IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a book of Movement (50, 37, D) a staff of death (unseen) (50, 43, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (51, 37, D) a +3 heavy scimitar (unseen) (51, 40, D) a hell hog corpse (51, 41, D) a +0 demon whip (51, 42, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (51, 44, D) 2 darts of dispersal a boomerang (52, 37, D) a staff of alchemy (unseen) (53, 37, D) the +4 battleaxe of the Solstice {vamp, *Slow rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. *Slow: It may slow you when you take damage. (unseen) (60, 36, D) a +8 battleaxe of freezing (60, 37, D) a +1 plate armour of cold resistance (61, 26, D) a +2 lajatang of electrocution (61, 36, D) a staff of earth (61, 37, D) a ring of see invisible (62, 0, D) a +2 heavy arbalest (62, 8, D) a staff of alchemy (62, 12, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 17, D) the +3 dagger of the Pillar {freeze, +Blink Int-5 Stlth+} Int-5: It affects your intelligence (-5). +Blink: It lets you blink. Stlth+: It makes you more stealthy. (62, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 21, D) a +0 trident (62, 26, D) the +5 scale mail of Odwadghe {+Inv rC+++ Will- Str-3} Str-3: It affects your strength (-3). rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. +Inv: It lets you turn invisible. (62, 27, D) a ring of see invisible (62, 32, D) a bullfrog corpse (skeletalised by now) (62, 36, D) a staff of air (62, 37, D) a +1 leather armour of willpower (63, 0, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (63, 16, D) 4 potions of haste (63, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 22, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 26, D) a +4 arbalest of freezing (63, 27, D) a +6 great sword of draining (63, 29, D) a bullfrog corpse (skeletalised by now) (63, 32, D) a cane toad corpse (skeletalised by now) (63, 37, D) the +7 flail of Beogh's Approval {elec, +Blink rElec rPois Int-4} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (64, 17, D) a +1 chain mail of fire resistance (64, 21, D) a +0 trident (64, 26, D) a +1 short sword of draining (65, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 26, D) a wand of charming (4) (67, 0, D) the +3 fire dragon scales of Pathos {-Tele rElec rF++ rC- Dex+6} Dex+6: It affects your dexterity (+6). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. (67, 1, D) a yak corpse (skeletalised by now) (68, 4, D) a river rat corpse (skeletalised by now) (69, 0, D) a sack of spiders (69, 4, D) a river rat corpse (skeletalised by now) (69, 36, D) a +2 scale mail of cold resistance (70, 9, D) a book of Callings (70, 36, D) the +3 rapier of Teufaop {flame, ^Contam Dex+5 SInv} Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (70, 37, D) a staff of earth (71, 8, D) a wand of charming (6) (71, 11, D) a +0 flail a +0 scale mail a human corpse (skeletalised by now) (71, 12, D) a +0 war axe a +0 plate armour a +0 tower shield (71, 13, D) 3 curare-tipped darts (71, 16, D) a +1 morningstar of pain (71, 17, D) the +8 war axe "Spiderbane" {speed, MP+6} MP+6: It affects your magic capacity (+6). (71, 27, D) the staff of Accord {rPois Summ Ice Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (71, 28, D) a cane toad corpse (skeletalised by now) (71, 36, D) a +3 giant club (71, 37, D) the +2 hand axe of Mouz {chaos, rF+} rF+: It protects you from fire. (71, 41, D) a +1 scimitar of flaming (71, 42, D) a hell hog corpse (71, 43, D) 2 silver javelins (72, 8, D) a staff of fire (unseen) (72, 9, D) the +0 leather armour of Eternal Vigilance {+Inv rN+ MP+9} rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). +Inv: It lets you turn invisible. (72, 12, D) a +0 dire flail of protection a +0 scale mail (72, 13, D) a +0 ring mail a human corpse (skeletalised by now) (72, 17, D) the staff of Wyrd {rF+ Dex+2 SInv Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (72, 27, D) a +2 great sword of holy wrath (unseen) (72, 31, D) a wolf corpse (skeletalised by now) (72, 32, D) a komodo dragon corpse (skeletalised by now) (72, 33, D) 3 javelins (72, 36, D) a +0 chain mail of fire resistance (72, 37, D) the +4 flail "Ducuil" {heavy, Fly rPois rN+ Int-3} Int-3: It affects your intelligence (-3). rPois: It protects you from poison. rN+: It protects you from negative energy. Fly: It grants you flight. (unseen) (73, 1, D) the +8 war axe of Compound Interest {freeze, Dex+3 SInv Stlth+} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (73, 17, D) a +0 hand axe of venom (unseen) (73, 26, D) a +1 heavy arbalest (unseen) (73, 37, D) a +2 vampiric long sword (unseen) (73, 40, D) a +1 scimitar of flaming (unseen) (75, 1, D) a +0 dagger of speed (unseen)