IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 12, D) a +0 short sword (59, 32, D) a black mamba corpse (59, 33, D) a javelin (60, 3, D) an iguana corpse (skeletalised by now) (60, 33, D) an adder corpse (61, 0, D) a +1 war axe of electrocution (61, 4, D) a jackal corpse (skeletalised by now) (61, 8, D) a +2 ring mail of positive energy (61, 12, D) a +0 dagger a +0 short sword a draconian corpse (skeletalised by now) (61, 13, D) a +2 short sword of draining (61, 16, D) the +0 crystal plate armour of the Saviour {Stlth+} Stlth+: It makes you more stealthy. (62, 1, D) the +4 short sword of Roebbat {freeze, rN+} rN+: It protects you from negative energy. (62, 9, D) a wand of charming (7) (62, 17, D) a staff of fire (62, 26, D) the +4 whip of the Philosopher {vamp, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (62, 27, D) a staff of fire (62, 29, D) a +0 glaive a naga corpse (63, 16, D) a staff of air (63, 17, D) the +10 hand axe of the Everdark {holy, +Blink rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. +Blink: It lets you blink. (63, 26, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (63, 28, D) a +0 long sword a +0 halberd a +0 robe a naga corpse (64, 16, D) a staff of cold (64, 17, D) the +11 trident of Sin {antimagic, rN++} rN++: It greatly protects you from negative energy. (64, 26, D) a staff of fire (64, 27, D) a +4 plate armour of cold resistance (65, 26, D) the +5 ring mail of the Sun {rElec rC- Will- Regen+} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (66, 23, D) a yak corpse a bullfrog corpse a wolf corpse (67, 0, D) a +1 vampiric rapier (67, 4, D) a +2 falchion a +0 robe (67, 22, D) a bullfrog corpse (67, 36, D) 2 curare-tipped darts (68, 38, D) a +0 trident (69, 0, D) a staff of death (69, 13, D) a tarantella corpse (69, 36, D) a ring of resist corrosion (70, 8, D) a staff of conjuration (unseen) (70, 36, D) the +9 scimitar of Domination {flame, Fly rElec rF- rC+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. (unseen) (70, 37, D) a book of Lightning (70, 39, D) a wind drake corpse (70, 40, D) 3 large rocks (71, 16, D) a +4 scale mail of cold resistance (71, 17, D) a +2 falchion of holy wrath (71, 27, D) a +2 robe of willpower (71, 36, D) a ring of ice (71, 37, D) a book of Frost (71, 41, D) a +0 trident (71, 42, D) a +0 shortbow (72, 16, D) a staff of earth (72, 36, D) a +1 pair of gloves of infusion (72, 37, D) a +2 troll leather armour (73, 16, D) the staff of Destiny {rN+ Will+ Str+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (73, 26, D) a +2 chain mail of willpower (73, 27, D) the +0 ice dragon scales of the Mashing Gods {^Contam rPois rF- rC++ Str+6} Str+6: It affects your strength (+6). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. (73, 36, D) a staff of death (unseen) (73, 37, D) a +4 halberd of flaming (unseen)