ILmort Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (1, -28, D:1) a +0 leather armour (5, -25, D:1) a potion of heal wounds (12, -14, D:1) a potion of attraction (13, -3, D:1) a +0 dagger a goblin skeleton a hobgoblin skeleton (13, -2, D:1) a ball python skeleton (13, 8, D:1) a potion of attraction (17, -12, D:1) a +0 dagger (17, -6, D:1) 2 flux baubles (23, -8, D:1) a ball python skeleton a quokka skeleton a jackal skeleton (25, -26, D:1) a +0 whip (29, -28, D:1) a +0 dagger (35, -4, D:1) an inkwell talisman (38, 3, D:1) a rat corpse (skeletalised by now) (39, -2, D:1) a potion of heal wounds (42, 2, D:1) a bat corpse (skeletalised by now) (44, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, 10, D:1) a ball python corpse (49, 1, D:1) a +0 scale mail (49, 5, D:1) a +0 leather armour (54, 1, D:1) a +0 club a goblin corpse Level 2 of the Dungeon (3, -1, D:2) a +0 robe (3, 0, D:2) a parchment of Searing Ray (8, 2, D:2) a +0 club (12, -6, D:2) a staff of fire (unseen) (14, -5, D:2) a +0 mace (15, -5, D:2) a +0 club a goblin corpse (15, 0, D:2) 12 gold pieces (16, -6, D:2) a parchment of Maxwell's Portable Piledriver (17, -1, D:2) 8 gold pieces (19, -2, D:2) a scroll of identify