Dungeon Crawl Stone Soup version 0.30-a0-178-g4db885d750 (webtiles) character file. Game seed: 15867797793675361937 0 ICC the Vexing (level 1, 10/10 HPs) Began as a Vine Stalker Wanderer on Oct 3, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). ICC the Vexing (Vine Stalker Wanderer) Turns: 1, Time: 00:00:06 Health: 10/10 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit + d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 cloak (worn) d - a +0 leather armour (worn) Potions c - a potion of attraction Skills: + Level 1.0 Fighting + Level 1.7 Axes + Level 1.0 Armour + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 3.0 Hexes + Level 1.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 32% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 8% N/A 30% 3 Summon Guardian Golem Hex/Summ 4% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5999 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, ICC the Vine Stalker Wanderer. The heart of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 cloak, a potion of attraction, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Tukima's Dance, Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ..# 8.# ..# #.# #.# #.# #@# #.# #.# #.# ..# 8.# ..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ICC the Vine Stalker Wanderer began the quest for the Orb. 0 | D:1 | ICC set off with the following items: a +0 hand axe, a +0 | cloak, a potion of attraction, a +0 leather armour; and the | following spell memorised: Slow; and the following spells | available to memorise: Tukima's Dance, Summon Guardian | Golem. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_loops_corners, corner_web_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts