IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +2 long sword of flaming (unseen) (49, 37, D) the +3 mace of the Mashing Hoatzin {antimagic, rElec rCorr Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (49, 41, D) a +4 rapier of draining (still there?) a +0 robe (still there?) (49, 42, D) 2 boomerangs (49, 43, D) a +0 rapier a +0 robe a wind drake corpse (50, 36, D) a wand of light (3) (50, 37, D) a staff of earth (unseen) (51, 36, D) a book of Touch (51, 37, D) a wand of light (8) (52, 36, D) a +1 crystal plate armour (52, 37, D) a staff of conjuration (unseen) (53, 36, D) the +0 plate armour "Qifauqat" {rC+ Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (53, 37, D) a book of Unlife (54, 36, D) the Essays on Elsewhere Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Dispersal Translocation 6 c - Malign Gateway Summoning/Translocation 7 (unseen) (59, 36, D) the +7 fire dragon scales "Vidusas" {Rampage +Blink rPois rF++ rC- Int-3} Int-3: It affects your intelligence (-3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. +Blink: It lets you blink. Rampage: It bestows one free step when moving towards enemies. (59, 37, D) the +1 rapier of the Sage {protect, Int+2} Int+2: It affects your intelligence (+2). (unseen) (60, 36, D) a +4 battleaxe of flaming (61, 0, D) a +2 robe of cold resistance (61, 8, D) a +1 dagger of venom (unseen) (61, 12, D) a +0 dagger (61, 26, D) a +2 chain mail of willpower (61, 36, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (62, 0, D) a staff of earth (62, 4, D) a swamp drake corpse (skeletalised by now) (62, 8, D) a staff of alchemy (62, 12, D) a +0 flail (62, 17, D) a +1 long sword of holy wrath (62, 19, D) a +0 trident a +0 trident 4 boomerangs a merfolk corpse (skeletalised by now) (62, 27, D) the +0 leather armour of Devotion {rC+ rN+ rCorr Str-2} Str-2: It affects your strength (-2). rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (62, 30, D) a water moccasin corpse (skeletalised by now) (62, 36, D) a +0 shortbow of draining (63, 4, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (63, 12, D) a +0 club a +0 short sword a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (63, 16, D) a staff of alchemy (63, 17, D) the +5 spear of Disintegration {flame, rPois Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. (63, 19, D) a +0 trident a +0 trident (63, 20, D) 2 boomerangs (63, 27, D) a +2 orcbow of flaming (63, 36, D) a +6 ring of intelligence (64, 4, D) a swamp drake corpse (skeletalised by now) (64, 19, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (64, 30, D) a +0 hand axe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (64, 31, D) a water moccasin corpse (skeletalised by now) (67, 0, D) a +2 heavy great sword (67, 17, D) a +0 trident a boomerang (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a staff of death (70, 9, D) a +1 scale mail of fire resistance (70, 36, D) the +3 flail "Acvuatra" {freeze, *Rage rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 10, D) a wolf corpse (skeletalised by now) (71, 16, D) a +3 sling of draining (unseen) (71, 17, D) the +2 helmet of Polish {+Inv rElec} rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (71, 26, D) a +1 sling of draining (unseen) (71, 37, D) the staff "Newt's Nightmare" {rPois MP+7 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (71, 40, D) a wolf corpse (71, 41, D) a river rat corpse (72, 9, D) a +3 morningstar of holy wrath (72, 10, D) a +0 short sword a +0 robe of resistance a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 17, D) a staff of earth (72, 26, D) a +0 heavy spear (72, 27, D) a flux talisman a beast talisman (72, 36, D) a +3 plate armour of cold resistance (72, 37, D) a +0 buckler of protection (73, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a +1 short sword of holy wrath (unseen) (73, 27, D) a staff of cold (unseen) (75, 1, D) a +0 dagger a +0 robe a staff of conjuration an orc corpse (skeletalised by now)