Dungeon Crawl Stone Soup version 0.27-a0-1597-ge58577e147 (webtiles) character file. Game seed: 13742589405320742715 12 ICC the Conjurer (level 2, 0/13 HPs) Began as a Vine Stalker Conjurer on July 21, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:06:16 (207 turns). ICC the Conjurer (Vine Stalker Conjurer) Turns: 207, Time: 00:06:17 Health: 0/13 AC: 2 Str: 9 XL: 2 Next: 33% Magic: 0/6 EV: 12 Int: 18 God: Gold: 11 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) Potions b - a potion of lignification {unknown} Skills: - Level 1.5 Dodging + Level 2.8 Stealth + Level 2.4 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You swing at nothing. A hobgoblin comes into view. You swing at nothing. You closely miss the rat. Your bite misses the rat. The rat closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray misses the rat. The searing ray misses the jackal. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The rat barely misses you. You barely miss the rat. The rat bites you. You hit the rat but do no damage. Your bite misses the rat. The rat bites you. The rat barely misses you. You closely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You see here a bat corpse. An endoplasm comes into view. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - hobgoblin Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The endoplasm quivers. The jackal bites you. You die... #.....#..♣.♣#.......# #.....#...♣♣#.......# #.....#..♣♣ ##......# ###+###..# #....).# .........♣ #......# .........♣ #......# ♣#.#.♣#♣♣♣ ##g###.# ♣♣.#♣ #.h# .# ###..# ##@# .# #....# #..# ..#### ##... ### ....# J...# ....# #.... ..... You could see an endoplasm, a jackal and a hobgoblin. Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 jackals (D:1) A quokka (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ICC the Vine Stalker Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 132 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 158 | D:1 | Learned a level 2 spell: Searing Ray 207 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic Action || total -------------------------++------- Melee: Club || 14 Cast: Magic Dart || 12 Searing Ray || 2 Armor: Robe || 4 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 211 | 211 | 0 | 0 | 118 | 1 | 211.0 | Dungeon | 211 | 211 | 0 | 0 | 118 | 1 | 211.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 211 daAuts