ICC the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog a scroll of holy word 5 scrolls of identify 5 scrolls of remove curse 2 scrolls of fear (7, 7, D) 5 potions of haste 5 potions of stabbing 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 4 (36 -> 40). the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of disintegration (7) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) an uncursed ring of wizardry (19, 1, D) a +2 scale mail of cold resistance (19, 16, D) a lamp of fire (19, 17, D) a +0 vorpal hand axe (19, 32, D) an uncursed staff of summoning (19, 33, D) a +1 vorpal battleaxe (20, 0, D) the Tome of the Volcanoes and Moulding Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sting Transmutation/Poison 1 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no e - Ring of Flames Charms/Fire 7 no (20, 1, D) a Grand Grimoire (20, 16, D) a phial of floods (20, 17, D) a +0 robe (20, 20, D) the +3 great sword of Rocs {distort, Dex+7} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+7). (unseen) (20, 32, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (20, 33, D) an uncursed ring of protection from cold (21, 0, D) a book of the Sky (21, 1, D) an uncursed ring of magical power (21, 16, D) an uncursed staff of death (21, 17, D) an uncursed staff of poison (21, 22, D) a +0 trident (unseen) (21, 32, D) a +3 scythe of protection (21, 33, D) an uncursed ring of magical power (21, 34, D) an uncursed staff of air (21, 38, D) a hellephant corpse (22, 0, D) a phantom mirror (22, 1, D) a Fen Folio (22, 16, D) the Guide on Displacement and the Oath Spells Type Level Known a - Slow Hexes 2 no b - Blink Translocation 2 no c - Gell's Gravitas Translocation 3 no d - Iskenderun's Mystic Blast Conjuration/Translocation 4 no e - Fulminant Prism Conjuration/Hexes 4 no f - Passage of Golubria Translocation 4 no (22, 17, D) an uncursed staff of air (22, 22, D) a +2 hand axe of flaming 15 silver javelins a +0 leather armour a +0 rapier the +4 skin of Zhor {Englaciate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. If you switch to wearing this armour, your AC will decrease by 18 (36 -> 18). a merfolk corpse (22, 34, D) a crystal ball of energy (23, 0, D) a scroll of brand weapon (23, 1, D) a +0 dagger of flaming (23, 16, D) a +3 spear of flaming (23, 17, D) a lightning rod (4/4) (23, 18, D) an uncursed staff of poison (23, 23, D) a +0 demon trident of venom (unseen) (23, 26, D) a silver javelin (23, 33, D) the +6 great sword "Ulai" {venom, rPois rN+ MR+ Stlth-} It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (23, 34, D) a book of Clouds (24, 0, D) a +0 pair of boots of flying (24, 1, D) a +3 leather armour of positive energy (24, 6, D) a shapeshifter corpse (24, 16, D) a +0 robe (24, 18, D) a +0 spear a +2 trident of protection a merfolk corpse (24, 20, D) a +0 trident (still there?) a manticore corpse (still there?) (24, 21, D) the cursed +1 war axe of the Gloaming {vorpal, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (unseen) (24, 23, D) a +2 battleaxe of draining (still there?) a wind drake corpse (still there?) (24, 26, D) a silver javelin (24, 35, D) the +10 flail "Hell-Harrower" {chaos, *Rage +Blink Str+7 Int+2} Each time it hits an enemy it has a different, random effect. It affects your strength (+7). It affects your intelligence (+2). It lets you blink. It may make you go berserk in combat. Cheibriados disapproves of the use of such an item. (unseen) (25, 0, D) a sack of spiders (25, 1, D) a scroll of brand weapon (25, 16, D) an uncursed staff of earth (25, 18, D) an uncursed ring of protection from magic (25, 20, D) a +0 trident of venom (unseen) (25, 21, D) a +0 trident (unseen) (25, 23, D) a +0 rapier (unseen) (25, 32, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (25, 33, D) an uncursed staff of summoning (25, 34, D) a phantom mirror (25, 38, D) an uncursed staff of wizardry an uncursed ring of positive energy (26, 0, D) a phial of floods (26, 1, D) a +1 leather armour of fire resistance (26, 16, D) a book of Frost (26, 20, D) a +1 spear of flaming (unseen) (26, 32, D) a cursed amulet of inaccuracy (26, 33, D) a +1 short sword of electrocution (26, 34, D) a +3 leather armour of poison resistance (27, 0, D) a +0 halberd of distortion (27, 1, D) a +3 hand axe of venom (27, 16, D) a +0 trident (27, 32, D) a +0 fustibalus of flaming (27, 33, D) an uncursed staff of energy (27, 34, D) the +3 scale mail of Sovereignty {rElec} It insulates you from electricity. If you switch to wearing this armour, your AC will decrease by 14 (36 -> 22). (28, 0, D) the +9 great sword of Maoss {venom, rF+ Str+4 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. (28, 1, D) a book of Beasts (28, 16, D) a +2 trident of flaming (28, 17, D) a phial of floods (28, 21, D) a +0 trident (unseen) (28, 32, D) a crystal ball of energy (28, 33, D) a +3 vorpal fustibalus (29, 0, D) a book of Ice (29, 1, D) the ring of Vaguugg {rElec Int+4 Dex-5 SInv} [ring of see invisible] It affects your intelligence (+4). It affects your dexterity (-5). It insulates you from electricity. It lets you see invisible. (29, 32, D) a +1 morningstar of protection (33, 17, D) a javelin (34, 7, D) an arrow (34, 28, D) a phial of floods (35, 0, D) an uncursed staff of conjuration (35, 13, D) a javelin (35, 14, D) an uncursed staff of wizardry (35, 15, D) a sack of spiders (35, 29, D) a sack of spiders (36, 0, D) a +1 short sword of holy wrath (36, 1, D) a +3 lajatang of venom (36, 14, D) a book of Alchemy (36, 15, D) Roxanne's Tome of the Mountains (still there?) Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Petrify Transmutation/Earth 4 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Statue Form Transmutation/Earth 6 no a book of Conjurations (still there?) (36, 28, D) the Papyrus of Sinister Magic and Lightness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Pain Necromancy 1 no c - Airstrike Air 4 no d - Animate Dead Necromancy 4 no e - Excruciating Wounds Charms/Necromancy 5 no f - Silence Hexes/Air 5 no (36, 29, D) an uncursed staff of power (37, 0, D) a +2 dagger of electrocution (37, 1, D) a crystal ball of energy (37, 14, D) an uncursed staff of wizardry (37, 15, D) a +1 dagger of speed (37, 16, D) a -2 glaive of venom a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (37, 29, D) a fan of gales (37, 34, D) a +0 short sword (unseen) (38, 0, D) the cursed +3 arbalest "Sychifer" {freeze, rF+ Str+5 Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (38, 1, D) a +4 plate armour of positive energy (38, 14, D) a +4 flail of protection (38, 15, D) a +1 robe (38, 16, D) a +1 rapier of electrocution a +0 cloak a +0 pair of gloves a +0 eveningstar of flaming a +0 ring mail (38, 17, D) a +0 flail of holy wrath (unseen) (38, 18, D) a +4 quarterstaff (unseen) (38, 23, D) a javelin (38, 29, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. If you switch to wearing this armour, your AC will decrease by 2 (36 -> 34). (38, 32, D) a +6 trident of protection (unseen) (38, 33, D) a necrophage corpse (skeletalised by now) (38, 38, D) a +1 vorpal hand axe (unseen) (39, 0, D) a scroll of brand weapon (39, 1, D) the Incunabulum of Calculation Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Hailstorm Conjuration/Ice 4 no d - Summon Ice Beast Ice/Summoning 4 no e - Ozocubu's Refrigeration Ice 6 no (39, 4, D) 2 arrows (39, 14, D) a +0 scimitar of flaming (39, 15, D) a book of Geomancy (39, 17, D) a +2 short sword of distortion (unseen) (39, 20, D) a +0 scimitar (unseen) (39, 21, D) a +1 lajatang of venom (unseen) (39, 28, D) an uncursed staff of power (39, 29, D) a tremorstone (39, 34, D) a +0 dagger of venom a +0 robe (39, 35, D) a +0 war axe of venom a +0 robe (39, 36, D) a +0 long sword the +7 triple crossbow "Tesou" {freeze, MR- Int+2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. a +0 robe (39, 38, D) a +3 great sword a +0 plate armour an uncursed amulet of magic regeneration (40, 0, D) a fan of gales (40, 1, D) a +3 great mace of protection (40, 4, D) a +3 longbow of flaming a cursed +0 plate armour (40, 15, D) a sack of spiders (40, 19, D) the guardian serpent corpse of Aizul (skeletalised by now) (40, 28, D) an uncursed staff of conjuration (40, 29, D) a +1 vorpal mace (40, 33, D) a +0 dagger (unseen) (40, 37, D) a +0 mace (40, 38, D) a cursed +0 morningstar (unseen) (41, 0, D) the ring "Madda" {rC- rN+ rCorr Int+2} [ring of resist corrosion] It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (41, 