ICC the Dungeon (0, 50, D) a book of Geomancy (0, 51, D) a +2 rapier of flaming (0, 52, D) a box of beasts (1, 32, D) an uncursed staff of power (1, 33, D) the Collected Works on Combat Magic Spells Type Level Known a - Magic Dart Conjuration 1 no b - Searing Ray Conjuration 2 no c - Irradiate Conjuration/Transmutation 5 no d - Iron Shot Conjuration/Earth 6 no e - Freezing Cloud Conjuration/Ice/Air 6 no (1, 34, D) a +2 pair of gloves of dexterity (1, 50, D) +2 shadow dragon scales (1, 51, D) an uncursed ring of poison resistance (1, 52, D) a +3 plate armour of fire resistance (2, 14, D) the Grimoire of Virous Clay Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Stone Arrow Conjuration/Earth 3 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Spider Form Transmutation/Poison 3 no f - Alistair's Intoxication Transmutation/Poison 5 no (2, 15, D) a book of Debilitation (2, 16, D) a fan of gales (2, 32, D) a +2 robe of cold resistance (2, 33, D) a +3 chain mail of fire resistance (2, 34, D) a box of beasts (2, 51, D) an uncursed staff of poison (2, 52, D) a book of Power (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 robe of magic resistance (3, 15, D) the +8 ring mail "Hyqi" {MR+ rCorr} It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 17 (44 -> 27). (3, 16, D) a +1 chain mail of poison resistance (3, 32, D) Itear's Volume of Icy Stolen Souls Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Ice Form Ice/Transmutation 4 no c - Animate Dead Necromancy 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Agony Necromancy 5 no (3, 33, D) the +5 quarterstaff of the Heart {freeze, +Inv rElec Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It insulates you from electricity. It lets you turn invisible. (3, 34, D) a +1 troll leather armour (3, 50, D) the ring of Soghet {*Corrode rElec rC+ rN+ MR+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (3, 51, D) a +1 broad axe of freezing (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) a +3 lajatang of pain (4, 16, D) an uncursed staff of summoning (4, 32, D) an uncursed staff of energy (4, 33, D) a book of Power (4, 50, D) an uncursed amulet of magic regeneration (4, 51, D) a cursed staff of wizardry (4, 52, D) an uncursed ring of fire (5, 14, D) an uncursed staff of fire (5, 15, D) a +4 scale mail of fire resistance (5, 16, D) the +7 halberd of Innocence {vorpal, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (5, 32, D) an uncursed ring of stealth (5, 33, D) a +1 pair of boots of running (5, 34, D) a +0 morningstar of protection (5, 50, D) an uncursed ring of fire (5, 51, D) 3 scrolls of brand weapon (5, 52, D) an uncursed staff of death (6, 14, D) a box of beasts (6, 16, D) a +3 ring of intelligence (6, 32, D) a book of Maledictions (6, 33, D) a +0 centaur barding of cold resistance (6, 34, D) a +4 quarterstaff of draining (6, 35, D) a +1 great sword of pain (6, 50, D) an uncursed staff of poison (6, 51, D) a +6 hand axe of venom (6, 52, D) a sack of spiders (7, 5, D) 6 rations (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog a scroll of holy word 5 scrolls of identify 5 scrolls of remove curse 2 scrolls of fear (7, 7, D) 2 potions of brilliance 5 potions of stabbing 9 potions of heal wounds 9 potions of curing (7, 15, D) a phial of floods (7, 16, D) a +3 leather armour of poison resistance (7, 32, D) a book of the Sky a glowing shapeshifter corpse (7, 33, D) a glowing shapeshifter corpse (7, 34, D) a lamp of fire (7, 50, D) a +0 buckler of reflection (7, 51, D) the cursed +2 spear "Bevoziag" {freeze, rElec rPois rC- Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (7, 52, D) a +2 antimagic rapier (8, 15, D) the Incunabulum of Heat and the Snowflakes Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Freeze Ice 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Sticky Flame Conjuration/Fire 4 no e - Fireball Conjuration/Fire 5 no f - Ring of Flames Charms/Fire 7 no (8, 16, D) a crystal ball of energy (8, 19, D) a spriggan corpse (unseen) (8, 20, D) a +0 robe (unseen) (8, 21, D) a +0 flail of protection (unseen) (8, 33, D) a book of Conjurations a glowing shapeshifter corpse (8, 34, D) an uncursed staff of conjuration (still there?) the Volume of Feathers (still there?) Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Silence Hexes/Air 5 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Freezing Cloud Conjuration/Ice/Air 6 no (8, 46, D) a cursed +0 robe (8, 50, D) 4 scrolls of enchant armour (8, 51, D) the cursed +0 pearl dragon scales of the Monkey {-Cast rN+ Dex+5 Stlth+} It affects your dexterity (+5). It protects you from negative energy. It prevents spellcasting. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 15 (44 -> 29). It has a curse placed upon it. (8, 52, D) a Young Poisoner's Handbook (9, 15, D) a +1 hunting sling of freezing (9, 16, D) a +0 robe a scroll of fog a sack of spiders (9, 17, D) a +6 quick blade (unseen) (9, 19, D) a +0 animal skin a spriggan corpse (9, 20, D) a +2 lajatang of pain a +0 spear a +0 war axe a +0 flail a +2 trident of flaming a +0 robe (9, 31, D) a glowing shapeshifter corpse (9, 32, D) a +0 quarterstaff of protection a shapeshifter corpse (9, 33, D) a +1 trident of protection (9, 34, D) a +6 vampiric glaive (9, 50, D) a +5 vorpal scimitar (9, 51, D) the amulet "Oreturog" {Acrobat *Corrode Fragile rC+++ Dex+6} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+6). It renders you almost immune to cold. It may corrode you when you take damage. It will be destroyed if unequipped. (9, 52, D) a fan of gales (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) a +0 rapier (10, 16, D) an uncursed staff of earth (10, 17, D) an uncursed staff of poison a +0 robe a scroll of brand weapon (10, 19, D) a +2 triple crossbow of freezing (still there?) a dryad corpse (still there?) (10, 20, D) a cursed +0 animal skin (10, 32, D) a +2 dagger of venom a glowing shapeshifter corpse (10, 33, D) an uncursed staff of earth (10, 34, D) an uncursed staff of fire a glowing shapeshifter corpse a glowing shapeshifter corpse (10, 35, D) a glowing shapeshifter corpse (10, 37, D) a glowing shapeshifter corpse (10, 50, D) a +0 helmet of see invisible (10, 51, D) a +4 hunting sling of flaming (10, 52, D) a phantom mirror (10, 57, D) a polar bear corpse (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 buckler (11, 15, D) a book of Minor Magic (11, 16, D) a +0 buckler (unseen) (11, 19, D) a +6 flail of protection (unseen) (11, 20, D) a +1 antimagic flail a +0 vampiric rapier (11, 32, D) an uncursed amulet of guardian spirit (11, 33, D) a +2 shortbow of freezing (11, 34, D) a sack of spiders a glowing shapeshifter corpse (11, 35, D) the ring of the Villain {+Fly rPois} [ring of poison resistance] It protects you from poison. It lets you fly. (11, 36, D) a glowing shapeshifter corpse (11, 37, D) a shapeshifter corpse (11, 50, D) a +0 flail of protection (11, 51, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (11, 52, D) the +8 plate armour of Agoraphobia {+Fly rF- Regen+} It makes you vulnerable to fire. It lets you fly. It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 7 (44 -> 37). (12, 14, D) a +3 chain mail of fire resistance (12, 16, D) 4 scrolls of enchant weapon (12, 19, D) a +2 antimagic broad axe (12, 20, D) a chunk of flesh (12, 32, D) a phial of floods (12, 33, D) a book of Debilitation (12, 34, D) a book of Flames (12, 35, D) a shapeshifter corpse (12, 50, D) a +2 leather armour of fire resistance (12, 51, D) an uncursed staff of air (12, 52, D) a +1 vampiric hand axe (13, 32, D) a lightning rod (4/4) (13, 34, D) a +2 troll leather armour (13, 50, D) a +2 amulet of reflection (13, 51, D) a +1 ring mail of fire resistance (13, 52, D) the ring "Taaxak" {rPois rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from poison. It protects you from negative energy. (14, 50, D) a lamp of fire (14, 51, D) a sack of spiders (14, 52, D) a book of the Earth (15, 25, D) a chunk of flesh (18, 48, D) a +2 leather armour of fire resistance (18, 49, D) a +0 hand axe (18, 50, D) a +1 antimagic flail (18, 58, D) a chunk of flesh (18, 60, D) a chunk of flesh (19, 0, D) a cursed staff of summoning (19, 1, D) a box of beasts (19, 16, D) a ration (19, 17, D) an uncursed ring of see invisible (19, 32, D) an uncursed ring of wizardry (19, 33, D) an uncursed ring of poison resistance (19, 48, D) a +3 ring mail of fire resistance (19, 49, D) a +0 scimitar (still there?) a +0 plate armour (still there?) a +0 trident of venom (still there?) (19, 50, D) a +0 flail (20, 0, D) a +3 amulet of reflection (20, 1, D) the +8 chain mail of Calculation {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 11 (44 -> 33). (20, 16, D) a crystal ball of energy (20, 17, D) an uncursed staff of summoning (20, 32, D) a cursed -2 ring of protection (20, 33, D) a +0 plate armour of poison resistance (20, 48, D) a large rock a +0 short sword (20, 49, D) a +0 war axe (still there?) a +1 ring mail of poison resistance (still there?) (20, 50, D) a +0 giant club (still there?) a +0 glaive (still there?) (20, 51, D) a +0 dire flail (unseen) (20, 52, D) the +11 mace "Luycva" {pain, rElec Str+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It insulates you from electricity. It lets you see invisible. (21, 0, D) a +2 glaive of venom (21, 16, D) a book of Unlife (21, 17, D) the Disquisition on the Excruciating Blaze Spells Type Level Known a - Magic Dart Conjuration 1 no b - Fulminant Prism Conjuration/Hexes 4 no c - Ring of Flames Charms/Fire 7 no d - Orb of Destruction Conjuration 7 no (21, 32, D) an uncursed ring of protection from cold (21, 33, D) an uncursed ring of protection from fire (21, 34, D) the +7 hand crossbow "Xuipluom" {flame, +Blink Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. It makes you more stealthy. (21, 47, D) a large rock a +0 dire flail a +0 great mace (21, 48, D) 3 large rocks (unseen) (21, 49, D) a +0 plate armour of magic resistance (21, 50, D) a book of Necromancy (21, 52, D) a cursed +0 chain mail (unseen) (21, 53, D) a +2 vampiric double sword 3 large rocks (22, 0, D) a book of the Sky (22, 1, D) a +1 long sword of protection (22, 16, D) a +1 scimitar of holy wrath (22, 32, D) the cursed +1 dagger "Qaated Kaeso" {vorpal, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (22, 33, D) a book of Alchemy (22, 34, D) the -1 pair of gloves "Suxal" {rCorr Str+2 Int-4 Dex+9} It affects your strength (+2). It affects your intelligence (-4). It affects your dexterity (+9). It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 1 (44 -> 43). (22, 47, D) a large rock a +0 battleaxe a +0 hand axe the ring of Fith {+Inv rPois MR+ Str+5 Int-2} [ring of strength] It affects your strength (+5). It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. an orc corpse (22, 48, D) a cursed -1 long sword (still there?) a lightning rod (4/4) (still there?) (22, 49, D) 4 large rocks (still there?) a book of Fire (still there?) (22, 50, D) a cursed -1 dagger (still there?) a +2 quarterstaff of distortion (still there?) (22, 51, D) a +0 plate armour (unseen) (22, 52, D) a +0 chain mail (still there?) a +0 battleaxe of electrocution (still there?) a +2 plate armour of fire resistance (still there?) a scroll of brand weapon (still there?) (22, 53, D) a +2 battleaxe of holy wrath a +2 vorpal great mace a +0 giant club (23, 0, D) a lamp of fire (23, 16, D) a +4 ring of protection (23, 17, D) a +2 pair of boots of flying (23, 32, D) the Handbook of Fetching Arcane Weapons Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Inner Flame Hexes/Fire 3 no c - Hailstorm Conjuration/Ice 4 no d - Leda's Liquefaction Hexes/Earth 4 no e - Freezing Cloud Conjuration/Ice/Air 6 no (23, 33, D) a +3 battleaxe of flaming (23, 34, D) the +3 war axe of Obakomu {vamp, Int+3 Dex+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+3). It makes you more stealthy. (23, 48, D) a +0 mace (23, 49, D) a +0 halberd the +27 Lear's hauberk If you switch to wearing this armour, your AC will increase by 8 (44 -> 52). (23, 50, D) 6 boomerangs (still there?) a cursed -1 flail (still there?) (23, 51, D) a +1 vampiric hand axe (unseen) (23, 52, D) a +2 battleaxe of electrocution a +0 halberd 5 large rocks (23, 53, D) a +3 great mace a +0 dire flail (23, 54, D) a large rock a +0 giant spiked club (24, 0, D) a phantom mirror (24, 1, D) a lamp of fire (24, 2, D) an uncursed ring of stealth (24, 16, D) a book of the Dragon (24, 17, D) the +0 scale mail of Duadetuf {+Fly rC+ rCorr} It protects you from cold. It lets you fly. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 23 (44 -> 21). (24, 18, D) +2 ice dragon scales (24, 32, D) an uncursed staff of poison (24, 33, D) a scroll of brand weapon (24, 48, D) a +0 arbalest (still there?) a +2 scale mail of cold resistance (still there?) (24, 49, D) a tremorstone (24, 50, D) a +0 dire flail (24, 52, D) a +0 chain mail (unseen) (24, 53, D) a +0 plate armour (unseen) (25, 0, D) a book of Burglary (25, 1, D) a book of the Warp (25, 5, D) a +2 flail of holy wrath (25, 16, D) a cursed -4 ring of intelligence (25, 17, D) a +3 scale mail of positive energy (25, 32, D) a +2 robe of fire resistance (25, 33, D) a +4 quick blade (25, 34, D) a book of Air (25, 48, D) a +0 leather armour (still there?) a +5 long sword of holy wrath (still there?) (25, 50, D) a tremorstone (25, 55, D) a +0 great sword (26, 0, D) a book of Unlife (26, 1, D) a scroll of brand weapon (26, 16, D) a lamp of fire (26, 19, D) a death scarab corpse (26, 20, D) a +1 falchion of flaming (26, 32, D) a +1 robe of magic resistance (26, 33, D) an uncursed staff of fire (26, 34, D) a book of Enchantments (26, 47, D) a +2 short sword of electrocution (26, 48, D) an uncursed staff of poison (26, 49, D) an uncursed staff of fire (26, 50, D) a sack of spiders (26, 55, D) a +0 plate armour (unseen) (27, 0, D) a +3 plate armour of positive energy (27, 17, D) 4 potions of haste (27, 20, D) the ring of Viefanle {rElec rC+ rN+ AC+2} [ring of protection] It affects your AC (+2). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (27, 32, D) the Almanac of the Poisonous Entourage Spells Type Level Known a - Summon Ice Beast Ice/Summoning 4 no b - Summon Forest Summoning/Translocation 5 no c - Summon Demon Summoning 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no (27, 33, D) a book of Callings (27, 34, D) a book of Battle (27, 48, D) an uncursed staff of death (27, 49, D) a book of the Dragon (27, 50, D) a scroll of brand weapon (28, 0, D) a crystal ball of energy (28, 1, D) a book of the Warp (28, 32, D) a sack of spiders (28, 33, D) a cursed staff of fire (28, 49, D) an uncursed staff of cold (28, 50, D) a lightning rod (4/4) (29, 0, D) an uncursed ring of protection from fire (29, 1, D) a +0 vorpal arbalest (29, 16, D) a potion of might (29, 17, D) an uncursed ring of protection from cold (29, 32, D) a +5 ring of protection (29, 33, D) an uncursed ring of positive energy (29, 48, D) the Handbook of the Countless Lies Spells Type Level Known a - Pain Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Passwall Transmutation/Earth 2 no d - Petrify Transmutation/Earth 4 no e - Agony Necromancy 5 no (29, 49, D) a Young Poisoner's Handbook (30, 48, D) a book of Flames (30, 49, D) a book of Summonings (30, 50, D) a +0 mace of pain (31, 48, D) an uncursed staff of air (31, 50, D) a +0 long sword (32, 50, D) a +0 short sword (33, 48, D) a +0 plate armour (34, 28, D) a +4 vorpal mace (35, 14, D) a book of Debilitation (35, 16, D) a +0 plate armour (unseen) (35, 28, D) the +7 broad axe "Fofik" {vorpal, Str+5 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you less stealthy. (35, 29, D) a book of Geomancy (36, 1, D) an uncursed staff of summoning (36, 15, D) a +3 great sword a +1 leather armour of cold resistance (36, 16, D) a +0 chain mail a +0 great sword a +3 battleaxe of flaming a +0 halberd a +1 great sword a +0 chain mail a +2 ring of evasion a human corpse (skeletalised by now) (36, 17, D) a +0 arbalest a +1 bardiche of freezing a +0 chain mail of magic resistance (36, 28, D) a sack of spiders (36, 29, D) a +2 scale mail of fire resistance (37, 0, D) a book of Conjurations (37, 1, D) Sif Muna's Incunabulum of the Blaze and Snow Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Freeze Ice 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Ice Form Ice/Transmutation 4 no e - Starburst Conjuration/Fire 6 no f - Freezing Cloud Conjuration/Ice/Air 6 no (37, 14, D) a +0 long sword (37, 15, D) a +0 great sword a +0 plate armour a +3 battleaxe a human corpse (skeletalised by now) (37, 16, D) a +0 battleaxe a cursed -1 great sword a +0 chain mail a +0 long sword a +2 vorpal broad axe a +1 battleaxe a +0 chain mail a +0 broad axe a +0 plate armour a +0 chain mail a +0 arbalest 35 bolts a human corpse (skeletalised by now) a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (37, 17, D) the +5 chain mail of the Endless Expanse {rC+ rCorr Dex-2 Stlth+} It affects your dexterity (-2). It protects you from cold. