Dungeon Sprint DCSS version 0.32-a0-1359-g8bd0f5762a (webtiles) character file. Game seed: 2265767998870418537 0 IceHockeyTabber the Shield-Bearer (level 1, 0/18 HPs) Began as a Formicid Fighter on June 9, 2024. Slain by a merfolk siren ... wielding a +0 spear (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:03 (6 turns). IceHockeyTabber the Shield-Bearer (Formicid Fighter) Turns: 6, Time: 00:00:03 Health: 0/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 7 God: Gold: 0 SH: 4 Dex: 13 Spells: 0/0 levels left rFire . . . a - +0 flail rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: mighty, mesmerised A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions e - a potion of curing f - a potion of heal wounds g - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails - Level 3.2 Armour - Level 4.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, IceHockeyTabber the Formicid Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. You feel very mighty all of a sudden. As you open the door, it creaks loudly! A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! There is an open door here. You bludgeon the merfolk siren!! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... { {## ## { ##. .## #..#..# #.m.# { #@# { ##.## { +.<.+ ##.## { { #+# { { { { { You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | IceHockeyTabber the Formicid Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 4 | D | Noticed a merfolk siren 6 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Flail || 1 Use: Potion || 1 Armour: Scale mail || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | Dungeon | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 6 daAuts