1, D) a Grand Grimoire (41, 14, D) the Volume of the Warped Birds Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Summon Lightning Spire Summoning/Air 4 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Controlled Blink Translocation 8 no (41, 15, D) a lightning rod (4/4) (41, 28, D) a crystal ball of energy (41, 29, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (41, 38, D) a +2 vampiric scimitar (unseen) (42, 0, D) a +3 war axe of freezing (42, 1, D) a +0 trident (still there?) a +2 plate armour of positive energy (still there?) (42, 14, D) a +3 chain mail of cold resistance (42, 15, D) an uncursed staff of air (42, 33, D) a +3 trident of freezing (43, 14, D) a +2 arbalest of flaming (43, 15, D) the ring of Yxtas {rPois Slay+5} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. (44, 15, D) a +2 demon whip of flaming (unseen) (49, 0, D) a book of the Dragon (49, 1, D) an uncursed staff of cold (49, 12, D) a box of beasts (49, 36, D) a +1 flail of protection (49, 37, D) a book of Beasts (49, 38, D) 5 large rocks (unseen) (50, 0, D) an uncursed staff of poison (50, 1, D) a +4 vorpal scimitar (50, 12, D) a crystal ball of energy (50, 13, D) a +0 robe (still there?) a phial of floods (still there?) (50, 24, D) a crystal ball of energy (50, 25, D) the Catalogue of Summoning and Curses Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Portal Projectile Hexes/Translocation 3 no c - Cause Fear Hexes 4 no d - Summon Ice Beast Ice/Summoning 4 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no (50, 26, D) a +0 club (unseen) (50, 36, D) a box of beasts (50, 37, D) a +0 giant club (still there?) an uncursed staff of wizardry (still there?) (50, 39, D) a +0 giant club (unseen) (51, 0, D) a manual of Maces & Flails (51, 1, D) a lightning rod (4/4) (51, 12, D) a +0 dagger (still there?) a +4 flail of holy wrath (still there?) (51, 13, D) a +0 trident (still there?) a +3 ring of intelligence (still there?) (51, 25, D) a book of Changes (51, 28, D) a +0 halberd (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (51, 31, D) a +0 war axe a +0 robe a scroll of brand weapon a +0 battleaxe of pain a naga corpse (skeletalised by now) (51, 36, D) an uncursed staff of cold (51, 37, D) an uncursed staff of summoning (51, 38, D) a +0 giant spiked club (unseen) (51, 39, D) a +0 giant spiked club a +0 giant spiked club (51, 43, D) a +1 battleaxe of freezing (51, 44, D) a large rock (52, 1, D) a tremorstone (52, 4, D) a basilisk corpse (skeletalised by now) (52, 5, D) a water moccasin corpse (skeletalised by now) (52, 6, D) a black mamba corpse (skeletalised by now) (52, 12, D) a +2 crystal plate armour (52, 13, D) a +2 war axe a +10 plate armour of ponderousness a tremorstone (52, 25, D) a +2 great mace of holy wrath (52, 28, D) an uncursed staff of wizardry a +0 robe (52, 31, D) a +0 flail a +3 hand crossbow a +0 robe a +0 scimitar a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (52, 36, D) a sack of spiders (52, 38, D) a +0 troll leather armour (52, 39, D) a +0 giant spiked club (unseen) (53, 0, D) the cursed +1 scale mail of Tyll {rF+ Int+7 Stlth+} It affects your intelligence (+7). It protects you from fire. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 16 (36 -> 20). It has a curse placed upon it. (53, 12, D) an uncursed staff of air (still there?) a +0 dagger (still there?) (53, 13, D) a +3 battleaxe (still there?) a +4 hand axe of freezing (still there?) (53, 25, D) the Volume of the Lethal Oath Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Agony Necromancy 5 no c - Invisibility Hexes 6 no d - Discord Hexes 8 no (53, 36, D) the cursed ring "Inoring" {rPois AC-3 Str+3 Int+3} [ring of protection] It affects your AC (-3). It affects your strength (+3). It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. (53, 37, D) 5 large rocks (unseen) (54, 0, D) a crystal ball of energy (54, 1, D) an uncursed ring of ice (54, 5, D) a spiny frog corpse (skeletalised by now) (54, 12, D) a +0 dagger (still there?) a +6 great sword (still there?) (54, 13, D) a +0 dire flail (still there?) a +2 whip of electrocution (still there?) (54, 14, D) a +0 battleaxe (unseen) (54, 25, D) a cursed amulet of inaccuracy (54, 36, D) a fan of gales (54, 37, D) 4 large rocks (still there?) a large rock (still there?) (55, 0, D) a +1 plate armour of cold resistance (55, 12, D) a book of Geomancy (55, 13, D) the Compendium of Ice Spells Type Level Known a - Freeze Ice 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Ice Form Ice/Transmutation 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Freezing Cloud Conjuration/Ice/Air 6 no (55, 24, D) a sack of spiders (55, 25, D) a +0 mace (unseen) (59, 36, D) a +2 chain mail of cold resistance (59, 37, D) a +1 rapier of draining (60, 37, D) a book of Geomancy (61, 0, D) a +3 short sword of draining (61, 8, D) a +1 vorpal broad axe (61, 21, D) a cursed -2 short sword (unseen) (61, 26, D) a +6 rapier of flaming (61, 37, D) a +2 flail of protection (62, 0, D) a book of Cantrips (62, 1, D) the ring of Virtue {rElec Str+2 Stlth+} [ring of stealth] It affects your strength (+2). It insulates you from electricity. It makes you more stealthy. (62, 8, D) an uncursed staff of conjuration (62, 9, D) the Handbook of Poisoning and the Compass Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Spider Form Transmutation/Poison 3 no c - Passage of Golubria Translocation 4 no d - Controlled Blink Translocation 8 no (62, 16, D) a book of Power (62, 17, D) an uncursed amulet of guardian spirit (62, 26, D) a +3 vampiric hand axe (62, 27, D) a +4 morningstar of draining (62, 36, D) an uncursed staff of earth (62, 37, D) an uncursed staff of energy (63, 0, D) the Guide on Talismans Spells Type Level Known a - Infusion Charms 1 no b - Song of Slaying Charms 2 no c - Shroud of Golubria Charms/Translocation 2 no d - Ozocubu's Armour Charms/Ice 3 no e - Iskenderun's Battlesphere Conjuration/Charms 5 no f - Ring of Flames Charms/Fire 7 no (63, 8, D) a +4 battleaxe of electrocution (63, 16, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 17, D) a tremorstone (63, 20, D) a +0 short sword a +0 robe (63, 26, D) a +4 falchion of holy wrath (63, 27, D) a book of Party Tricks (63, 30, D) a +0 club (63, 36, D) the +1 robe "Wowuitus" {+Blink Str+4} It affects your strength (+4). It lets you blink. If you switch to wearing this armour, your AC will decrease by 21 (36 -> 15). (63, 37, D) a +1 quarterstaff of pain (64, 16, D) a book of Misfortune (64, 17, D) a +4 great sword of freezing (64, 20, D) a +0 spear (unseen) (64, 26, D) a +2 scimitar of electrocution (64, 27, D) a +2 vorpal mace (65, 26, D) a book of Frost (67, 0, D) a +3 fustibalus of flaming (68, 0, D) the +2 quarterstaff of Lattudikh {vamp, Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). (69, 0, D) a +3 ring mail of fire resistance (69, 23, D) a +0 robe (69, 36, D) the +6 chain mail "Besuanlo" {*Drain Dex+7 Stlth+} It affects your dexterity (+7). It causes draining when unequipped. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 8 (36 -> 28). (69, 39, D) a +4 vorpal arbalest (70, 8, D) a +3 rapier of speed (70, 9, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (70, 37, D) an uncursed staff of death (70, 42, D) a +0 broad axe (unseen) (71, 8, D) a +2 chain mail of positive energy (71, 16, D) an uncursed ring of flight (71, 17, D) a +5 vorpal war axe (71, 27, D) a tremorstone (71, 36, D) a +0 falchion (71, 37, D) an uncursed staff of cold (71, 42, D) a +0 short sword a +0 short sword (72, 8, D) a sack of spiders (72, 9, D) a +0 vorpal morningstar (72, 17, D) a +0 dagger (72, 19, D) an uncursed staff of summoning a cursed +0 robe (72, 20, D) a +0 scythe a +2 robe of cold resistance (72, 21, D) a +0 broad axe a +0 robe a +3 quarterstaff of chaos a cursed +0 cloak (72, 26, D) a cursed staff of poison (72, 27, D) a +0 vorpal hand crossbow (72, 36, D) a +0 hand axe (72, 37, D) a +2 chain mail of magic resistance (72, 38, D) a +0 long sword of protection (72, 39, D) a +1 morningstar of distortion (72, 41, D) a +0 long sword a +0 hand axe (73, 1, D) an uncursed ring of magical power (73, 16, D) a cursed -2 ring of dexterity (73, 17, D) a cursed +3 giant spiked club (73, 21, D) a +0 short sword (unseen) (73, 26, D) a sack of spiders (73, 27, D) an uncursed staff of air (73, 36, D) an uncursed staff of wizardry (73, 37, D) an uncursed staff of conjuration (73, 39, D) a +0 trident