IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the +1 pair of boots "Igeituy" {-Cast +Blink Str-4 Dex+6} Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). +Blink: It lets you blink. -Cast: It prevents spellcasting. (61, 16, D) a staff of cold (unseen) (61, 26, D) a ring of willpower (62, 16, D) a +1 heavy shortbow (62, 17, D) a staff of alchemy (62, 26, D) a wand of polymorph (5) (62, 27, D) a book of Scorching (63, 0, D) a +6 heavy trident (63, 8, D) a +4 heavy trident (unseen) (63, 16, D) a staff of earth (63, 18, D) a +0 flail (63, 26, D) a +3 dagger of venom (unseen) (63, 27, D) a +2 battleaxe of draining (unseen) (64, 26, D) the +1 leather armour of Haziegh {rF+ rC+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. (64, 27, D) a +3 great sword of protection (unseen) (65, 26, D) the amulet "Weam" {Faith Int+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+5: It affects your intelligence (+5). (unseen) (68, 0, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (69, 0, D) a blade talisman (70, 8, D) the +1 barding of Noon {MP+9 Str+4} Str+4: It affects your strength (+4). MP+9: It affects your magic capacity (+9). (70, 9, D) a +0 dagger an orc corpse (skeletalised by now) (70, 10, D) a +0 short sword an orc corpse (skeletalised by now) (71, 8, D) a staff of air (71, 9, D) a +0 flail of protection a +0 leather armour an orc corpse (skeletalised by now) (71, 16, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 17, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 26, D) a +3 leather armour of poison resistance (71, 31, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (71, 32, D) a black bear corpse (skeletalised by now) (72, 8, D) a +2 orcbow of freezing (72, 9, D) a +0 club a +0 dagger a +0 robe a staff of conjuration an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 16, D) a +0 orcbow a +2 heavy hand axe (72, 17, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 27, D) a +1 broad axe of freezing (73, 1, D) a +0 scythe a +0 robe a +3 long sword of holy wrath the human corpse of Sigmund (skeletalised by now) (73, 16, D) a +0 trident a boomerang (73, 17, D) a wind drake corpse (skeletalised by now) (73, 26, D) a +2 mace of holy wrath (unseen) (73, 27, D) a +4 mace of draining (73, 29, D) a +0 spear a +0 buckler (75, 1, D) a +0 club a +0 robe a +3 arbalest of freezing