Dungeon Crawl Stone Soup version 0.27-a0-652-g2d5cf1dcd3 (webtiles) character file. Game seed: 10337740730461460460 3 ICC the Conjurer (level 1, 0/13 HPs) Began as a Formicid Conjurer on Mar 16, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (234 turns). ICC the Conjurer (Formicid Conjurer) Turns: 234, Time: 00:01:22 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 55% Magic: 0/3 EV: 12 Int: 17 God: Gold: 12 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis + c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles d - a stone Armour a - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} g - a scroll of magic mapping {unknown} h - a scroll of fear {unknown} Potions b - a potion of heal wounds {unknown} e - a potion of attraction {unknown} Skills: + Level 1.8 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting * Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 3d4 6% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Fulminant Prism Conj/Hex 4% 3d6 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Aim: a jackal (heavily wounded, 0% to evade) The magic dart hits the jackal. The jackal is almost dead. A goblin comes into view. It is wielding a +0 club. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 0% to evade) The magic dart hits the jackal. You kill the jackal! The goblin shouts! The jackal closely misses you. You closely miss the jackal. The jackal misses you. You closely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 0% to evade) The magic dart hits the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. You die... #.......######### . #.##....# ♣♣♣♣♣♣ .. #.......#♣♣≈≈..♣♣ #. ###.....#♣8≈≈^... # #.## #.......#♣♣P≈..♣. #.#... #.#....## ♣♣♣♣♣♣♣ ....!.## #.#....# ♣♣♣.P♣♣ ##.#....###.....## ♣♣≈≈..♣. .......rgh@.....# ♣8≈≈^... ........g###....# ♣♣≈≈..♣. .......#.# #....# ♣♣♣♣♣♣. .......#..##....# ♣♣♣♣♣♣. .......##.##....# ♣♣P≈.P♣. ....... ..+....# ♣8≈≈^... .....h# #.#....# ♣♣≈≈..♣. ...r.. ......# ♣♣♣.P♣♣ ....#. ..# ♣♣♣♣P You could see a jackal, a hobgoblin, a goblin and a rat. Vanquished Creatures 2 jackals (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ICC the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 234 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_basic, corner_web_ring, xom_teletrap_fun Action || total -------------------------++------- Melee: Short sword || 13 Cast: Magic Dart || 6 Armor: Robe || 4 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 234 | 234 | 0 | 0 | 200 | 1 | 234.0 | Dungeon | 234 | 234 | 0 | 0 | 200 | 1 | 234.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 234 daAuts