D) a +1 morningstar of protection (54, 12, D) a book of Power (54, 13, D) a +1 vorpal long sword (54, 24, D) a book of the Dragon (54, 25, D) a +0 spear (54, 29, D) a +2 trident of venom (unseen) (55, 0, D) a phial of floods (55, 1, D) the +1 robe of Weim {rPois rC- MP+9 Dex-2} It affects your dexterity (-2). It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). If you switch to wearing this armour, your AC will decrease by 24 (43 -> 19). (55, 12, D) the +6 long sword of Skirmishing {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (59, 36, D) the cursed +1 short sword "Tocva" {vorpal, rF- Str+4 Int+4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+2). It makes you vulnerable to fire. It has a curse placed upon it. (59, 37, D) an uncursed staff of summoning (60, 36, D) an uncursed staff of death (60, 37, D) an uncursed staff of wizardry (61, 36, D) a lightning rod (4/4) (61, 37, D) an uncursed staff of air (62, 1, D) a +1 dagger of venom (62, 3, D) a porcupine corpse (skeletalised by now) (62, 8, D) an uncursed staff of conjuration (62, 9, D) the +4 troll leather armour "Veith" {MR- Regen+ rCorr Str+6} It affects your strength (+6). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 18 (43 -> 25). (62, 11, D) a scorpion corpse (62, 16, D) a +3 ring mail of fire resistance (62, 17, D) a book of Alchemy (62, 26, D) a +0 great mace of holy wrath (62, 28, D) a +0 long sword (unseen) (62, 37, D) a box of beasts (63, 5, D) a jackal corpse (skeletalised by now) (63, 8, D) a +7 trident (63, 11, D) a jumping spider corpse (63, 16, D) a +2 scale mail of cold resistance (63, 17, D) a sack of spiders (63, 27, D) a cursed ring of attention (63, 29, D) a +0 long sword a +0 chain mail (63, 30, D) a +1 scimitar of holy wrath (63, 37, D) a book of Alchemy (64, 16, D) an uncursed staff of wizardry (64, 29, D) a +0 dagger (unseen) (64, 30, D) a cursed -3 long sword an elf corpse a shapeshifter corpse (65, 26, D) a phantom mirror (66, 26, D) a +0 rapier (unseen) (67, 0, D) a +0 trident (68, 0, D) a +0 trident (68, 2, D) a +4 broad axe of venom (unseen) (68, 38, D) a chunk of flesh (69, 0, D) a box of beasts (69, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 38, D) 4 large rocks (69, 39, D) a +0 shortbow (unseen) (70, 2, D) the +6 mace "Pusuycy" {venom, rElec rC+++ Str-2 SInv} It poisons the flesh of those it strikes. It affects your strength (-2). It renders you almost immune to cold. It insulates you from electricity. It lets you see invisible. (unseen) (70, 8, D) a +0 morningstar a +0 scale mail a box of beasts a human corpse (skeletalised by now) (70, 9, D) a +0 broad axe (still there?) 3 large rocks (still there?) (70, 10, D) a cursed -2 shortbow (unseen) (70, 37, D) a +2 dire flail of venom (still there?) a +1 pair of boots of flying (still there?) (70, 38, D) a +0 arbalest 8 bolts a yaktaur corpse (71, 8, D) 2 arrows a +0 spear an uncursed staff of cold (71, 9, D) a +3 battleaxe a +0 robe (71, 13, D) 2 large rocks (71, 16, D) a +3 scale mail of cold resistance (71, 17, D) an uncursed staff of power (71, 18, D) a +0 arbalest (unseen) (71, 19, D) 4 large rocks (71, 26, D) a +3 dagger of venom (71, 36, D) the +4 rapier "Zyvud" {flame, rPois SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you see invisible. (71, 38, D) a large rock a +0 arbalest the +9 short sword of Evevikk {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. 23 bolts (71, 39, D) a cursed -1 shortbow (unseen) (71, 42, D) a bolt (72, 8, D) 4 large rocks (still there?) the cursed +1 scale mail of Vexation {MP+9} (still there?) It affects your magic capacity (+9). If you switch to wearing this armour, your AC will decrease by 18 (43 -> 25). It has a curse placed upon it. (72, 9, D) a +0 trident (still there?) a +3 vorpal longbow (still there?) (72, 16, D) a book of Changes (72, 17, D) a +5 vorpal hand crossbow (72, 21, D) an arrow (72, 23, D) a large rock a bolt (72, 27, D) an uncursed staff of earth (72, 37, D) a +0 arbalest (72, 39, D) the +5 arbalest "Rummage" {speed, rN+++ Str+4 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (-2). It renders you almost immune to negative energy. (unseen) (73, 3, D) a +2 flail of protection (73, 16, D) an uncursed ring of poison resistance (73, 17, D) the Volume of Damaging Venom Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sting Transmutation/Poison 1 no c - Static Discharge Conjuration/Air 3 no d - Hailstorm Conjuration/Ice 4 no e - Olgreb's Toxic Radiance Poison 4 no f - Iskenderun's Battlesphere Conjuration/Charms 5 yes (73, 18, D) a +0 arbalest (unseen) (73, 19, D) a large rock a +0 shortbow 20 arrows a centaur corpse (73, 20, D) a +0 arbalest 18 bolts (73, 21, D) an arrow (73, 26, D) an uncursed staff of wizardry (73, 27, D) a lamp of fire (73, 28, D) a +0 scimitar (73, 36, D) a box of beasts (73, 37, D) a chunk of flesh (still there?) a phantom mirror (still there?) (73, 38, D) 2 large rocks (unseen) (74, -1, D) a +3 buckler a +0 leather armour (74, 3, D) a +0 hand axe (74, 36, D) a chunk of flesh (75, 1, D) a +4 chain mail of poison resistance (75, 36, D) a chunk of flesh