ICC the Dungeon (1, 32, D) a +1 scimitar of freezing (1, 33, D) an uncursed staff of wizardry (1, 34, D) 4 scrolls of enchant armour (2, 14, D) a lamp of fire (2, 15, D) a +1 antimagic spear (2, 16, D) a cursed staff of fire (2, 32, D) a +0 hand axe of flaming (2, 33, D) the +6 hand crossbow "Spiderbane" {penet, rPois rC+++ Dex-4 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-4). It renders you almost immune to cold. It protects you from poison. It makes you more stealthy. (2, 34, D) a +2 eveningstar of draining (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) an uncursed staff of conjuration (3, 32, D) the ring "Sen Ofeq" {MR+ Str+3 Int+5} [ring of protection from magic] It affects your strength (+3). It affects your intelligence (+5). It affects your resistance to hostile enchantments. (3, 33, D) a +2 leather armour of cold resistance (3, 34, D) a +1 mace of holy wrath (3, 37, D) +0 swamp dragon scales (still there?) +0 swamp dragon scales (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phantom mirror (4, 15, D) a +0 mace (still there?) a book of Power (still there?) (4, 16, D) a scroll of brand weapon (4, 19, D) a +0 war axe (4, 32, D) a cursed ring of attention (4, 33, D) a +2 hand axe of electrocution (4, 34, D) a fan of gales (4, 35, D) +0 steam dragon scales (unseen) (4, 36, D) +0 shadow dragon scales a shadow dragon corpse an ice dragon corpse (4, 37, D) +0 swamp dragon scales a swamp dragon corpse (4, 38, D) a golden dragon corpse (5, 14, D) a +2 rapier of venom (5, 15, D) an uncursed ring of ice (5, 16, D) a book of Clouds (5, 18, D) a +3 dagger of electrocution (unseen) (5, 32, D) Omimomp's Reference Book on the Birds Spells Type Level Known a - Swiftness Charms/Air 2 no b - Static Discharge Conjuration/Air 3 no c - Lightning Bolt Conjuration/Air 5 no (5, 33, D) the Papyrus of the Enchanting Arsonist Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Portal Projectile Hexes/Translocation 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Starburst Conjuration/Fire 6 no (5, 34, D) a +0 vorpal trident (5, 36, D) a swamp dragon corpse (5, 37, D) a death drake corpse (5, 38, D) quicksilver dragon scales (unseen) (5, 39, D) a quicksilver dragon corpse (6, 14, D) the ring of Sif Muna's Castigation {*Slow EV+5 Dex+5} [ring of evasion] It affects your evasion (+5). It affects your dexterity (+5). It may slow you when you take damage. (6, 32, D) a +0 broad axe of pain (6, 33, D) a +1 pair of boots of running (6, 34, D) a phantom mirror a wyvern corpse (6, 35, D) a swamp drake corpse (6, 36, D) an acid dragon corpse (6, 38, D) an acid dragon corpse (7, 5, D) 6 rations (7, 6, D) 4 scrolls of amnesia (unseen) (7, 7, D) 2 potions of brilliance 5 potions of stabbing 9 potions of heal wounds 9 potions of curing (7, 14, D) a phial of floods (7, 15, D) a +5 shortbow of freezing (7, 16, D) the quicksilver dragon scales of Trumpets {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 17 (33 -> 16). (7, 20, D) a +0 great sword (unseen) (7, 21, D) a +0 great mace (unseen) (7, 32, D) the Guide on Poisoning and Enchantment Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Inner Flame Hexes/Fire 3 no c - Tukima's Dance Hexes 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (7, 33, D) a +5 antimagic flail (7, 34, D) a +1 bardiche of freezing (7, 35, D) an ice dragon corpse (7, 36, D) a rime drake corpse (still there?) an acid dragon corpse (still there?) (7, 38, D) a rime drake corpse (8, 15, D) a +0 trident (8, 16, D) a phial of floods (8, 19, D) a +0 dagger (unseen) (8, 22, D) a +2 war axe (unseen) (8, 32, D) a phantom mirror (8, 33, D) a phial of floods (8, 34, D) the Papyrus of Orientation and Moulding Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Teleport