IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (60, 23, D) a +0 hand axe (61, 0, D) the staff of Integrity {rElec Str+5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (61, 8, D) a +5 rapier of distortion (unseen) (61, 16, D) a +6 short sword of electrocution (unseen) (62, 8, D) a staff of cold a jackal corpse (skeletalised by now) (62, 12, D) a river rat corpse (skeletalised by now) (62, 16, D) a wand of iceblast (8) (62, 17, D) the +0 trident of Evil {pain, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (unseen) (62, 22, D) a +0 mace a draconian corpse (63, 8, D) a +2 plate armour of poison resistance a river rat corpse (skeletalised by now) (63, 16, D) the Folio of Ice and the Blink Frog Spells Type Level a - Apportation Translocation 1 b - Passage of Golubria Translocation 4 c - Rimeblight Ice/Necromancy 7 d - Malign Gateway Summoning/Translocation 7 (unseen) (63, 17, D) a +0 short sword of holy wrath (unseen) (64, 16, D) a wand of charming (2) (64, 17, D) the Incunable of the Compass Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Malign Gateway Summoning/Translocation 7 (unseen) (64, 22, D) a +0 short sword (68, 0, D) a +2 arbalest of draining (70, 9, D) the +1 spear of Disintegration {freeze, rN+} rN+: It protects you from negative energy. (71, 17, D) a +1 great sword of venom (unseen) (71, 26, D) a +1 falchion of protection (71, 27, D) a ring of see invisible a komodo dragon corpse (72, 16, D) a +2 dire flail of protection (72, 17, D) a +1 chain mail of fire resistance (72, 27, D) a river rat corpse (72, 32, D) a komodo dragon corpse (73, 17, D) a +3 scale mail of poison resistance (unseen) (73, 26, D) the staff "Dadag" {rPois Str+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (73, 31, D) a jackal corpse