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 14 (44 -> 30). (37, 27, D) a spiny frog corpse (skeletalised by now) (37, 28, D) a +3 ring mail of cold resistance (37, 29, D) a +3 scythe of venom (37, 31, D) a spiny frog corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (38, 1, D) an uncursed staff of conjuration (38, 14, D) a +0 plate armour an uncursed staff of earth (38, 15, D) a +1 scimitar of draining (38, 16, D) a +2 chain mail of fire resistance (unseen) (38, 17, D) a +0 plate armour (unseen) (38, 28, D) a +2 dagger of electrocution (38, 29, D) a book of Burglary (39, 0, D) an uncursed staff of wizardry (39, 1, D) a +2 robe of magic resistance (39, 14, D) a +4 vorpal spear (39, 15, D) a +0 chain mail (39, 20, D) a bolt (39, 22, D) a bolt (39, 28, D) a +4 hunting sling (39, 29, D) a sack of spiders (39, 31, D) a porcupine corpse (skeletalised by now) (39, 48, D) an uncursed staff of power (39, 49, D) a manual of Bows (39, 50, D) a phantom mirror (40, 0, D) the +0 plate armour of the Old World {rC+} It protects you from cold. If you switch to wearing this armour, your AC will decrease by 15 (44 -> 29). (40, 1, D) a +0 dagger of venom (40, 3, D) a +0 trident (unseen) (40, 4, D) a cursed +0 chain mail (unseen) (40, 5, D) a cursed +0 plate armour (40, 14, D) a book of Conjurations (40, 15, D) the cursed +0 plate armour "Afiruddi" {+Inv Dex+3} It affects your dexterity (+3). It lets you turn invisible. If you switch to wearing this armour, your AC will decrease by 15 (44 -> 29). It has a curse placed upon it. (40, 28, D) the +4 hand axe of Fedgha {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). (40, 29, D) a crystal ball of energy (40, 48, D) an uncursed ring of protection from magic (40, 49, D) a fan of gales (40, 50, D) an uncursed staff of poison (41, 0, D) a +0 mace (41, 1, D) the +9 shortbow "Demon's Bane" {venom, *Corrode rPois SInv} It poisons the ammo it fires. It protects you from poison. It lets you see invisible. It may corrode you when you take damage. a +0 plate armour (41, 2, D) a +0 dagger (still there?) a +0 war axe (still there?) a cursed +0 chain mail (still there?) (41, 3, D) a +0 bardiche a +0 chain mail a +0 chain mail a +0 war axe a +0 chain mail a +3 ring of dexterity a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (41, 5, D) a +0 flail (41, 14, D) a +0 battleaxe (41, 15, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (41, 28, D) a book of Necromancy (41, 29, D) a lightning rod (4/4) (41, 42, D) a white draconian corpse (41, 43, D) a +0 dire flail (41, 48, D) a phial of floods (41, 49, D) an uncursed staff of death (41, 50, D) a +1 chain mail of cold resistance (42, 0, D) a lamp of fire (42, 1, D) a cursed amulet of the gourmand (42, 2, D) a +0 battleaxe a +1 dire flail of draining a +0 war axe (42, 3, D) a +0 war axe (still there?) a cursed +0 chain mail (still there?) a +2 robe of positive energy (still there?) (42, 4, D) a +0 dagger (42, 14, D) Vostuf's Compendium of Shape Shifting and Confrontation Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Petrify Transmutation/Earth 4 no e - Alistair's Intoxication Transmutation/Poison 5 no (42, 15, D) an uncursed staff of cold (42, 28, D) a book of Death (42, 29, D) the +1 robe of Qoes {+Fly rPois rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It protects you from poison. It lets you fly. If you switch to wearing this armour, your AC will decrease by 30 (44 -> 14). (42, 48, D) a scarf of resistance (42, 49, D) the +1 swamp dragon scales "Trusted Companion" {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. If you switch to wearing this armour, your AC will decrease by 20 (44 -> 24). (42, 50, D) a manual of Stealth (43, 3, D) a +4 rapier of speed (43, 14, D) a +0 plate armour (43, 15, D) a +2 mace of protection (43, 28, D) the Almanac of the Unstable Frostbite Spells Type Level Known a - Freeze Ice 1 no b - Metabolic Englaciation Hexes/Ice 5 no c - Blade Hands Transmutation 5 no d - Statue Form Transmutation/Earth 6 no (43, 29, D) a +2 amulet of reflection (43, 48, D) a fan of gales (43, 49, D) an uncursed ring of poison resistance (43, 50, D) an uncursed staff of cold (43, 51, D) an iron dragon corpse (44, 28, D) a +2 hand axe of flaming (44, 48, D) the +1 hand crossbow of Dithmenos's Reproof {vorpal, +Inv Str+2} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It lets you turn invisible. (44, 49, D) the +5 ring mail of Dogmatism {*Slow Dex+7 SInv} It affects your dexterity (+7). It lets you see invisible. It may slow you when you take damage. If you switch to wearing this armour, your AC will decrease by 20 (44 -> 24). (44, 50, D) +0 steam dragon scales a +2 short sword of flaming a steam dragon corpse (44, 51, D) a crystal ball of energy (45, 48, D) a +2 cloak of invisibility (45, 49, D) +0 gold dragon scales a golden dragon corpse a golden dragon corpse (45, 50, D) a +2 whip of electrocution an acid dragon corpse (45, 51, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (46, 48, D) a potion of might (46, 49, D) a lamp of