Ic0nGaming Level 1 of the Dungeon (0, 0, D:1) 5 stones (8, -12, D:1) a +0 dagger a +0 dagger (19, 0, D:1) a +0 robe (24, 11, D:1) a +0 robe (42, -20, D:1) a +0 short sword 3 stones (42, 1, D:1) 5 stones (48, -9, D:1) an orb of light Level 2 of the Dungeon [Shop] Xugu's Magic Scroll Boutique a scroll of acquirement (676 gold) a scroll of teleportation (39 gold) a scroll of noise (13 gold) a scroll of teleportation (39 gold) a scroll of acquirement (676 gold) a scroll of teleportation (39 gold) a scroll of enchant weapon (97 gold) a scroll of enchant weapon (97 gold) (0, 0, D:2) a +0 club (0, 34, D:2) a +0 flail a +0 club a +0 club (5, 2, D:2) a +0 robe (5, 9, D:2) a +0 short sword a +0 dagger 8 stones a +0 club (11, 7, D:2) a +0 ring mail (13, 34, D:2) a +0 mace (21, 37, D:2) a +0 dagger (28, 27, D:2) a +2 dagger of protection (29, 28, D:2) a +0 short sword (39, 35, D:2) 3 stones (41, 16, D:2) a +0 helmet a +0 club a +0 club a +0 trident a +0 animal skin (41, 17, D:2) a +0 dagger a +0 dagger (41, 18, D:2) a +0 club a +0 club (41, 20, D:2) a +0 club a +0 club (41, 21, D:2) a +0 club a +0 sling (42, 11, D:2) a +0 club (55, -6, D:2) a +0 dagger (55, 1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 5 stones (14, 11, D:3) 7 stones (29, -24, D:3) a +0 whip (31, -4, D:3) a +0 club (31, -3, D:3) a +0 war axe a +0 ring mail (32, -32, D:3) a stone (33, 12, D:3) a +0 club 3 stones (39, -4, D:3) a +0 rapier (42, -10, D:3) a +0 leather armour (43, -3, D:3) a +0 hand axe (49, 5, D:3) a +0 quarterstaff a +0 sling (50, -10, D:3) a +0 flail (52, -10, D:3) a +0 spear (53, -10, D:3) a +0 whip a +0 halberd (53, 7, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 leather armour a +2 dagger of venom a +0 whip (0, 1, D:4) a +0 falchion a +0 dagger a +0 robe (7, 12, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (16, 18, D:4) a +0 giant club (17, 3, D:4) a +0 chain mail (19, 7, D:4) a +0 long sword (19, 17, D:4) a +0 whip 3 stones (21, 4, D:4) a +0 ring mail (25, -25, D:4) a +0 hand axe (32, -29, D:4) a +0 mace (40, 13, D:4) a +0 club (46, 5, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Miaxtuj's Jewellery Boutique a ring of flight (210 gold) an amulet of guardian spirit (360 gold) a ring of magical power (240 gold) a ring of magical power (240 gold) a +6 ring of intelligence (432 gold) an amulet of faith (480 gold) an amulet of faith (480 gold) an amulet of faith (480 gold) a ring of protection from fire (300 gold) a ring of poison resistance (240 gold) an amulet of the acrobat (360 gold) (0, 0, D:5) 2 stones (3, 32, D:5) 5 stones (4, 4, D:5) a book of the Senses (7, 5, D:5) a +0 club (10, 25, D:5) a +0 long sword (14, 7, D:5) a +0 giant spiked club (25, 28, D:5) a +0 plate armour (36, 6, D:5) 2 stones (41, 20, D:5) an iguana skeleton (43, 12, D:5) a book of Debilitation (44, 19, D:5) a +6 ring of strength (45, 14, D:5) a +0 robe (47, 33, D:5) a stone Level 6 of the Dungeon (0, 0, D:6) a potion of resistance (1, 0, D:6) 18 gold pieces