Dungeon Sprint DCSS version 0.32-a0-1324-g5e68aa8d9f (webtiles) character file. Game seed: 8395138002487141165 5 IceHockeyTabber the Magician (level 1, -4/10 HPs) Began as a Deep Elf Air Elementalist on June 3, 2024. Slain by an ogre ... wielding a +0 giant club (14 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:14 (59 turns). IceHockeyTabber the Magician (DEAE) Turns: 59, Time: 00:00:14 Health: -4/10 AC: 2 Str: 5 XL: 1 Next: 66% Magic: 6/7 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 7/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 2.3 Conjurations + Level 4.0 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 30% 3-5/arc 5% 2 Swiftness Air 19% N/A 8% 3 Airstrike Air 9% 2d(2-18) 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the goblin. You kill the goblin! Your Spellcasting skill increases to level 4! Your Air Magic skill increases to level 4! Unknown command. Things that are here: a +0 dagger; a goblin corpse You start resting. HP restored. You see here a frilled lizard corpse. You start resting. Magic restored. Things that are here: a +0 dagger; a goblin corpse You open the door. A gnoll, a jelly, 2 adders and an ogre come into view. The ogre shouts! The jelly quivers. The gnoll shouts! The adder hisses angrily. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (86% to hit) The zap hits the ogre. The ogre is moderately wounded. The zap hits the adder. The adder is heavily wounded. The zap hits the jelly. The jelly is moderately wounded. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the adder. The adder is heavily wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +Sg.JSO@.)†)'...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a jelly, a gnoll and 2 adders. Vanquished Creatures 2 goblins (D) A hobgoblin (D) A bat (D) A frilled lizard (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | IceHockeyTabber the Deep Elf Air Elementalist began the | quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 58 | D | Noticed a jelly 58 | D | Noticed an ogre 59 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.3 Spellcasting | 4 | 4.0 Air Magic | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Shock || 5 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59 | 59 | 0 | 44 | 0 | 1 | 59.0 | Dungeon | 59 | 59 | 0 | 44 | 0 | 1 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 59 daAuts