IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of air (61, 16, D) a manual of Armour (61, 29, D) a +0 dagger a +0 robe (62, 0, D) a rime drake corpse (skeletalised by now) (62, 2, D) a swamp drake corpse (skeletalised by now) (62, 8, D) a ring of flight (62, 9, D) a staff of alchemy (62, 16, D) a +0 helmet of intelligence (62, 26, D) a +0 war axe a +0 plate armour an orc corpse (62, 27, D) a +0 flail the +5 spear of Embarrassment {venom, rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. an orc corpse (63, 0, D) a rime drake corpse (skeletalised by now) (63, 16, D) a +5 halberd of protection (63, 17, D) a staff of alchemy (63, 26, D) a +0 hand axe a +0 leather armour the +3 shortbow of Peace {heavy, Will+} Will+: It increases your willpower. (63, 27, D) a +0 dagger a +0 robe (64, 16, D) a +2 battleaxe of venom (64, 26, D) a +0 dagger a +0 robe (64, 27, D) a +0 dagger a +3 heavy great mace (65, 26, D) a +0 falchion an orc corpse (67, 0, D) a water moccasin corpse (skeletalised by now) (68, 0, D) the +5 orcbow of Laceration {freeze, rPois rCorr Int-3 Dex+2} Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (69, 0, D) a +0 glaive a +2 pair of gloves of infusion (69, 36, D) a wand of flame (11) (70, 18, D) a +1 mace of protection (70, 36, D) a wand of iceblast (6) (70, 37, D) an amulet of reflection (71, 8, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +2 plate armour of cold resistance (71, 17, D) a +0 rapier an elf corpse (skeletalised by now) (71, 27, D) the +1 dagger of Eternal Night {freeze, rC+ Will++ Int-5} Int-5: It affects your intelligence (-5). rC+: It protects you from cold. Will++: It greatly increases your willpower. (71, 36, D) a +4 heavy hand axe (unseen) (71, 37, D) a staff of cold (unseen) (72, 8, D) the +10 demon trident of Fee Simple {elec, rPois rC+ Str+5 Stlth-} Str+5: It affects your strength (+5). rC+: It protects you from cold. rPois: It protects you from poison. Stlth-: It makes you less stealthy. a hell hound corpse (skeletalised by now) (72, 9, D) a staff of death (72, 16, D) a +1 crystal plate armour (72, 17, D) a +0 dagger an elf corpse (skeletalised by now) (72, 26, D) a staff of alchemy (72, 36, D) a +2 flail of holy wrath (unseen) (72, 37, D) a +0 falchion of freezing (unseen) (73, 17, D) a +2 long sword of electrocution (73, 23, D) a +0 rapier an elf corpse (skeletalised by now) (73, 26, D) a +0 scale mail of poison resistance (73, 36, D) a wand of flame (5) (73, 37, D) a staff of fire (unseen)