Other Translocation 3 no c - Passage of Golubria Translocation 4 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Malign Gateway Summoning/Translocation 7 no (9, 14, D) a manual of Unarmed Combat (9, 24, D) a +0 robe (unseen) (9, 32, D) an uncursed amulet of guardian spirit (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7) a wand of iceblast (7) a wand of acid (7) (10, 14, D) the Tome of Classification Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Charms/Air 2 no c - Summon Lightning Spire Summoning/Air 4 no d - Lightning Bolt Conjuration/Air 5 no e - Disjunction Translocation 8 no (10, 15, D) an uncursed staff of death (11, 0, D) a +0 kite shield the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a book of Death (11, 16, D) a phantom mirror (12, 14, D) an uncursed staff of death (12, 15, D) a +2 robe of magic resistance (12, 16, D) a +2 robe of positive energy (19, 0, D) a +4 spear of venom (19, 1, D) a sack of spiders (19, 16, D) a book of Enchantments (19, 23, D) a chunk of flesh (19, 32, D) a scroll of brand weapon (19, 33, D) a book of Debilitation (20, 0, D) the Compendium of the Known World Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Petrify Transmutation/Earth 4 no (20, 1, D) an uncursed staff of air (20, 16, D) a +1 dagger of protection (20, 17, D) an uncursed staff of wizardry (20, 32, D) a phial of floods (20, 33, D) an uncursed staff of death (21, 0, D) a book of Clouds (21, 1, D) an uncursed staff of earth (21, 16, D) a sack of spiders (21, 17, D) a fan of gales (21, 33, D) an uncursed staff of conjuration (21, 34, D) a manual of Transmutations (22, 0, D) an uncursed staff of earth (22, 1, D) a manual of Air Magic (22, 16, D) a crystal ball of energy (22, 17, D) a +0 glaive (22, 32, D) a +0 glaive of freezing (22, 33, D) the +1 hunting sling of Seotethra {venom, rF+} It poisons the ammo it fires. It protects you from fire. (22, 34, D) a sack of spiders (23, 0, D) a book of Frost (23, 1, D) +0 gold dragon scales (23, 16, D) a +0 trident (still there?) an uncursed staff of cold (still there?) (23, 17, D) a +0 chain mail (23, 18, D) a +2 great sword of draining (still there?) a lightning rod (4/4) (still there?) (23, 32, D) a +0 vampiric whip (23, 33, D) a +6 vorpal hunting sling (23, 34, D) the ring "Coclesub" {rPois Stlth+} [ring of poison resistance] It protects you from poison. It makes you more stealthy. (24, 0, D) a crystal ball of energy (24, 1, D) a box of beasts (24, 17, D) the Collected Works on Poisonous Lightness Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Airstrike Air 4 no d - Summon Lightning Spire Summoning/Air 4 no e - Deflect Missiles Charms/Air 6 no (24, 18, D) a +0 hand axe (24, 25, D) a large rock (24, 32, D) a +4 long sword of holy wrath (24, 33, D) a book of Summonings (24, 34, D) a +2 quarterstaff of draining (24, 35, D) a +1 battleaxe of freezing (24, 36, D) a rime drake corpse (24, 37, D) a +2 battleaxe of freezing (25, 0, D) a Young Poisoner's Handbook (25, 1, D) a +3 vorpal battleaxe (25, 16, D) a large rock (still there?) a box of beasts (still there?) (25, 17, D) the +7 war axe of the Realm of Zot {vamp, rC+ Int+3 Stlth+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from cold. It makes you more stealthy. a +0 dagger (still there?) (25, 18, D) a +0 short sword (still there?) a +2 vorpal battleaxe (still there?) (25, 21, D) a +0 long sword (unseen) (25, 32, D) a book of Transfigurations (25, 33, D) an uncursed staff of wizardry (25, 34, D) the +4 leather armour of Inference {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). If you switch to wearing this armour, your AC will decrease by 24 (33 -> 9). (25, 36, D) a rime drake corpse (25, 