IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a ring of flight (49, 39, D) a +0 spear (50, 24, D) a +3 orcbow of freezing (unseen) (50, 25, D) a +0 longbow of electrocution (unseen) (50, 37, D) a +0 orcbow of freezing (51, 24, D) a +1 heavy battleaxe (unseen) (51, 25, D) a ring of ice (51, 37, D) a staff of earth (51, 40, D) a +0 trident a +0 leather armour of poison resistance a +0 trident (52, 24, D) a +3 morningstar of protection (unseen) (52, 25, D) a +2 spectral giant club (52, 37, D) a staff of death (52, 39, D) a +2 rapier of holy wrath a +0 robe a merfolk corpse (52, 40, D) a +0 spear of freezing 2 silver javelins a +0 leather armour a merfolk corpse (52, 41, D) 3 large rocks a cyclops corpse (52, 42, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) the amulet of Qaodou {Reflect Int+3 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). (53, 24, D) a +2 robe of fire resistance (53, 25, D) a staff of death (unseen) (53, 37, D) a +6 ring of intelligence (54, 24, D) a wand of mindburst (5) (54, 25, D) a +2 robe of willpower (54, 36, D) a +2 whip of freezing (unseen) (55, 24, D) a wand of iceblast (3) (59, 37, D) a +0 heavy broad axe (unseen) (60, 37, D) a +2 spectral quarterstaff (61, 8, D) a +2 short sword of protection (61, 16, D) a +3 halberd of venom (61, 26, D) a +1 spear of distortion (61, 36, D) a staff of air (62, 0, D) a +3 flail of protection (62, 2, D) a swamp drake corpse (skeletalised by now) (62, 9, D) a +3 chain mail of cold resistance (62, 16, D) a +2 ring mail of willpower (62, 26, D) the +1 long sword "Sotiptiz" {freeze, rElec Int+3 Stlth+} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (62, 30, D) a water moccasin corpse (62, 36, D) a +3 scale mail of poison resistance (62, 37, D) the +3 plate armour "Sadgh" {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (63, 1, D) a swamp drake corpse (skeletalised by now) (63, 8, D) a staff of fire (63, 17, D) a staff of cold (63, 21, D) a wolf spider corpse (63, 26, D) a +5 dagger of draining (63, 27, D) a +2 robe of willpower (63, 30, D) an adder corpse a black mamba corpse (63, 36, D) a +0 heavy glaive (63, 37, D) a +4 rapier of speed (64, 20, D) a scorpion corpse (64, 21, D) a scorpion corpse (64, 26, D) a +0 cloak of poison resistance (64, 27, D) the staff "Xamomin" {rF+ Will+ Int+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (65, 30, D) an adder corpse (66, 26, D) the ring of the Oligarchy {*Slow Fly rElec rC- rCorr} [ring of flight] rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (68, 0, D) a +0 pair of gloves of dexterity (69, 0, D) a +0 dagger of venom (70, 9, D) +2 gold dragon scales (70, 39, D) a +0 glaive a +0 robe (71, 11, D) a +0 great mace a +0 animal skin a +0 long sword a +0 plate armour an ogre corpse (skeletalised by now) a human corpse (skeletalised by now) (71, 16, D) a staff of earth (71, 18, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 26, D) a staff of fire (unseen) (71, 27, D) the +6 chain mail of Fortification {rElec rN+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (71, 36, D) a staff of alchemy (71, 37, D) a ring of poison resistance (71, 39, D) a +0 mace a +0 robe a naga corpse (72, 8, D) a +2 leather armour of willpower (72, 10, D) a +0 ring mail (72, 16, D) a +4 broad axe of electrocution (72, 18, D) a +0 club a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (72, 19, D) a +0 hand axe a +0 short sword an orc corpse (skeletalised by now) (72, 26, D) a ring of flight (72, 27, D) a +3 rapier of electrocution (72, 36, D) an amulet of the acrobat (72, 37, D) a ball python corpse (72, 39, D) a +0 halberd a naga corpse (72, 40, D) a water moccasin corpse a water moccasin corpse (73, 1, D) a +0 trident a boomerang the +1 great sword of Gag Ynuan {freeze, rN+ Dex+5} Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. (73, 16, D) a +2 pair of gloves of strength (73, 17, D) the +4 scimitar "Vonee" {freeze, ^Fragile rC+ Str+5 Dex+3} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. ^Fragile: It will be destroyed if unequipped. (73, 18, D) a +0 dagger a +0 robe (73, 26, D) a staff of cold (73, 27, D) a +4 falchion of electrocution (73, 36, D) a +2 plate armour of fire resistance (73, 37, D) the +6 long sword of the Heavens {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (74, 37, D) a ball python corpse (75, 1, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now)