ICC the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +0 kite shield (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +0 vorpal flail (59, 37, D) a book of Dreams (60, 36, D) a +4 chain mail of fire resistance (60, 37, D) a +2 hand crossbow (61, 13, D) a hell hound corpse (61, 16, D) an uncursed staff of death (61, 36, D) a +0 hand axe (61, 37, D) the ring of Efyinaz {rPois MP-9 Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (-9). It lets you see invisible. (62, 1, D) an uncursed staff of earth (62, 3, D) a ball python skeleton (62, 4, D) a +3 buckler (62, 8, D) a +6 ring of strength (62, 9, D) a phantom mirror (62, 16, D) a potion of stabbing (62, 17, D) a +1 mace of venom (62, 20, D) a hippogriff corpse (62, 27, D) a cursed staff of earth (62, 37, D) a +0 spear of venom (63, 8, D) a phantom mirror (63, 17, D) an uncursed staff of conjuration (63, 20, D) a spiny frog corpse (63, 26, D) a +2 chain mail of fire resistance (63, 27, D) a lightning rod (4/4) (63, 36, D) a phantom mirror (63, 37, D) a book of Annihilations (64, 16, D) a box of beasts (64, 17, D) a tin of tremorstones (3/3) (64, 20, D) an iguana corpse (64, 21, D) a bullfrog corpse (64, 26, D) a +3 flail of venom (64, 27, D) a phantom mirror (65, 26, D) a +0 short sword of venom (65, 28, D) a shapeshifter corpse (67, 0, D) a +0 morningstar of protection (68, 0, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (69, 0, D) an uncursed staff of death (69, 36, D) an uncursed ring of magical power (70, 9, D) a phantom mirror (70, 36, D) a box of beasts (71, 12, D) a scorpion corpse (71, 16, D) a +2 great mace of protection (71, 17, D) a cursed -4 ring of evasion (71, 26, D) an uncursed staff of wizardry (71, 31, D) a rime drake corpse (71, 36, D) a tin of tremorstones (3/3) (71, 37, D) the amulet of Tyfet {RegenMP rC++ MP-9 Dex+4 Slay+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from cold. It affects your magic capacity (-9). (72, 8, D) an uncursed staff of wizardry (72, 9, D) a +4 vorpal flail (72, 16, D) a +2 robe of fire resistance (72, 21, D) a cursed +0 dagger a +0 robe (72, 26, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (72, 30, D) +0 acid dragon scales an acid dragon corpse (72, 36, D) an uncursed amulet of the acrobat (72, 37, D) a +0 great sword of holy wrath (73, 1, D) a +3 halberd of venom (73, 16, D) a box of beasts (73, 27, D) a tin of tremorstones (3/3) (73, 28, D) a swamp drake corpse (73, 29, D) a rime drake corpse (73, 36, D) a phial of floods (73, 37, D) a +0 ring mail of poison resistance (75, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity