IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a tarantella corpse (61, 8, D) a staff of air (61, 10, D) a black bear corpse (61, 16, D) a staff of air (61, 19, D) a ball python corpse (61, 26, D) the ring "Aplihamn" {rN+ AC+4 Str+3} [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (unseen) (62, 0, D) the +5 long sword "Qeziecse" {speed, rElec rC+ Int+2 Dex-4} Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rElec: It insulates you from electricity. a scorpion corpse (62, 1, D) a staff of conjuration a scorpion corpse (62, 8, D) a +4 heavy sling (62, 9, D) a +1 great sword of draining (62, 10, D) a wolf corpse (62, 11, D) a +0 short sword of holy wrath a +0 robe (62, 16, D) a +3 falchion of holy wrath (62, 17, D) a +4 scale mail of fire resistance (62, 19, D) a +0 spear (62, 26, D) a wand of polymorph (3) (62, 27, D) a +4 short sword of draining (unseen) (63, 0, D) an orb of mayhem (63, 8, D) a staff of cold (unseen) (63, 10, D) a wolf corpse (63, 26, D) a +2 double sword of flaming (unseen) (63, 27, D) a +2 shortbow of electrocution (unseen) (64, 21, D) a water moccasin corpse (64, 26, D) a staff of death (unseen) (64, 27, D) a +0 heavy hand cannon (unseen) (65, 26, D) the ring "Remmu" {rF+ Str+6 Dex+2} [ring of strength] Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (unseen) (67, 0, D) the +0 cloak "Apnyos" {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (69, 0, D) the +5 scimitar of Jishimo {chaos, *Corrode rPois rC+ Dex+5} Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (69, 1, D) a +1 dagger of speed an elf corpse (69, 2, D) a +0 dagger a +0 scale mail an elf corpse (70, 8, D) a +5 giant club a ball python corpse (70, 9, D) an adder corpse (70, 29, D) a +0 scythe a +0 robe the human corpse of Sigmund (70, 30, D) a +2 dagger of electrocution (still there?) a +0 robe (still there?) (71, 16, D) the +7 orcbow of the Hierophant {drain, rF++ Int+2 Stlth+} Int+2: It affects your intelligence (+2). rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (71, 28, D) a +4 quarterstaff of chaos a +0 cloak (71, 29, D) a +0 dagger a +0 robe (72, 8, D) a ball python corpse (72, 16, D) a staff of conjuration (72, 18, D) a +0 spear (72, 19, D) a +0 rapier a +0 robe a spriggan corpse a wolf corpse (72, 27, D) the +1 morningstar "Lowuer" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (72, 29, D) a +0 short sword a +0 chain mail (73, 1, D) a +0 giant spiked club an ogre corpse (73, 16, D) a +1 scale mail of positive energy (73, 19, D) a +0 dagger a +0 robe (73, 20, D) a +0 dagger a +0 robe a +0 buckler (73, 26, D) a +1 morningstar of flaming (73, 27, D) the +3 trident of Articulation {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (74, 1, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (74, 31, D) a +0 glaive a +0 robe