IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a scroll of brand weapon (59, 37, D) a Fen Folio (60, 36, D) a +3 rapier of venom (unseen) (60, 37, D) Maxwell's Memoranda (61, 0, D) a +1 vampiric spear (61, 16, D) a +8 giant spiked club (61, 18, D) 54 gold pieces (61, 26, D) a +0 broad axe of electrocution (61, 36, D) a +2 flail of protection (unseen) (61, 37, D) a +3 vampiric great sword (unseen) (61, 42, D) 117 gold pieces (61, 44, D) 162 gold pieces (62, 1, D) the +0 plate armour of the Slightly Bent {Str-4 Int+6} Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). (62, 8, D) a +0 scale mail of fire resistance (62, 18, D) a +1 antimagic dire flail a +0 war axe (62, 26, D) a +3 broad axe of freezing (62, 27, D) a +2 morningstar of protection (unseen) (62, 29, D) a +0 great sword a +0 plate armour (62, 30, D) a +0 dire flail a +0 leather armour (62, 36, D) a +1 rapier of draining (unseen) (62, 37, D) a ring of magical power (63, 17, D) an amulet of reflection (63, 18, D) 63 gold pieces (63, 26, D) a staff of death (63, 27, D) an orb of wrath (63, 29, D) a +0 great mace a +0 plate armour (63, 36, D) a +1 trident of venom (unseen) (63, 37, D) 4 potions of haste (63, 42, D) 54 gold pieces (64, 16, D) a +6 giant spiked club (64, 17, D) a +2 broad axe of electrocution (unseen) (64, 18, D) 72 gold pieces (64, 27, D) a +4 heavy arbalest (unseen) (64, 29, D) a +0 arbalest a +0 dagger a +0 robe (64, 30, D) 126 gold pieces (still there?) a +0 arbalest (still there?) a +2 dire flail of protection (still there?) a +0 leather armour (still there?) (65, 26, D) a +1 robe of cold resistance (67, 0, D) the +7 flail "Mofan" {drain, rN+ Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rN+: It protects you from negative energy. (70, 8, D) the +4 falchion of Fee Simple {distort, rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (70, 9, D) a +0 short sword a +0 leather armour a +1 dagger of electrocution a +0 shortbow a +0 leather armour (70, 11, D) a +0 long sword a +0 leather armour (70, 36, D) a +3 orcbow of freezing (70, 37, D) a +2 shortbow of flaming (70, 41, D) a +0 spectral quarterstaff a +0 robe (71, 8, D) the +1 helmet "Enudis" {rN+ MP+11} rN+: It protects you from negative energy. MP+11: It affects your magic capacity (+11). (71, 16, D) a +2 heavy glaive (unseen) (71, 40, D) a +0 short sword a +0 robe a +1 spectral quarterstaff a +0 robe (72, 8, D) a staff of conjuration (72, 9, D) a +0 spectral quarterstaff (72, 16, D) a +2 glaive of flaming (72, 17, D) a +2 robe of fire resistance (72, 26, D) a +3 executioner's axe of freezing (72, 28, D) 180 gold pieces a +3 great sword of freezing a +0 robe a +3 scimitar a +0 robe (72, 36, D) a staff of conjuration (72, 37, D) a +2 shortbow of freezing (72, 40, D) a +0 dagger a +0 robe a +0 buckler (73, 10, D) 45 gold pieces a +0 shortbow a +0 short sword a +0 leather armour (73, 16, D) the +0 scale mail of Impermeability {rElec rF- MP-9 Int+4} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). (73, 26, D) a +2 dagger of venom (73, 27, D) a staff of alchemy (73, 36, D) a +3 war axe of freezing (unseen)