37, D) +0 ice dragon scales (unseen) (26, 0, D) the +11 hand axe "Feusuuz" {vorpal, *Contam rPois Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from poison. It causes magical contamination when unequipped. (26, 1, D) a +2 chain mail of fire resistance (26, 4, D) a +0 vorpal war axe (unseen) (26, 16, D) a +1 flail of protection (unseen) (26, 17, D) a +1 antimagic battleaxe (26, 19, D) a +0 giant spiked club (26, 20, D) a +0 bardiche (unseen) (26, 32, D) an uncursed amulet of guardian spirit (26, 33, D) a +4 short sword of holy wrath (26, 34, D) the +1 robe "Dawnirghe" {rC+ Int+5} It affects your intelligence (+5). It protects you from cold. If you switch to wearing this armour, your AC will decrease by 29 (33 -> 4). (26, 35, D) a rime drake corpse (27, 0, D) a +0 long sword (27, 1, D) a +0 scimitar (27, 16, D) a lightning rod (4/4) (27, 17, D) a lamp of fire (27, 20, D) a +0 flail (unseen) (27, 32, D) a cursed staff of cold (27, 33, D) a fan of gales (27, 34, D) an uncursed amulet of guardian spirit (27, 37, D) a +1 battleaxe of freezing (unseen) (28, 0, D) a book of Transfigurations (28, 1, D) a +5 spear of venom (28, 16, D) a book of Misfortune (28, 32, D) a +1 whip of draining (28, 33, D) an uncursed staff of summoning (29, 0, D) a +2 bardiche of flaming (29, 1, D) a box of beasts (29, 16, D) a +0 scimitar (29, 17, D) a manual of Unarmed Combat (29, 32, D) an uncursed ring of ice (29, 33, D) a Necronomicon (30, 24, D) a chunk of flesh (30, 25, D) a chunk of flesh (35, 0, D) a phial of floods (35, 15, D) a phial of floods (35, 28, D) a crystal ball of energy (35, 29, D) a +1 flail of draining (36, 0, D) the +0 bardiche "Woidatsu" {protect, Str-2 Int+7} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It affects your intelligence (+7). (36, 1, D) a book of Minor Magic (36, 14, D) a crystal ball of energy (36, 15, D) a +2 scimitar of draining (36, 28, D) a +1 flail of pain (36, 29, D) a book of Beasts (37, 0, D) a sack of spiders (37, 1, D) a +2 vampiric glaive (37, 15, D) an uncursed staff of air (37, 18, D) a +0 flail (unseen) (37, 28, D) a tremorstone (37, 29, D) 2 scrolls of brand weapon (38, 0, D) a +3 ring of dexterity (38, 1, D) a +4 dagger of venom (38, 14, D) an uncursed staff of poison (38, 15, D) a book of Minor Magic (38, 17, D) a +0 war axe (unseen) (38, 18, D) a +0 halberd the amulet of Immorality {Spirit Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). (38, 20, D) a guardian serpent corpse (38, 28, D) a +2 vorpal mace (38, 29, D) a book of the Dragon (39, 0, D) a +7 giant spiked club (39, 1, D) a book of Unlife (39, 15, D) an uncursed staff of cold (39, 17, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a +0 robe (39, 18, D) a +0 flail a +0 robe a naga corpse (39, 28, D) an uncursed ring of protection from fire (39, 29, D) an uncursed amulet of harm (40, 0, D) a +1 scale mail of poison resistance (40, 1, D) a Grand Grimoire (40, 14, D) a +0 mace (40, 15, D) the +6 quarterstaff of Exquisite Death {drain, rC+ Str+2 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It protects you from cold. (40, 16, D) a +2 trident of flaming a +0 robe (40, 18, D) a +3 trident of freezing (unseen) (40, 28, D) a +0 hand crossbow of freezing (40, 29, D) an uncursed staff of energy (41, 0, D) a +2 kite shield of protection (41, 1, D) a +3 flail of draining (41, 4, D) a +0 dire flail (41, 15, D) an uncursed staff of death (41, 16, D) a +3 vorpal halberd (unseen) (41, 28, D) an uncursed staff of energy (41, 29, D) the +5 fustibalus of Wounding {flame, rN+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It makes you more stealthy. (42, 1, D) the Handbook of Clay and Darkness Spells Type Level Known a - Pain Necromancy 1 