IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +7 quarterstaff "Yherainiol" {flame, rF+++ rCorr Stlth+} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a tarantella corpse (61, 8, D) the +9 plate armour "Qynwobb" {-Cast Fly rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. Fly: It grants you flight. -Cast: It prevents spellcasting. an iguana corpse (61, 16, D) a +0 ring mail of cold resistance (62, 4, D) a tarantella corpse (62, 8, D) the +5 great sword of the Riding Queen {flame, Will- rCorr Int+6 SInv} Int+6: It affects your intelligence (+6). Will-: It decreases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (62, 9, D) a wolf corpse (62, 12, D) an iguana corpse (62, 16, D) a +2 falchion of holy wrath (unseen) (62, 17, D) a staff of death (unseen) (63, 0, D) a +1 spectral lajatang (63, 16, D) a wand of quicksilver (7) (63, 17, D) a +1 shortbow of freezing (unseen) (64, 16, D) a +2 leather armour of cold resistance (64, 17, D) a staff of air (unseen) (70, 9, D) a +4 flail of protection (unseen) (71, 16, D) a +0 arbalest the +6 plate armour of the Aged Yaks {Regen+ Int+2} Int+2: It affects your intelligence (+2). Regen+: It increases your rate of health regeneration. (71, 17, D) a +0 orcbow a staff of fire a centaur corpse (71, 27, D) a staff of earth (72, 8, D) a manual of Armour (72, 16, D) a +0 orcbow a +2 dire flail of holy wrath a centaur corpse (72, 17, D) a +0 orcbow a centaur corpse (72, 26, D) a +1 scale mail of fire resistance (72, 27, D) the staff of Traps {rElec Str+7 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+7: It affects your strength (+7). rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (72, 32, D) a +0 falchion a +0 robe (73, 16, D) a +0 arbalest a yaktaur corpse (73, 17, D) a +0 arbalest a +0 morningstar of protection a yaktaur corpse (73, 26, D) a +2 spear of distortion (73, 27, D) a staff of death (75, 1, D) a +2 leather armour of poison resistance