IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +5 arbalest of electrocution (unseen) (49, 36, D) a +0 short sword of electrocution (unseen) (50, 24, D) a book of Sloth (50, 25, D) a +2 orcbow of flaming (unseen) (50, 37, D) a +4 spectral quarterstaff (unseen) (51, 24, D) a staff of cold (unseen) (51, 25, D) a staff of death (unseen) (51, 36, D) a blade talisman (51, 37, D) a +6 shortbow (unseen) (52, 24, D) a +0 hand axe (52, 25, D) an amulet of faith (52, 28, D) a +0 scimitar (52, 37, D) a staff of death (53, 24, D) a book of Blood (53, 25, D) a +2 leather armour of fire resistance (53, 37, D) the staff of the Silent Majority {^Fragile rElec rN+ Conj Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (53, 43, D) a glowing shapeshifter corpse a shapeshifter corpse (54, 24, D) a wand of flame (5) (54, 25, D) a +1 mace of distortion (unseen) (54, 36, D) a staff of death (unseen) (54, 42, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (54, 43, D) a shapeshifter corpse (55, 24, D) a +6 ring of dexterity (59, 36, D) a +2 heavy battleaxe (59, 37, D) a +2 ring mail of fire resistance (60, 36, D) a staff of death (60, 37, D) a +3 vampiric hand axe (60, 41, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 dire flail a +0 troll leather armour a troll corpse (skeletalised by now) (60, 42, D) 3 large rocks a +2 battleaxe of freezing (60, 43, D) 4 large rocks (61, 0, D) a +0 falchion of electrocution (unseen) (61, 2, D) a +0 dagger a +0 robe (61, 8, D) a +3 leather armour of fire resistance (61, 16, D) the +7 longbow "Helucarch" {freeze, rElec rF+ rN+ Stlth+} rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (61, 36, D) a +3 chain mail of cold resistance (61, 41, D) a +0 giant spiked club a +0 giant club (62, 1, D) a black bear corpse (skeletalised by now) (62, 16, D) a +2 vampiric great sword (62, 17, D) a +4 scale mail of poison resistance (62, 19, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (62, 27, D) a +0 vampiric morningstar (62, 37, D) a +3 sling of freezing (62, 41, D) 4 large rocks a +0 troll leather armour a troll corpse (skeletalised by now) (62, 42, D) 2 large rocks a cyclops corpse (skeletalised by now) (63, 17, D) a +2 hand axe of flaming (63, 19, D) a +0 long sword (63, 20, D) a ball python corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 26, D) the +8 shortbow "Ducikupn" {antimagic, rF+ rN+ Will+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (63, 36, D) a staff of alchemy (63, 37, D) a book of Lightning (64, 17, D) a +0 vampiric long sword (64, 27, D) a +2 dagger of protection (unseen) (68, 0, D) a staff of cold (69, 36, D) +2 shadow dragon scales (70, 8, D) a staff of fire (70, 36, D) an orb of wrath (70, 37, D) a serpent talisman (70, 39, D) a +0 falchion a +0 robe (71, 8, D) a staff of air (71, 16, D) a +0 spear of freezing (unseen) (71, 26, D) the staff "Tuuklag" {rC+ Str+2 Dex+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (71, 30, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (72, 8, D) the +0 sling of the Usurping Stork {flame, Will++ Str+3} Str+3: It affects your strength (+3). Will++: It greatly increases your willpower. (unseen) (72, 9, D) a staff of cold (unseen) (72, 16, D) a +0 pair of boots of flying (72, 17, D) a staff of fire (72, 26, D) the +0 chain mail of the Stag {rN+ Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. (72, 28, D) a +0 scythe a +0 robe (72, 29, D) a +0 short sword a +0 leather armour (72, 37, D) the +6 dagger of the Lair of Beasts {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (73, 16, D) the staff of the Pillar {rElec rN+ Int+2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (73, 17, D) a +2 vampiric lajatang (73, 26, D) a +2 robe of willpower (73, 27, D) a +3 antimagic spear (unseen) (73, 29, D) a +0 dagger a +0 robe a +3 quarterstaff of chaos a +0 cloak (73, 31, D) a +0 long sword a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now)