IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) the +5 chain mail of Syndicalism {Will+++ Int+4 Dex-5 Stlth+} Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). Will+++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (50, 37, D) a +1 great sword of holy wrath (unseen) (51, 37, D) a +2 longbow of freezing (unseen) (52, 37, D) the ring "Letuh" {rC+ rN+ Dex+6} [ring of protection from cold] Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (53, 37, D) a +4 plate armour of fire resistance (59, 36, D) a +0 hat of willpower (unseen) (59, 37, D) a staff of death (unseen) (60, 36, D) a staff of cold (unseen) (60, 37, D) a staff of earth (unseen) (60, 43, D) a shapeshifter corpse (61, 2, D) a +0 giant spiked club (61, 8, D) the +1 morningstar "Mieluoff" {protect, rElec SInv Stlth+} rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (61, 36, D) a wand of warping (3) (61, 37, D) a staff of fire (unseen) (62, 0, D) a +8 chain mail of ponderousness (62, 2, D) a +0 giant spiked club a +0 giant spiked club an ogre corpse (skeletalised by now) (62, 9, D) a staff of earth (62, 20, D) a +0 halberd a +0 robe (62, 23, D) a +0 war axe a +0 robe (62, 26, D) the +6 quarterstaff of the Lumpy Visionaries {holy, ^Fragile rElec Int+3 SInv} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. (62, 27, D) the +1 orcbow "Rionuf" {drain, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (62, 32, D) a +0 dire flail a naga corpse (62, 36, D) a +0 war axe of electrocution (62, 37, D) a +3 heavy morningstar (unseen) (63, 0, D) a staff of death (unseen) (63, 2, D) a +0 giant club (63, 16, D) a staff of air (63, 17, D) a +3 plate armour of cold resistance (63, 20, D) a +0 falchion a +2 robe of positive energy (63, 21, D) a +0 hand axe a +0 robe (63, 28, D) a ball python corpse (63, 29, D) a +0 long sword a naga corpse (63, 32, D) a ball python corpse (63, 36, D) a +2 mace of protection (unseen) (63, 37, D) a manual of Axes (64, 16, D) a +1 morningstar of draining (64, 32, D) a +0 battleaxe a +0 flail a naga corpse (64, 33, D) a +0 club (69, 0, D) a +0 morningstar of protection (unseen) (69, 36, D) a +2 robe of willpower (70, 36, D) a +2 heavy war axe (unseen) (70, 37, D) a +2 plate armour of fire resistance (70, 42, D) a +0 trident a +0 robe (71, 8, D) a +3 dagger of draining (71, 27, D) a +2 pair of boots of stealth (71, 37, D) a staff of fire (unseen) (72, 9, D) a +2 plate armour of fire resistance (72, 17, D) a +2 sling of freezing (unseen) (72, 26, D) a +3 executioner's axe of flaming a shapeshifter corpse (skeletalised by now) (72, 27, D) a +2 dagger of speed (72, 36, D) a staff of cold (unseen) (73, 16, D) a +4 heavy scimitar (unseen) (73, 17, D) the +1 kite shield "Cugaicui" {-Tele Harm rPois Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (73, 26, D) a staff of conjuration an ugly thing corpse (skeletalised by now) (75, 1, D) a staff of alchemy (unseen)