IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 lajatang a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +4 war axe of venom (62, 0, D) a +2 scale mail of positive energy (62, 1, D) the +8 great sword of the Brain {antimagic, *Rage rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (62, 8, D) the +3 chain mail of the Spheres {*Corrode rElec rC+ Regen+ Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. (62, 9, D) a book of the Hunter (63, 0, D) a +0 dagger (63, 1, D) a +0 club (63, 8, D) the +0 robe of Absolutism {rPois Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison. (64, 0, D) a +0 dagger a draconian corpse (skeletalised by now) (64, 1, D) a +0 war axe (68, 0, D) a +2 mace of holy wrath (69, 0, D) a +1 whip of electrocution (70, 12, D) a shapeshifter corpse an ugly thing corpse (71, 17, D) a +0 flail a +0 robe a naga corpse (71, 19, D) a +0 short sword a +0 robe (71, 26, D) a +6 sling of flaming (unseen) (71, 27, D) a book of Maladies (72, 9, D) a +3 dagger of freezing (72, 12, D) a shapeshifter corpse (72, 16, D) the +8 rapier of Xeaxem {flame, rCorr MP+6 Int+3} Int+3: It affects your intelligence (+3). MP+6: It affects your magic capacity (+6). rCorr: It protects you from acid and corrosion. (72, 21, D) a ball python corpse (72, 22, D) a +0 whip a +0 robe a naga corpse a water moccasin corpse (72, 26, D) a ring of flight (72, 27, D) a wand of polymorph (4) (73, 16, D) a +4 rapier of protection (unseen) (73, 17, D) a +2 robe of willpower (73, 26, D) a +4 vampiric hand axe (unseen) (73, 27, D) a +2 hand axe of electrocution (unseen) (75, 1, D) the +0 chain mail of Loilinaz {*Slow rF+++ rN+ Dex+2} Dex+2: It affects your dexterity (+2). rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage.