IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 2, D) an orb of mayhem (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 short sword of distortion (62, 0, D) a +1 leather armour of fire resistance (62, 1, D) the +0 scale mail "Nichopye" {rF++ rC+ Slay+2 Stlth+} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF++: It greatly protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (62, 9, D) a +2 plate armour of cold resistance (63, 0, D) a +2 scimitar of freezing (67, 0, D) the +6 trident of Capital Punishment {pain, rPois} rPois: It protects you from poison. (69, 0, D) a +2 whip of freezing (70, 8, D) a +1 vampiric whip (70, 9, D) a maw talisman (71, 8, D) a +0 dagger a +0 robe +0 fire dragon scales (71, 9, D) a +0 mace (71, 16, D) a wand of flame (8) (71, 17, D) the +6 scale mail of the Vestibule of Hell {rF- rC++ rCorr Int-4} Int-4: It affects your intelligence (-4). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (71, 26, D) a +2 robe of willpower (71, 27, D) a staff of fire (unseen) (72, 8, D) a +0 whip a +0 leather armour an orc corpse (72, 9, D) a +0 short sword a staff of cold an orc corpse (72, 10, D) a +3 falchion a +0 ring mail (72, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). Cheibriados disapproves of the use of such an item. (72, 17, D) a wand of charming (3) (72, 26, D) the Compendium of Displacement Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 2 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 (72, 27, D) a book of the Spheres (73, 1, D) a staff of death (73, 16, D) a wand of polymorph (4) (73, 17, D) a wand of flame (15) (73, 26, D) the +8 plate armour of the Fisher {rC+} rC+: It protects you from cold. (73, 27, D) a +1 cloak of willpower