fire an iron dragon corpse (46, 50, D) +0 gold dragon scales an uncursed staff of air a golden dragon corpse (46, 51, D) a box of beasts (46, 59, D) a quicksilver dragon corpse (47, 48, D) a +1 buckler of reflection (47, 49, D) a lamp of fire (47, 50, D) a crystal ball of energy (47, 51, D) a lightning rod (4/4) (47, 54, D) quicksilver dragon scales (unseen) (47, 65, D) a cursed -2 broad axe (unseen) (48, 48, D) an uncursed staff of summoning (48, 49, D) an uncursed ring of magical power a swamp dragon corpse (48, 50, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (48, 51, D) the Tome of Toxins and Snow Spells Type Level Known a - Freeze Ice 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Frozen Ramparts Ice 3 no (48, 52, D) quicksilver dragon scales (unseen) (48, 53, D) a large rock (49, 0, D) a +2 robe of magic resistance (49, 1, D) a +4 dire flail of draining (49, 24, D) a cursed -3 ring of dexterity (49, 36, D) a +5 fustibalus of flaming (49, 37, D) an uncursed staff of conjuration (49, 48, D) a +3 leather armour of cold resistance (49, 49, D) a phantom mirror (49, 50, D) a book of Ice (49, 51, D) a hydra corpse (49, 54, D) a wyvern corpse (50, 0, D) a cursed amulet of inaccuracy (50, 1, D) a +4 vorpal hand crossbow (50, 12, D) the +0 hand crossbow of the Eternal Void {vorpal, rF+ rC+} Any bolt fired from it inflicts extra damage. It protects you from fire. It protects you from cold. (50, 13, D) a +3 ring of intelligence (50, 24, D) a book of Spatial Translocations (50, 25, D) the ring "Wamokky" {rPois rC+} [ring of poison resistance] It protects you from cold. It protects you from poison. (50, 36, D) an uncursed ring of see invisible (50, 37, D) a lightning rod (4/4) (50, 48, D) a +4 dagger of venom (50, 49, D) a book of Callings (50, 50, D) the +3 ring mail of New Discoveries {rElec rN+ Regen+ Dex-4} It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 22 (44 -> 22). (50, 51, D) a swamp drake corpse (still there?) an iron dragon corpse (still there?) (51, 0, D) an uncursed staff of death (51, 1, D) a book of Debilitation (51, 12, D) a book of Callings (51, 14, D) a +0 long sword a +1 mace of protection (51, 17, D) a +0 rapier (51, 24, D) a +3 vorpal hand axe (51, 25, D) a +0 robe of positive energy (51, 36, D) a book of Misfortune (51, 37, D) a +2 buckler of protection (51, 48, D) a phantom mirror (51, 49, D) an uncursed staff of fire (51, 50, D) a scroll of brand weapon (51, 52, D) +0 swamp dragon scales (unseen) (52, 0, D) a +1 buckler of protection (52, 1, D) a +2 antimagic flail (52, 12, D) a +0 rapier of freezing (52, 13, D) a +0 long sword a +2 glaive of venom (52, 14, D) a +0 short sword a +0 leather armour a cursed -2 rapier a cursed +0 ring mail a cursed +0 short sword an uncursed amulet of harm an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (52, 15, D) a +0 rapier (still there?) a +2 vorpal battleaxe (still there?) (52, 18, D) a +0 rapier (unseen) (52, 24, D) a ration (52, 25, D) the cursed +0 triple crossbow of Focus {flame, rC- Str+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It makes you vulnerable to cold. It has a curse placed upon it. (52, 36, D) a lightning rod (4/4) (52, 37, D) a crystal ball of energy (52, 48, D) a book of Power (52, 49, D) an uncursed staff of wizardry (52, 50, D) a +2 robe of fire resistance (53, 0, D) the ring of the Traitor {rPois rF+ MR+} [ring of protection from fire] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (53, 1, D) a +3 scale mail of cold resistance (53, 12, D) an uncursed staff of death (53, 13, D) a +0 short sword the Reference Book on Snow and Weightlessness Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Hailstorm Conjuration/Ice 4 no c - Lightning Bolt Conjuration/Air 5 no d - Tornado Air 9 no (53, 14, D) a +0 chain mail (unseen) (53, 15, D) a +0 rapier (unseen) (53, 25, D) an uncursed ring of resist corrosion (53, 29, D) a hell hog corpse (skeletalised by now) (53, 36, D) the cursed +0 helmet "Kengise" {rElec SInv} It insulates you from electricity. It lets you see invisible. If you switch to wearing this armour, your AC will decrease by 1 (44 -> 43). It has a curse placed upon it. (53, 37, D) a lamp of fire (53, 48, D) a +3 scale mail of positive energy (53, 49, D) an uncursed staff of earth (53, 50, D) the +10 dagger "Xyzin" {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). (53, 55, D) an inedible chunk of flesh (54, 