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Lee's Rapid Deconstruction Earth 5 no d - Simulacrum Ice/Necromancy 6 no (42, 14, D) a +0 spear (42, 15, D) the cursed +2 whip of Distraction {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It has a curse placed upon it. (42, 28, D) a lamp of fire (42, 29, D) a +2 morningstar of distortion (43, 14, D) an uncursed staff of energy (43, 15, D) the Reference Book on Assistive Slavery Spells Type Level Known a - Infusion Charms 1 no b - Recall Summoning/Translocation 3 no c - Spellforged Servitor Conjuration/Summoning 7 no d - Dragon's Call Summoning 9 no (43, 28, D) a +1 morningstar of holy wrath (43, 29, D) a book of Cantrips (44, 28, D) a book of Death (47, 5, D) a chunk of flesh (49, 0, D) the +8 long sword of the Tent {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (49, 1, D) an uncursed ring of stealth (49, 6, D) a chunk of flesh (49, 12, D) an uncursed staff of conjuration (49, 24, D) the +8 plate armour of a Billion Places {rF++ rN+ Str-4 Stlth+} It affects your strength (-4). It greatly protects you from fire. It protects you from negative energy. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 7 (33 -> 26). (49, 36, D) an uncursed amulet of faith (49, 37, D) a book of Callings (50, 0, D) a lamp of fire (50, 1, D) a shapeshifter corpse (50, 2, D) a +0 longbow (unseen) (50, 3, D) a +0 long sword (50, 12, D) a +0 leather armour of cold resistance (50, 13, D) Sif Muna's Papyrus of Beguiling and Dark Magic Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Tukima's Dance Hexes 3 no d - Portal Projectile Hexes/Translocation 3 no e - Excruciating Wounds Charms/Necromancy 5 no f - Borgnjor's Vile Clutch Necromancy/Earth 5 no (50, 25, D) a book of the Dragon (50, 36, D) a crystal ball of energy (50, 37, D) a +3 scale mail of cold resistance (51, 0, D) a +0 shortbow (still there?) an uncursed staff of poison (still there?) (51, 1, D) the Tome of Mutagenic Flames Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Beastly Appendage Transmutation 1 no c - Sticky Flame Conjuration/Fire 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Hydra Form Transmutation 6 no (51, 2, D) 2 arrows (51, 12, D) an uncursed ring of stealth (51, 13, D) a +0 arbalest of freezing (51, 24, D) a +0 falchion of pain (51, 25, D) a phial of floods (51, 36, D) Wudwimao's Compendium of Ignition and the Rocks Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Inner Flame Hexes/Fire 3 no c - Fireball Conjuration/Fire 5 no d - Shatter Earth 9 no (51, 37, D) a +0 lajatang of protection (still there?) an uncursed staff of summoning (still there?) (51, 38, D) a +0 mace (unseen) (51, 41, D) a hell hound corpse (52, 0, D) a book of the Tempests (52, 1, D) a +2 lajatang of protection (still there?) a +0 rapier (still there?) (52, 2, D) the +10 scimitar "Hydra's Undoing" {freeze, rN+ Str-3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+4). It protects you from negative energy. a +0 ring mail a +0 buckler (52, 3, D) a +0 long sword of flaming (still there?) a +2 vorpal long sword (still there?) an arrow (still there?) a +0 short sword (still there?) (52, 12, D) an uncursed staff of air (52, 13, D) a crystal ball of energy (52, 25, D) a +0 dagger (52, 26, D) a necrophage corpse (52, 27, D) the +6 demon whip of Premature Burial {elec, Str+3 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It lets you see invisible. (unseen) (52, 36, D) a ration (52, 37, D) an uncursed ring of see invisible (53, 0, D) a +0 short sword (53, 1, D) an uncursed staff of air (53, 2, D) a +2 war axe of flaming (53, 4, D) an arrow (unseen) (53, 8, D) an arrow (53, 12, D) a lightning rod (4/4) (53, 24, D) a scroll of brand weapon (53, 25, D) an uncursed ring of magical power (53, 36, D) a cursed ring of attention (53, 37, D) a +0 dagger (54, 0, D) a phantom mirror (54, 1, D) a sack of spiders (54, 12, D) a +2 dagger of venom (54, 24, D) a manual of Transmutations (54, 25, D) a +3 glaive of venom (54, 36, D) a +0 rapier of draining (55, 1, D) a box of beasts (55, 12, D) the Volume of Feathers Spells Type Level Known a - Swiftness Charms/Air 2 no b - Summon Lightning Spire Summoning/Air 4 no c - Deflect Missiles Charms/Air 6 no (55, 13, D) a box of beasts (55, 24, D) the ring "Wynweug" {+Fly rC+ MR- Int+7 Stlth+} [ring of stealth] It affects your intelligence (+7). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (59, 36, D) a +2 leather armour of positive energy (59, 37, D) a +5 short sword of venom (60, 28, D) a chunk of flesh (60, 36, D) an uncursed amulet of the acrobat (60, 37, D) a phantom mirror (61, 0, D) a +10 plate armour of ponderousness (unseen) (61, 8, D) a phial of floods (61, 26, D) an uncursed ring of fire (61, 36, D) a +1 leather armour of fire resistance (61, 37, D) a book of Callings (62, 0, D) a sack of spiders (62, 1, D) an uncursed staff of air (62, 3, D) a +0 trident (62, 8, D) a +1 robe of cold resistance (62, 9, D) a +0 mace of protection (62, 16, D) a scroll of brand weapon (still there?) a scroll of brand weapon (still there?) (62, 17, D) a book of Ice (62, 26, D) a book of Spatial Translocations (62, 27, D) a cursed ring of attention (62, 36, D) an uncursed ring of protection from cold (62, 37, D) the amulet of the Empire {Faith Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). (63, 0, D) an uncursed staff of energy (63, 8, D) a +0 rapier of electrocution (63, 17, D) a lamp of fire (63, 26, D) a tremorstone (63, 27, D) a +5 rapier of electrocution (63, 30, D) an iguana corpse (still there?) a river rat corpse (still there?) (63, 36, D) the amulet of Qoves {Inacc rElec Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It insulates you from electricity. (63, 37, D) a lamp of fire (64, 16, D) an uncursed ring of ice (64, 17, D) an uncursed staff of fire (64, 26, D) an uncursed staff of poison (64, 27, D) the +1 robe "Ihutupok" {Str+2} It affects your strength (+2). If you switch to wearing this armour, your AC will decrease by 29 (33 -> 4). (65, 26, D) a +0 morningstar of holy wrath (67, 0, D) a +0 morningstar (68, 0, D) a lightning rod (4/4) (68, 3, D) a +0 hand axe (68, 4, D) a +0 hand axe (69, 0, D) an uncursed staff of death (69, 3, D) a +3 trident of holy wrath (unseen) (69, 36, D) an uncursed ring of protection from magic (70, 8, D) 4 scrolls of enchant armour (70, 9, D) a manual of Transmutations (70, 36, D) a book of Flames (70, 37, D) a +2 vorpal shortbow (71, 8, D) a cursed staff of power (71, 13, D) an arrow (71, 16, D) a book of Debilitation (71, 17, D) a +2 robe of magic resistance (71, 26, D) a +4 trident of protection (71, 27, D) a +2 ring of evasion (71, 29, D) a +0 spear (unseen) (71, 36, D) a book of Callings (71, 37, D) a +2 spear of freezing (71, 39, D) a +0 battleaxe (unseen) (71, 40, D) a +0 flail (unseen) (72, 8, D) a phial of floods (72, 9, D) a book of Changes (72, 16, D) a scroll of brand weapon (72, 17, D) a book of Ice (72, 27, D) a manual of Shields (72, 30, D) a +0 spear (unseen) (72, 36, D) a +0 short sword of draining (72, 37, D) a tremorstone (73, 1, D) a +4 chain mail of cold resistance (73, 10, D) a +2 battleaxe of freezing (73, 16, D) a tremorstone (73, 17, D) a Grand Grimoire (73, 27, D) a +2 leather armour of poison resistance (73, 36, D) an uncursed ring of flight (73, 37, D) a phial of floods (73, 39, D) a necrophage corpse (74, 11, D) a +0 dagger (unseen) (74, 21, D) a jackal corpse (skeletalised by now) (75, 1, D) a book of Air