IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a staff of cold (unseen) (60, 37, D) a book of the Wilderness (61, 0, D) a +4 vampiric lajatang (unseen) (61, 8, D) a +2 great mace of draining (unseen) (61, 16, D) a +2 plate armour of fire resistance (61, 37, D) a +3 orcbow of flaming (unseen) (62, 0, D) the +1 orcbow "Octopus's Curse" {heavy, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (unseen) (62, 1, D) a +2 great mace of protection (62, 2, D) a hell hound corpse (skeletalised by now) (62, 8, D) the staff of Abuse {rF+ Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (62, 9, D) a +0 lajatang of electrocution (62, 12, D) a +1 war axe of pain a +2 whip of venom a +0 war axe a draconian corpse a draconian corpse (62, 16, D) a +0 heavy war axe (unseen) (62, 17, D) a +2 flail of venom (unseen) (62, 21, D) a +0 short sword a +0 robe (62, 27, D) the +10 mace of Untruth {venom, rElec rPois rN+ Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. (62, 37, D) a staff of earth (unseen) (63, 8, D) the +8 dagger of Makhleb {flame, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (63, 16, D) the +9 scale mail of Hairiness {Fly rCorr Str+2} Str+2: It affects your strength (+2). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (63, 20, D) a +0 short sword a +0 robe a +0 quarterstaff a +0 robe a wolf corpse (63, 37, D) a staff of fire (unseen) (64, 16, D) the +4 glaive "Eviscerator" {freeze, rC- rN+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (64, 17, D) a +1 crystal plate armour (64, 20, D) a +0 quarterstaff a +0 robe (64, 26, D) the +4 short sword of the Shouting Penguin {flame, rPois rF+ Will+} rF+: It protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. (64, 27, D) a +2 robe of positive energy (65, 26, D) a staff of fire (66, 31, D) a +0 battleaxe a +0 robe a +0 halberd a +0 robe (67, 0, D) a +0 short sword a +0 chain mail a staff of fire an orc corpse (skeletalised by now) (68, 0, D) a +0 whip a +0 scale mail (69, 0, D) a +0 dagger a +3 spectral giant club an orc corpse (skeletalised by now) (69, 36, D) a staff of conjuration (70, 8, D) a +3 heavy morningstar (70, 36, D) a +2 great sword of protection (70, 37, D) a +6 heavy mace (71, 16, D) the +5 fire dragon scales of Hiajeg {*Slow rElec rF++ rC- Str-5 Dex+4} Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (71, 36, D) a staff of fire (71, 37, D) a +2 antimagic longbow (71, 39, D) a wolf corpse (72, 1, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (72, 8, D) a +1 leather armour of cold resistance (72, 16, D) a +2 vampiric demon blade (72, 18, D) a +0 long sword an elf corpse (72, 21, D) a +5 short sword of protection a +1 scimitar of pain (72, 27, D) a +1 scale mail of fire resistance (72, 36, D) a +0 shortbow of flaming (72, 37, D) a +2 mace of draining (72, 39, D) a +0 rapier a +0 robe (72, 40, D) a +0 dagger a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse (73, 26, D) a +0 heavy arbalest (unseen) (73, 36, D) a +1 leather armour of fire resistance (73, 37, D) a +6 quarterstaff