IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +0 club (62, 0, D) a staff of cold (62, 1, D) a +0 rapier a +0 short sword a +0 leather armour the +7 great mace "Giantbane" {heavy, rElec rPois Str-3 SInv} Str-3: It affects your strength (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. an elf corpse (skeletalised by now) (62, 3, D) a +0 dagger a +0 shortbow a +0 leather armour (62, 8, D) a +0 club a draconian corpse (62, 9, D) a +0 dagger a +0 flail a +2 quarterstaff of draining a draconian corpse (67, 0, D) a +3 leather armour of positive energy (68, 1, D) a +0 short sword a +0 robe (69, 0, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (69, 1, D) a +0 short sword a +0 robe (70, 8, D) a staff of earth (unseen) (70, 9, D) a +4 flail of protection (unseen) (71, 16, D) a +0 ring mail of cold resistance (71, 17, D) the +2 pair of gloves of Levity {Will+ rCorr Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (72, 16, D) a +0 vampiric demon trident (unseen) (72, 17, D) the +0 scale mail of the Centipede {Int+2 Slay+2} Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (73, 16, D) a book of Conjurations (73, 17, D) a wand of acid (2) (75, 1, D) a +3 vampiric falchion (75, 22, D) a +2 short sword of electrocution (unseen)