0, D) a book of Air (54, 1, D) a fan of gales (54, 12, D) a manual of Unarmed Combat (54, 13, D) a manual of Ice Magic (54, 24, D) an uncursed staff of air (54, 36, D) a +1 great sword of holy wrath (54, 48, D) a +1 triple crossbow of flaming (54, 49, D) the Incunabulum of Freezing Self-Knowledge Spells Type Level Known a - Infusion Charms 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Ice Form Ice/Transmutation 4 no e - Excruciating Wounds Charms/Necromancy 5 no f - Iskenderun's Battlesphere Conjuration/Charms 5 no (54, 50, D) a scroll of brand weapon (55, 0, D) a +1 vorpal hunting sling (55, 1, D) a +5 hunting sling of freezing (55, 12, D) the Handbook of Translocation and Enchantment Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Confusing Touch Hexes 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Silence Hexes/Air 5 no e - Malign Gateway Summoning/Translocation 7 no (55, 13, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (55, 24, D) a +4 trident of pain (55, 29, D) a necrophage corpse (skeletalised by now) (57, 50, D) a +1 dire flail (58, 47, D) a sack of spiders (58, 48, D) a crystal ball of energy (58, 49, D) a phantom mirror (59, 37, D) a sack of spiders (59, 47, D) a fan of gales (59, 48, D) a +0 long sword a +0 long sword (59, 49, D) a phial of floods (60, 36, D) the ring of Jufu {rPois Stlth-} [ring of attention] It protects you from poison. It makes you less stealthy. (60, 37, D) a box of beasts (60, 48, D) 2 inedible chunks of flesh (still there?) a +3 vorpal broad axe (still there?) a +0 battleaxe (still there?) a +0 trident of venom (still there?) (60, 49, D) the +9 halberd of Agony {venom, *Rage rElec rPois MR+++} (still there?) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. a book of Fire (still there?) (61, 0, D) a +0 trident (61, 1, D) a +0 trident (unseen) (61, 2, D) a +2 quarterstaff of speed a throwing net (61, 8, D) a book of Necromancy (61, 16, D) a manual of Unarmed Combat (61, 36, D) a cursed amulet of inaccuracy (61, 37, D) a book of Callings (61, 47, D) a book of Geomancy (61, 48, D) the +10 war axe of the Imperium {holy, +Fly Dex-5 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-5). It lets you fly. It makes you more stealthy. an uncursed amulet of rage a box of beasts a yellow draconian corpse (61, 49, D) a +1 rapier of venom (still there?) a sack of spiders (still there?) (61, 53, D) a white draconian corpse (62, 0, D) a manual of Transmutations (62, 1, D) a +5 ring of strength (62, 2, D) a +0 trident (unseen) (62, 4, D) a throwing net (62, 5, D) a throwing net (62, 8, D) a crystal ball of energy (62, 9, D) a cursed staff of wizardry (62, 11, D) a necrophage corpse (skeletalised by now) (62, 16, D) an uncursed staff of poison (62, 17, D) the cursed +1 chain mail of Pride {rPois rF+ rC+} It protects you from fire. It protects you from cold. It protects you from poison. If you switch to wearing this armour, your AC will decrease by 18 (44 -> 26). It has a curse placed upon it. (62, 26, D) a +0 mace (62, 37, D) the cursed +1 lajatang of Success {freeze, rC+ Str+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (62, 39, D) a +2 battleaxe of freezing (unseen) (62, 47, D) a +0 short sword (62, 48, D) a +3 morningstar of draining a scroll of acquirement (63, 0, D) a +6 hand axe of electrocution (63, 1, D) a cursed -2 trident (unseen) (63, 8, D) 4 potions of heal wounds (63, 11, D) a +2 hand axe of freezing (unseen) (63, 16, D) a book of Callings (63, 17, D) an uncursed staff of wizardry (63, 18, D) a +0 hand axe (unseen) (63, 26, D) a book of Battle (63, 28, D) a +0 scale mail (unseen) (63, 30, D) the +6 flail of Imbalance {vorpal, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). (63, 36, D) the Disquisition on Unholy Changing Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Vampiric Draining Necromancy 3 no c - Ice Form Ice/Transmutation 4 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Dragon Form Transmutation 7 no (63, 37, D) a +3 mace of protection (63, 41, D) a polar bear corpse (skeletalised by now) (63, 47, D) an uncursed staff of conjuration (63, 48, D) a +1 scale mail of positive energy (63, 49, D) a fan of gales (63, 50, D) a +3 scale mail of magic resistance (63, 56, D) a white draconian corpse (63, 57, D) the +5 quarterstaff of Jad Liy {antimagic, rF++ rC++ Int-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It greatly protects you from fire. It greatly protects you from cold. (64, 16, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (64, 19, D) a water moccasin corpse (skeletalised by now) (64, 20, D) a black mamba corpse (skeletalised by now) (64, 27, D) a +0 chain mail (64, 30, D) a +0 flail (unseen) (64, 47, D) the cursed +1 dagger "Nacix" {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (64, 48, D) a +5 falchion of protection a +0 mace (64, 49, D) an uncursed staff of power (64, 50, D) a +0 antimagic trident (64, 56, D) the +9 flail of Ybre {flame, MR+ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your resistance to hostile enchantments. (64, 57, D) a +0 battleaxe a +0 whip (65, 26, D) a +0 dagger (65, 29, D) the +9 dire flail of Causality {pain, Fragile Str+4 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+6). It will be destroyed if unequipped. (unseen) (65, 47, D) an uncursed staff of summoning (65, 49, D) a +1 rapier of protection (65, 50, D) a +0 scimitar (66, 48, D) a book of Fire (66, 49, D) an uncursed staff of wizardry (66, 50, D) an uncursed staff of poison (66, 51, D) a +0 halberd (67, 47, D) a +0 mace (67, 48, D) a +2 pair of boots of running (67, 49, D) a +2 robe (67, 50, D) the +2 ring mail of Makhleb's Castigation {rF+ rC+ Int+2 Stlth+} It affects your intelligence (+2). It protects you from fire. It protects you from cold. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 23 (44 -> 21). (68, 0, D) a +2 antimagic war axe (68, 47, D) a +0 trident (68, 48, D) a crystal ball of energy (68, 49, D) a phantom mirror (68, 50, D) a +0 dire flail (69, 0, D) a sack of spiders (69, 36, D) a +2 short sword of venom (69, 47, D) a +0 spear of flaming (69, 48, D) a +11 giant spiked club (69, 50, D) a +1 mace of protection (70, 8, D) an uncursed staff of cold (70, 9, D) a cursed staff of cold (70, 37, D) a +0 spear (70, 41, D) a wolf corpse (skeletalised by now) (70, 42, D) a wolf corpse (skeletalised by now) (70, 47, D) a +4 mace of draining (70, 48, D) a +0 scale mail of fire resistance (70, 49, D) a +0 trident (71, 8, D) an uncursed ring of protection from magic (71, 10, D) a jackal corpse (skeletalised by now) (71, 16, D) an uncursed staff of air (71, 17, D) a sack of spiders (71, 26, D) a +0 short sword (71, 27, D) a +3 leather armour of poison resistance (71, 36, D) the +3 chain mail "Gilenitinn" {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 16 (44 -> 28). (71, 37, D) a fan of gales (71, 38, D) a black bear corpse (skeletalised by now) (71, 40, D) the +3 morningstar "Ugguomov" {pain, +Blink +Rage} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you blink. It lets you go berserk. (unseen) (71, 47, D) a +0 trident (71, 48, D) a +0 dagger of venom (71, 49, D) a tremorstone (72, 8, D) the +3 short sword of Ash {freeze, *Drain +Inv +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. It lets you fly. It causes draining when unequipped. (72, 9, D) a cursed ring of attention (72, 12, D) a jackal corpse (skeletalised by now) (72, 16, D) a tremorstone (72, 17, D) a +2 robe of positive energy (72, 19, D) a jackal corpse (skeletalised by now) (72, 26, D) a +1 rapier of draining (72, 30, D) a +1 war axe of freezing (72, 39, D) a +0 short sword (unseen) (72, 40, D) a +0 quarterstaff (unseen) (72, 47, D) an uncursed staff of energy (72, 48, D) a crystal ball of energy (72, 49, D) an uncursed staff of power (73, 16, D) a +1 scale mail of cold resistance (73, 17, D) an uncursed staff of fire (73, 26, D) a +0 short sword (unseen) (73, 27, D) a Grand Grimoire (73, 29, D) a +0 dagger (unseen) (73, 30, D) an arrow (73, 36, D) a book of Necromancy (73, 37, D) a book of Enchantments (73, 39, D) a +0 quarterstaff (unseen) (73, 40, D) a +0 rapier (unseen) (73, 47, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 29 (44 -> 15). (73, 48, D) the Grimoire of Earthen Sinister Rites Spells Type Level Known a - Pain Necromancy 1 no b - Corpse Rot Necromancy/Air 2 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Lee's Rapid Deconstruction Earth 5 no e - Statue Form Transmutation/Earth 6 no (73, 49, D) the +7 scimitar "Pendulum" {venom, rN+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from negative energy. (74, 28, D) an arrow (75, 1, D) the +5 ring mail of the Game of Life {rC++ Dex+3} It affects your dexterity (+3). It greatly protects you from cold. If you switch to wearing this armour, your AC will decrease by 20 (44 -> 24).